renamed values.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-06-12 15:45:34 +08:00
parent 8f6260f440
commit e6560dfe5f
4 changed files with 14 additions and 15 deletions

View File

@ -20,7 +20,7 @@ struct MaterialCreateConfig
RenderTargetOutputConfig rt_output; ///<渲染目标输出配置 RenderTargetOutputConfig rt_output; ///<渲染目标输出配置
uint32 shader_stage; ///<需要的shader uint32 shader_stage_flag_bit; ///<需要的shader
public: public:
@ -30,7 +30,7 @@ public:
mtl_name=name; mtl_name=name;
shader_stage=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT; shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
} }
};//struct MaterialCreateConfig };//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END STD_MTL_NAMESPACE_END

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@ -38,9 +38,9 @@ namespace hgl{namespace graph
const AnsiString &GetName ()const{return config->mtl_name;} const AnsiString &GetName ()const{return config->mtl_name;}
const uint32 GetShaderStage ()const{return config->shader_stage;} const uint32 GetShaderStage ()const{return config->shader_stage_flag_bit;}
bool hasShader (const VkShaderStageFlagBits ss)const{return config->shader_stage&ss;} bool hasShader (const VkShaderStageFlagBits ss)const{return config->shader_stage_flag_bit&ss;}
bool hasVertex ()const{return hasShader(VK_SHADER_STAGE_VERTEX_BIT);} bool hasVertex ()const{return hasShader(VK_SHADER_STAGE_VERTEX_BIT);}
// bool hasTessCtrl ()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);} // bool hasTessCtrl ()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);}
@ -63,7 +63,7 @@ namespace hgl{namespace graph
MaterialCreateInfo(const MaterialCreateConfig *); MaterialCreateInfo(const MaterialCreateConfig *);
~MaterialCreateInfo()=default; ~MaterialCreateInfo()=default;
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage); bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bit);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes); bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);} bool AddStruct(const ShaderBufferSource &ss){return AddStruct(ss.struct_name,ss.codes);}
@ -78,4 +78,3 @@ namespace hgl{namespace graph
}//namespace mtl }//namespace mtl
}//namespace graph }//namespace graph
}//namespace hgl }//namespace hgl

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@ -14,11 +14,11 @@ public:
} }
};//struct ShaderModuleCreateInfo };//struct ShaderModuleCreateInfo
ShaderModule *GPUDevice::CreateShaderModule(VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size) ShaderModule *GPUDevice::CreateShaderModule(VkShaderStageFlagBits shader_stage_flag_bit,const uint32_t *spv_data,const size_t spv_size)
{ {
if(!spv_data||spv_size<4)return(nullptr); if(!spv_data||spv_size<4)return(nullptr);
PipelineShaderStageCreateInfo *pss_ci=new PipelineShaderStageCreateInfo(shader_stage); PipelineShaderStageCreateInfo *pss_ci=new PipelineShaderStageCreateInfo(shader_stage_flag_bit);
ShaderModuleCreateInfo moduleCreateInfo(spv_data,spv_size); ShaderModuleCreateInfo moduleCreateInfo(spv_data,spv_size);

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@ -125,14 +125,14 @@ bool MaterialCreateInfo::AddUBO(const uint32_t flag_bits,const DescriptorSetType
* *
* @param glsl_codes GLSL代码 * @param glsl_codes GLSL代码
* @param data_bytes * @param data_bytes
* @param shader_stage 使shader * @param shader_stage_flag_bit 使shader
* @return * @return
*/ */
bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const uint32_t data_bytes,const uint32_t shader_stage) bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const uint32_t data_bytes,const uint32_t shader_stage_flag_bit)
{ {
if(mi_data_bytes>0)return(false); //已经有数据了 if(mi_data_bytes>0)return(false); //已经有数据了
if(shader_stage==0)return(false); if(shader_stage_flag_bit==0)return(false);
if(data_bytes>0&&glsl_codes.Length()<4)return(false); if(data_bytes>0&&glsl_codes.Length()<4)return(false);
@ -153,15 +153,15 @@ bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const
ubo->type=SBS_MaterialInstanceData.struct_name; ubo->type=SBS_MaterialInstanceData.struct_name;
hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstanceData.name); hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstanceData.name);
ubo->stage_flag=shader_stage; ubo->stage_flag=shader_stage_flag_bit;
mdi.AddUBO(shader_stage,DescriptorSetType::PerMaterial,ubo); mdi.AddUBO(shader_stage_flag_bit,DescriptorSetType::PerMaterial,ubo);
auto *it=shader_map.GetDataList(); auto *it=shader_map.GetDataList();
for(int i=0;i<shader_map.GetCount();i++) for(int i=0;i<shader_map.GetCount();i++)
{ {
if((*it)->key&shader_stage) if((*it)->key&shader_stage_flag_bit)
{ {
(*it)->value->AddDefine("MI_MAX_COUNT",MI_MAX_COUNT); (*it)->value->AddDefine("MI_MAX_COUNT",MI_MAX_COUNT);
(*it)->value->SetMaterialInstance(ubo,mi_codes); (*it)->value->SetMaterialInstance(ubo,mi_codes);
@ -172,7 +172,7 @@ bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const
vert->AddMaterialInstanceID(); //增加一个材质实例ID vert->AddMaterialInstanceID(); //增加一个材质实例ID
mi_shader_stage=shader_stage; mi_shader_stage=shader_stage_flag_bit;
return(true); return(true);
} }