Use XXHASH3_128bit instead of SHA1-LittleEndian in hash of RenderPass

This commit is contained in:
hyzboy 2024-11-09 00:30:38 +08:00
parent 21b2a3d5c8
commit e3dccd6b06

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@ -5,7 +5,7 @@
#include<hgl/util/hash/Hash.h> #include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
using RenderPassHASHCode=util::HashCodeSHA1LE; using RenderPassHASHCode=util::HashCodeXXH3_128;
class RenderPassManager:public GraphModule class RenderPassManager:public GraphModule
{ {
@ -19,7 +19,6 @@ private:
friend class GPUDevice; friend class GPUDevice;
//RenderPassManager(VkDevice,VkPipelineCache);
GRAPH_MODULE_CONSTRUCT(RenderPassManager) GRAPH_MODULE_CONSTRUCT(RenderPassManager)
~RenderPassManager(); ~RenderPassManager();