update examples.

This commit is contained in:
hyzboy 2020-09-21 20:34:47 +08:00
parent a0a9c9b127
commit e76234a01a
4 changed files with 74 additions and 93 deletions

View File

@ -8,17 +8,14 @@
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/vulkan/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
constexpr uint32_t SCREEN_WIDTH=256;
constexpr uint32_t SCREEN_HEIGHT=256;
static Vector4f color(1,1,0,1);
@ -47,16 +44,17 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/FlatColor.frag"));
if(!material)
return(false);
material=db->CreateMaterial(OS_TEXT("res/material/PureColor2D"));
material_instance=material->CreateInstance();
if(!material)return(false);
db->Add(material);
db->Add(material_instance);
return(true);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline=CreatePipeline(material,OS_TEXT("res/pipeline/solid2d"),Prim::Fan);
return pipeline;
}
void CreateRenderObject()
@ -96,7 +94,7 @@ private:
vulkan::Buffer *CreateUBO(const AnsiString &name,const VkDeviceSize size,void *data)
{
vulkan::Buffer *ubo=device->CreateUBO(size,data);
vulkan::Buffer *ubo=db->CreateUBO(size,data);
if(!ubo)
return(nullptr);
@ -128,25 +126,11 @@ private:
return(true);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(Prim::Fan);
pipeline=pipeline_creater->Create();
if(!pipeline)return(false);
db->Add(pipeline);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_circle));
render_root.Add(db->CreateRenderableInstance(ro_rectangle, material_instance,pipeline));
render_root.Add(db->CreateRenderableInstance(ro_round_rectangle,material_instance,pipeline));
render_root.Add(db->CreateRenderableInstance(ro_circle, material_instance,pipeline));
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
@ -168,9 +152,6 @@ public:
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);

View File

@ -4,7 +4,6 @@
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/vulkan/VKDatabase.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
@ -36,22 +35,17 @@ private:
private:
bool InitMaterial(MDP *mdp,const OSString &vs,const OSString &fs)
bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
{
mdp->material=shader_manage->CreateMaterial(vs,fs);
mdp->material=db->CreateMaterial(mtl_name);
if(!mdp->material)return(false);
if(!mdp->material)
return(false);
mdp->material_instance=db->CreateMaterialInstance(mdp->material);
if(!mdp->material_instance)return(false);
mdp->material_instance=mdp->material->CreateInstance();
mdp->pipeline=CreatePipeline(mdp->material_instance,OS_TEXT("res/pipeline/solid2d"),primitive);
db->Add(mdp->material);
db->Add(mdp->material_instance);
return(true);
}
bool InitUBO(MDP *mdp)
{
if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
@ -59,43 +53,26 @@ private:
return(true);
}
bool InitPipeline(MDP *mdp,const Prim primitive)
void Add(vulkan::Renderable *r,MDP &mdp)
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,mdp->material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(primitive);
auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
mdp->pipeline=pipeline_creater->Create();
if(!mdp->pipeline)
return(false);
db->Add(mdp->pipeline);
return(true);
render_root.Add(ri);
}
bool InitMDP(MDP *mdp,const Prim primitive,const OSString &vs,const OSString &fs)
void Add(vulkan::Renderable *r,MDP &mdp,const Matrix4f &mat)
{
if(!InitMaterial(mdp,vs,fs))
return(false);
auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
if(!InitUBO(mdp))
return(false);
if(!InitPipeline(mdp,primitive))
return(false);
return(true);
render_root.Add(ri,mat);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(m2d.pipeline,m2d.material_instance,ro_round_rectangle));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[0]));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[1]),rotate(HGL_RAD_90,0,1,0));
render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[2]),rotate(HGL_RAD_90,1,0,0));
Add(ro_round_rectangle,m2d);
Add(ro_plane_grid[0],m3d);
Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
@ -152,12 +129,10 @@ public:
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/shader/PositionColor3D.vert"),
OS_TEXT("res/shader/VertexColor.frag")))
if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
return(false);
if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/FlatColor.frag")))
if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
return(false);
{

View File

@ -23,8 +23,13 @@ private:
SceneNode render_root;
RenderList render_list;
struct MDP
{
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Pipeline * pipeline =nullptr;
}m3d,m2d;
vulkan::Buffer * ubo_color =nullptr;
vulkan::Renderable *ro_plane_grid,
@ -40,17 +45,20 @@ private:
private:
bool InitMaterial()
bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
OS_TEXT("res/shader/FlatColor.frag"));
if(!material)
mdp->material=db->CreateMaterial(mtl_name);
if(!mdp->material)return(false);
mdp->material_instance=db->CreateMaterialInstance(mdp->material);
if(!mdp->material_instance)return(false);
mdp->pipeline=CreatePipeline(mdp->material_instance,OS_TEXT("res/pipeline/solid2d"),primitive);
if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
material_instance=material->CreateInstance();
db->Add(material);
db->Add(material_instance);
mdp->material_instance->Update();
return(true);
}
@ -169,6 +177,20 @@ private:
return(true);
}
void Add(vulkan::Renderable *r,MDP &mdp)
{
auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
render_root.Add(ri);
}
void Add(vulkan::Renderable *r,MDP &mdp,const Matrix4f &mat)
{
auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
render_root.Add(ri,mat);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline_line,material_instance,ro_plane_grid));
@ -192,7 +214,10 @@ public:
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
return(false);
if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
return(false);
CreateRenderObject();

2
res

@ -1 +1 @@
Subproject commit 8bcb5c9e782fbe37c735ac7757a08a568a3f9eee
Subproject commit 720c695a76e17d9babc78bafc17790c28f6d8ae1