use "Value" instead "X" for Float1 node.
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@ -30,7 +30,7 @@ class Float1:public Parameter
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public:
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public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,X)
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,Value)
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};//class float1:public Parameter
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};//class float1:public Parameter
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class Float2:public Parameter
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class Float2:public Parameter
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