Use XXHASH3_128bit instead of SHA1-LittleEndian in hash of RenderPass
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@ -5,7 +5,7 @@
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#include<hgl/util/hash/Hash.h>
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VK_NAMESPACE_BEGIN
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using RenderPassHASHCode=util::HashCodeSHA1LE;
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using RenderPassHASHCode=util::HashCodeXXH3_128;
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class RenderPassManager:public GraphModule
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{
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@ -19,7 +19,6 @@ private:
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friend class GPUDevice;
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//RenderPassManager(VkDevice,VkPipelineCache);
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GRAPH_MODULE_CONSTRUCT(RenderPassManager)
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~RenderPassManager();
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