optimized BuildCommandBuffer of VulkanAppFramework

This commit is contained in:
hyzboy 2020-10-26 22:16:38 +08:00
parent 0ecd947f8a
commit e2b9983add
4 changed files with 28 additions and 38 deletions

View File

@ -141,6 +141,11 @@ public:
virtual void MouseMove(){}
virtual void MouseWheel(int,int,uint){}
void SetClearColor(COLOR cc)
{
clear_color.Use(cc,1.0);
}
void OnResize(int w,int h)
{
if(w>0&&h>0)
@ -168,46 +173,16 @@ public:
}
}
void BuildCommandBuffer(RenderTarget *rt,RenderableInstance *ri)
{
if(!rt||!ri)
return;
GPUCmdBuffer *cb=rt->GetCommandBuffer();
const IndexBuffer *ib=ri->GetIndexBuffer();
cb->Begin();
cb->BindFramebuffer(rt);
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri->GetDescriptorSets());
cb->BindVAB(ri);
if (ib)
cb->DrawIndexed(ib->GetCount());
else
cb->Draw(ri->GetDrawCount());
cb->EndRenderPass();
cb->End();
}
void SetClearColor(COLOR cc)
{
clear_color.Use(cc,1.0);
}
bool BuildCommandBuffer(uint32_t index,RenderableInstance *ri)
bool BuildCommandBuffer(GPUCmdBuffer *cb,VkRenderPass rp,VkFramebuffer fb,RenderableInstance *ri)
{
if(!ri)return(false);
const IndexBuffer *ib=ri->GetIndexBuffer();
GPUCmdBuffer *cb=cmd_buf[index];
cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
cb->BindFramebuffer(rp,fb);
cb->BindPipeline(ri->GetPipeline());
cb->BindDescriptorSets(ri->GetDescriptorSets());
cb->BindVAB(ri);
@ -223,6 +198,21 @@ public:
return(true);
}
void BuildCommandBuffer(RenderTarget *rt,RenderableInstance *ri)
{
if(!rt||!ri)
return;
BuildCommandBuffer(rt->GetCommandBuffer(),rt->GetRenderPass(),rt->GetFramebuffer(),ri);
}
bool BuildCommandBuffer(uint32_t index,RenderableInstance *ri)
{
if(!ri)return(false);
return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
}
bool BuildCommandBuffer(RenderableInstance *ri)
{
if(!ri)return(false);

View File

@ -67,7 +67,7 @@ public:
template<typename ...ARGS> void BlitImage (ARGS...args){vkCmdBlitImage (cmd_buf,args...);}
bool BindFramebuffer(VkRenderPass rp,VkFramebuffer fb);
bool BindFramebuffer(Framebuffer *);
// bool BindFramebuffer(Framebuffer *);
bool BindFramebuffer(RenderTarget *);
bool BindPipeline(Pipeline *p)

View File

@ -93,10 +93,10 @@ bool GPUCmdBuffer::BindFramebuffer(VkRenderPass rp,VkFramebuffer fb)
return(true);
}
bool GPUCmdBuffer::BindFramebuffer(Framebuffer *fbo)
{
return BindFramebuffer(fbo->GetRenderPass(),fbo->GetFramebuffer());
}
//bool GPUCmdBuffer::BindFramebuffer(Framebuffer *fbo)
//{
// return BindFramebuffer(fbo->GetRenderPass(),fbo->GetFramebuffer());
//}
bool GPUCmdBuffer::BindFramebuffer(RenderTarget *rt)
{

View File

@ -33,7 +33,7 @@ RenderTarget::RenderTarget(GPUDevice *dev,RenderPass *_rp,Framebuffer *_fb,GPUCm
if(color_count>0)
{
color_textures=new Texture2D *[color_count];
hgl_cpy<Texture2D *>(color_textures,ctl,color_count);
hgl_cpy(color_textures,ctl,color_count);
extent.width=color_textures[0]->GetWidth();
extent.height=color_textures[0]->GetHeight();