use "Value" instead "X" for Float1 node.

This commit is contained in:
hyzboy 2019-12-21 13:44:25 +08:00
parent 1ec3542ac8
commit e2810f7d7d

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@ -30,7 +30,7 @@ class Float1:public Parameter
public:
SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,X)
SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,Value)
};//class float1:public Parameter
class Float2:public Parameter