optimized BuildCommandBuffer of VulkanAppFramework
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@ -141,6 +141,11 @@ public:
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virtual void MouseMove(){}
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virtual void MouseWheel(int,int,uint){}
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void SetClearColor(COLOR cc)
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{
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clear_color.Use(cc,1.0);
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}
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void OnResize(int w,int h)
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{
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if(w>0&&h>0)
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@ -168,46 +173,16 @@ public:
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}
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}
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void BuildCommandBuffer(RenderTarget *rt,RenderableInstance *ri)
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{
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if(!rt||!ri)
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return;
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GPUCmdBuffer *cb=rt->GetCommandBuffer();
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const IndexBuffer *ib=ri->GetIndexBuffer();
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cb->Begin();
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cb->BindFramebuffer(rt);
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri->GetDescriptorSets());
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cb->BindVAB(ri);
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if (ib)
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cb->DrawIndexed(ib->GetCount());
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else
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cb->Draw(ri->GetDrawCount());
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cb->EndRenderPass();
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cb->End();
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}
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void SetClearColor(COLOR cc)
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{
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clear_color.Use(cc,1.0);
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}
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bool BuildCommandBuffer(uint32_t index,RenderableInstance *ri)
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bool BuildCommandBuffer(GPUCmdBuffer *cb,VkRenderPass rp,VkFramebuffer fb,RenderableInstance *ri)
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{
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if(!ri)return(false);
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const IndexBuffer *ib=ri->GetIndexBuffer();
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GPUCmdBuffer *cb=cmd_buf[index];
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cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
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cb->Begin();
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cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
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cb->BindFramebuffer(rp,fb);
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri->GetDescriptorSets());
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cb->BindVAB(ri);
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@ -223,6 +198,21 @@ public:
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return(true);
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}
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void BuildCommandBuffer(RenderTarget *rt,RenderableInstance *ri)
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{
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if(!rt||!ri)
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return;
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BuildCommandBuffer(rt->GetCommandBuffer(),rt->GetRenderPass(),rt->GetFramebuffer(),ri);
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}
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bool BuildCommandBuffer(uint32_t index,RenderableInstance *ri)
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{
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if(!ri)return(false);
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return BuildCommandBuffer(cmd_buf[index],sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index),ri);
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}
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bool BuildCommandBuffer(RenderableInstance *ri)
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{
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if(!ri)return(false);
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@ -67,7 +67,7 @@ public:
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template<typename ...ARGS> void BlitImage (ARGS...args){vkCmdBlitImage (cmd_buf,args...);}
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bool BindFramebuffer(VkRenderPass rp,VkFramebuffer fb);
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bool BindFramebuffer(Framebuffer *);
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// bool BindFramebuffer(Framebuffer *);
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bool BindFramebuffer(RenderTarget *);
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bool BindPipeline(Pipeline *p)
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@ -93,10 +93,10 @@ bool GPUCmdBuffer::BindFramebuffer(VkRenderPass rp,VkFramebuffer fb)
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return(true);
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}
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bool GPUCmdBuffer::BindFramebuffer(Framebuffer *fbo)
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{
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return BindFramebuffer(fbo->GetRenderPass(),fbo->GetFramebuffer());
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}
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//bool GPUCmdBuffer::BindFramebuffer(Framebuffer *fbo)
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//{
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// return BindFramebuffer(fbo->GetRenderPass(),fbo->GetFramebuffer());
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//}
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bool GPUCmdBuffer::BindFramebuffer(RenderTarget *rt)
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{
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@ -33,7 +33,7 @@ RenderTarget::RenderTarget(GPUDevice *dev,RenderPass *_rp,Framebuffer *_fb,GPUCm
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if(color_count>0)
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{
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color_textures=new Texture2D *[color_count];
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hgl_cpy<Texture2D *>(color_textures,ctl,color_count);
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hgl_cpy(color_textures,ctl,color_count);
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extent.width=color_textures[0]->GetWidth();
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extent.height=color_textures[0]->GetHeight();
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