Added PrimitiveCreater::hasIndex()
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@ -25,6 +25,7 @@ protected:
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uint32_t vertices_number; ///<顶点数量
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bool has_index; ///<是否有索引
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uint32_t index_number; ///<索引数量
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IndexType index_type; ///<索引类型
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IndexBuffer * ibo; ///<索引缓冲区
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@ -62,6 +63,7 @@ public: //顶点缓冲区
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public: //索引缓冲区
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const bool hasIndex()const{return vdm?has_index:index_number>0;} ///<是否有索引缓冲区
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const IndexType GetIndexType()const{return index_type;} ///<取得索引类型
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const uint32_t GetIndexCount()const{return index_number;} ///<取得索引数量
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@ -13,6 +13,7 @@ PrimitiveCreater::PrimitiveCreater(GPUDevice *dev,const VIL *v)
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vdm =nullptr;
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vil =v;
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has_index =false;
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prim_data =nullptr;
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Clear();
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@ -23,6 +24,8 @@ PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
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{
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vdm=_vdm;
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has_index=vdm->GetIBO();
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index_type=vdm->GetIndexType();
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}
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