[WIP] update PrimitiveCreater/PrimitiveData, CAN'T RUN.

This commit is contained in:
hyzboy 2024-05-22 01:21:05 +08:00
parent ecb47dae4d
commit e27442a0b4
7 changed files with 205 additions and 112 deletions

@ -1 +1 @@
Subproject commit 481d6a7924f373b8d0b40f25199eb987d4512fa8
Subproject commit f220bd8370781f791b3c3a27bd7daa4dc96817e6

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@ -4,7 +4,7 @@
#include<hgl/graph/VertexAttribDataAccess.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/graph/VKPrimitiveData.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
VK_NAMESPACE_BEGIN
class VertexDataManager;
@ -20,59 +20,43 @@ protected:
GPUDevice *device;
const GPUPhysicalDevice *phy_device;
const VIL *vil;
const VIL * vil;
protected:
PrimitiveData * prim_data;
void_pointer vab_map_ptr[HGL_MAX_VERTEX_ATTRIB_COUNT];
VkDeviceSize vertices_number;
VkDeviceSize index_number;
IndexBuffer * ibo;
void * ibo_map;
VABAccessMap vab_map;
protected:
bool AcquirePVB(VABAccess *,const AnsiString &,const void *data); ///<请求一个顶点属性数据区
template<typename T> friend class VABRawMap;
template<typename T> friend class VABMap;
VABAccess *AcquirePVB(const AnsiString &,const VkFormat &,const void *data); ///<请求一个顶点属性数据区
void ClearAllData();
public:
PrimitiveCreater(GPUDevice *,const VIL *);
PrimitiveCreater(VertexDataManager *);
//PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater();
virtual bool Init(const uint32 vertices_count,const uint32 index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
virtual bool Init(const VkDeviceSize vertices_count,const VkDeviceSize index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
template<typename T>
T * AccessVAB(const AnsiString &name) ///<创建一个顶点属性数据缓冲区以及访问器
{
const VkFormat format=vil->GetVulkanFormat(name);
if(format!=T::GetVulkanFormat())
return(nullptr);
VABAccess vad;
if(!this->AcquirePVB(&vad,name,nullptr))
return(nullptr);
T *access=T::Create(vertices_number,vad.map_ptr);
access->Begin();
return access;
}
const VkDeviceSize GetVertexCount()const{ return vertices_number; } ///<取得顶点数量
bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据
const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型
template<typename T> T *AccessIBO()
template<typename T>
T * AccessIBO()
{
if(!ibo)return(nullptr);
if(ibo->GetStride()!=sizeof(T))return(nullptr);
@ -92,4 +76,105 @@ public:
virtual Primitive * Finish(RenderResource *,const AnsiString &); ///<结束并创建可渲染对象
};//class PrimitiveCreater
/**
* VAB原生数据访问映射
*/
template<typename T> class VABRawMap
{
VABAccess *vaba;
T *map_ptr;
public:
VABRawMap(PrimitiveCreater *pc,const AnsiString &name)
{
vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
map_ptr=(T *)(vaba->vab->Map(vaba->start,vaba->count));
}
~VABRawMap()
{
vaba->vab->Unmap();
}
T *operator->(){ return map_ptr; }
};//template<typename T> class VABRawMap
typedef VABRawMap<int8> VABRawMapi8, VABRawMapByte;
typedef VABRawMap<int16> VABRawMapi16,VABRawMapShort;
typedef VABRawMap<int32> VABRawMapi32,VABRawMapInt;
typedef VABRawMap<uint8> VABRawMapu8, VABRawMapUByte;
typedef VABRawMap<uint16> VABRawMapu16,VABRawMapUShort;
typedef VABRawMap<uint32> VABRawMapu32,VABRawMapUInt;
typedef VABRawMap<float> VABRawMapFloat;
typedef VABRawMap<double> VABRawMapDouble;
/**
* VAB VertexAttribDataAccess数据访问映射
*/
template<typename T> class VABMap
{
VABAccess *vaba;
T *vb;
public:
VABMap(PrimitiveCreater *pc,const AnsiString &name)
{
vaba=pc->AcquirePVB(name,T::GetVulkanFormat(),nullptr);
void *map_ptr=vaba->vab->Map(vaba->start,vaba->count);
vb=T::Create(pc->GetVertexCount(),map_ptr);
vb->Begin();
}
~VABMap()
{
vaba->vab->Unmap();
}
void Restart()
{
vb->Begin();
}
T *operator->(){ return vb; }
};//template<typename T> class VABMap
typedef VABMap<VB1i8> VABMap1i8 ,VABMap1b;
typedef VABMap<VB1i16> VABMap1i16,VABMap1s;
typedef VABMap<VB1i32> VABMap1i32,VABMap1i;
typedef VABMap<VB1u8> VABMap1u8 ,VABMap1ub;
typedef VABMap<VB1u16> VABMap1u16,VABMap1us;
typedef VABMap<VB1u32> VABMap1u32,VABMap1ui;
typedef VABMap<VB1f> VABMap1f;
typedef VABMap<VB1d> VABMap1d;
typedef VABMap<VB2i8> VABMap2i8 ,VABMap2b;
typedef VABMap<VB2i16> VABMap2i16,VABMap2s;
typedef VABMap<VB2i32> VABMap2i32,VABMap2i;
typedef VABMap<VB2u8> VABMap2u8 ,VABMap2ub;
typedef VABMap<VB2u16> VABMap2u16,VABMap2us;
typedef VABMap<VB2u32> VABMap2u32,VABMap2ui;
typedef VABMap<VB2f> VABMap2f;
typedef VABMap<VB2d> VABMap2d;
typedef VABMap<VB3i32> VABMap3i32,VABMap3i;
typedef VABMap<VB3u32> VABMap3u32,VABMap3ui;
typedef VABMap<VB3f> VABMap3f;
typedef VABMap<VB3d> VABMap3d;
typedef VABMap<VB4i8> VABMap4i8 ,VABMap4b;
typedef VABMap<VB4i16> VABMap4i16,VABMap4s;
typedef VABMap<VB4i32> VABMap4i32,VABMap4i;
typedef VABMap<VB4u8> VABMap4u8, VABMap4ub;
typedef VABMap<VB4u16> VABMap4u16,VABMap4us;
typedef VABMap<VB4u32> VABMap4u32,VABMap4ui;
typedef VABMap<VB4f> VABMap4f;
typedef VABMap<VB4d> VABMap4d;
VK_NAMESPACE_END

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@ -63,23 +63,20 @@ struct VABAccess
{
VAB *vab;
VkDeviceSize start;
void *map_ptr;
VkDeviceSize count;
public:
CompOperatorMemcmp(const VABAccess &);
};//class VABAccess
using VABAccessMap=Map<AnsiString,VABAccess>;
class IndexBuffer;
struct IndexBufferAccess
{
IndexBuffer *buffer=nullptr;
VkDeviceSize start=0;
VkDeviceSize count=0;
IndexBuffer *buffer;
VkDeviceSize start;
VkDeviceSize count;
};
using IBAccess=IndexBufferAccess;
@ -121,6 +118,7 @@ using VIF=VertexInputFormat;
class VertexInputLayout;
using VIL=VertexInputLayout;
struct PrimitiveData;
class Primitive;
class Renderable;

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@ -27,6 +27,8 @@ protected:
AnsiString prim_name;
PrimitiveData *prim_data;
protected:
AABB BoundingBox;

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@ -21,8 +21,6 @@ VK_NAMESPACE_BEGIN
memcpy处理
*/
constexpr const uint HGL_MAX_VERTEX_ATTRIB_COUNT=16; ///<最大顶点属性数量
struct PrimitiveData
{
const VIL * vil;
@ -33,9 +31,10 @@ struct PrimitiveData
IBAccess ib_access;
};//struct PrimitiveData
bool Init( PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDeviceSize ic=0);
int GetVABIndex(const PrimitiveData *pd,const AnsiString &name);
const VABAccess * GetVAB(const PrimitiveData *pd,const AnsiString &name);
VABAccess * SetVAB( PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize start=0);
bool InitPrimitiveData( PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc);
int GetVABIndex(const PrimitiveData *pd,const AnsiString &name);
VABAccess * GetVAB( PrimitiveData *pd,const int);
VABAccess * SetVAB( PrimitiveData *pd,const int,VAB *vab,VkDeviceSize start,VkDeviceSize count);
void SetIndexBuffer( PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic);
VK_NAMESPACE_END

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@ -9,53 +9,51 @@ PrimitiveCreater::PrimitiveCreater(GPUDevice *dev,const VIL *v)
{
device =dev;
phy_device =device->GetPhysicalDevice();
vdm =nullptr;
vil =v;
vertices_number =0;
index_number =0;
prim_data =hgl_zero_new<PrimitiveData>();
vertices_number=0;
hgl_zero(vab_ptr);
ibo =nullptr;
ibo_map =nullptr;
}
PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
{
device =_vdm->GetDevice();
phy_device =device->GetPhysicalDevice();
vdm =_vdm;
vil =vdm->GetVIL();
vertices_number =0;
index_number =0;
ibo =nullptr;
ibo_map =nullptr;
}
//PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
//{
// device =_vdm->GetDevice();
// phy_device =device->GetPhysicalDevice();
//
// vdm =_vdm;
// vil =vdm->GetVIL();
//
// vertices_number =0;
// index_number =0;
// ibo =nullptr;
// ibo_map =nullptr;
//}
PrimitiveCreater::~PrimitiveCreater()
{
if(ibo)
if(prim_data)
{
if(ibo_map)
ibo->Unmap();
delete ibo;
delete prim_data;
}
}
bool PrimitiveCreater::Init(const uint32 vertex_count,const uint32 index_count,IndexType it)
bool PrimitiveCreater::Init(const VkDeviceSize vertex_count,const VkDeviceSize index_count,IndexType it)
{
if(vertex_count<=0)return(false);
vertices_number=vertex_count;
if(index_count>0)
{
index_number=index_count;
InitPrimitiveData(prim_data,vil,vertex_count);
if(vdm)
{
}
else
if(index_count>0)
{
if(it==IndexType::AUTO)
{
@ -73,7 +71,8 @@ bool PrimitiveCreater::Init(const uint32 vertex_count,const uint32 index_count,I
ibo=device->CreateIBO(it,index_count);
if(!ibo)return(false);
}
SetIndexBuffer(prim_data,ibo,index_count);
ibo_map=ibo->Map();
}
@ -81,19 +80,28 @@ bool PrimitiveCreater::Init(const uint32 vertex_count,const uint32 index_count,I
return(true);
}
bool PrimitiveCreater::AcquirePVB(VABAccess *vad,const AnsiString &name,const void *data)
VABAccess *PrimitiveCreater::AcquirePVB(const AnsiString &name,const VkFormat &acquire_format,const void *data)
{
if(!vad)return(false);
if(!vil)return(false);
if(name.IsEmpty())return(false);
if(!vil)return(nullptr);
if(name.IsEmpty())return(nullptr);
const VertexInputFormat *vif=vil->GetConfig(name);
const int index=vil->GetIndex(name);
if(index<0||index>=vil->GetCount())
return(nullptr);
const VertexInputFormat *vif=vil->GetConfig(index);
if(!vif)
return(false);
return(nullptr);
if(vab_map.Get(name,*vad))
return true;
if(vif->format!=acquire_format)
return(nullptr);
VABAccess *vab=GetVAB(prim_data,index);
if(vab)
return vab;
vad->vab =device->CreateVAB(vif->format,vertices_number,data);

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@ -1,7 +1,7 @@
#include<hgl/graph/VKPrimitiveData.h>
VK_NAMESPACE_BEGIN
bool Init(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDeviceSize ic=0)
bool InitPrimitiveData(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc)
{
if(!pd)return(false);
if(!_vil)return(false);
@ -11,7 +11,6 @@ bool Init(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDevice
pd->vil=_vil;
pd->vertex_count=vc;
pd->ib_access.count=ic;
return(true);
}
@ -25,33 +24,26 @@ int GetVABIndex(const PrimitiveData *pd,const AnsiString &name)
return pd->vil->GetIndex(name);
}
const VABAccess *GetVAB(const PrimitiveData *pd,const AnsiString &name)
VABAccess *GetVAB(PrimitiveData *pd,const int index)
{
if(!pd)return(nullptr);
if(name.IsEmpty())return(nullptr);
const int index=GetVABIndex(pd,name);
if(index==-1)
return(nullptr);
if(!pd->vil)return(nullptr);
if(index<0||index>=pd->vil->GetCount())return(nullptr);
return pd->vab_access+index;
}
VABAccess *SetVAB(PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize start=0)
VABAccess *SetVAB(PrimitiveData *pd,const int index,VAB *vab,VkDeviceSize start,VkDeviceSize count)
{
if(!pd)return(nullptr);
if(name.IsEmpty())return(nullptr);
const int index=GetVABIndex(pd,name);
if(index==-1)
return(nullptr);
if(!pd->vil)return(nullptr);
if(index<0||index>=pd->vil->GetCount())return(nullptr);
VABAccess *vaba=pd->vab_access+index;
vaba->vab=vab;
vaba->start=start;
vaba->count=count;
//#ifdef _DEBUG
// DebugUtils *du=device->GetDebugUtils();
@ -66,4 +58,13 @@ VABAccess *SetVAB(PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize
return vaba;
}
void SetIndexBuffer(PrimitiveData *pd,IndexBuffer *ib,const VkDeviceSize ic)
{
if(!pd)return;
pd->ib_access.buffer=ib;
pd->ib_access.start=0;
pd->ib_access.count=ic;
}
VK_NAMESPACE_END