add BindingMapping instead Map<uint32_t,int>
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70715e93e8
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e398a85e65
@ -1,9 +1,10 @@
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#define HGL_GRAPH_VULKAN_INCLUDE
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#include<hgl/type/List.h>
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#include<hgl/math/Math.h>
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#include<hgl/type/List.h>
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#include<hgl/type/String.h>
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#include<hgl/type/Map.h>
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#include<iostream>
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#include<hgl/graph/VKNamespace.h>
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#include<hgl/graph/VKFormat.h>
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@ -14,6 +15,7 @@
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VK_NAMESPACE_BEGIN
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using CharPointerList=hgl::List<const char *>;
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using BindingMapping=Map<uint32_t,int>;
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class VulkanInstance;
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class GPUPhysicalDevice;
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@ -11,7 +11,7 @@ class DescriptorSets
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VkDevice device;
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int count;
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VkDescriptorSet desc_set;
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const Map<uint32_t,int> *index_by_binding;
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const BindingMapping *index_by_binding;
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VkPipelineLayout pipeline_layout;
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@ -23,7 +23,7 @@ private:
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friend class DescriptorSetLayoutCreater;
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DescriptorSets(VkDevice dev,const int c,VkPipelineLayout pl,VkDescriptorSet ds,const Map<uint32_t,int> *bi):index_by_binding(bi)
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DescriptorSets(VkDevice dev,const int c,VkPipelineLayout pl,VkDescriptorSet ds,const BindingMapping *bi):index_by_binding(bi)
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{
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device=dev;
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count=c;
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@ -1,5 +1,6 @@
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/shader/ShaderResource.h>
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#include<hgl/type/Map.h>
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VK_NAMESPACE_BEGIN
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@ -15,7 +16,7 @@ class DescriptorSetLayoutCreater
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List<VkDescriptorSetLayoutBinding> layout_binding_list;
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VkDescriptorSetLayout dsl=VK_NULL_HANDLE;
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Map<uint32_t,int> index_by_binding;
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BindingMapping index_by_binding;
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VkPipelineLayout pipeline_layout=VK_NULL_HANDLE;
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