update examples.
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@ -8,17 +8,14 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/vulkan/VKRenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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constexpr uint32_t SCREEN_WIDTH=256;
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constexpr uint32_t SCREEN_HEIGHT=256;
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static Vector4f color(1,1,0,1);
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@ -47,16 +44,17 @@ private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
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OS_TEXT("res/shader/FlatColor.frag"));
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if(!material)
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return(false);
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material=db->CreateMaterial(OS_TEXT("res/material/PureColor2D"));
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material_instance=material->CreateInstance();
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if(!material)return(false);
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db->Add(material);
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db->Add(material_instance);
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return(true);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material,OS_TEXT("res/pipeline/solid2d"),Prim::Fan);
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return pipeline;
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}
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void CreateRenderObject()
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@ -96,7 +94,7 @@ private:
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vulkan::Buffer *CreateUBO(const AnsiString &name,const VkDeviceSize size,void *data)
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{
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vulkan::Buffer *ubo=device->CreateUBO(size,data);
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vulkan::Buffer *ubo=db->CreateUBO(size,data);
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if(!ubo)
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return(nullptr);
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@ -128,25 +126,11 @@ private:
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return(true);
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}
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bool InitPipeline()
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(Prim::Fan);
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pipeline=pipeline_creater->Create();
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if(!pipeline)return(false);
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db->Add(pipeline);
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return(true);
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}
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(pipeline,material_instance,ro_circle));
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render_root.Add(db->CreateRenderableInstance(ro_rectangle, material_instance,pipeline));
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render_root.Add(db->CreateRenderableInstance(ro_round_rectangle,material_instance,pipeline));
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render_root.Add(db->CreateRenderableInstance(ro_circle, material_instance,pipeline));
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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@ -168,9 +152,6 @@ public:
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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if(!InitScene())
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return(false);
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@ -4,7 +4,6 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/vulkan/VKDatabase.h>
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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@ -36,22 +35,17 @@ private:
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private:
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bool InitMaterial(MDP *mdp,const OSString &vs,const OSString &fs)
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bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
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{
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mdp->material=shader_manage->CreateMaterial(vs,fs);
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mdp->material=db->CreateMaterial(mtl_name);
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if(!mdp->material)return(false);
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if(!mdp->material)
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return(false);
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mdp->material_instance=db->CreateMaterialInstance(mdp->material);
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if(!mdp->material_instance)return(false);
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mdp->material_instance=mdp->material->CreateInstance();
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mdp->pipeline=CreatePipeline(mdp->material_instance,OS_TEXT("res/pipeline/solid2d"),primitive);
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db->Add(mdp->material);
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db->Add(mdp->material_instance);
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return(true);
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}
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bool InitUBO(MDP *mdp)
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{
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if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
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@ -59,43 +53,26 @@ private:
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return(true);
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}
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bool InitPipeline(MDP *mdp,const Prim primitive)
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void Add(vulkan::Renderable *r,MDP &mdp)
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,mdp->material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(primitive);
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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mdp->pipeline=pipeline_creater->Create();
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if(!mdp->pipeline)
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return(false);
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db->Add(mdp->pipeline);
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return(true);
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render_root.Add(ri);
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}
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bool InitMDP(MDP *mdp,const Prim primitive,const OSString &vs,const OSString &fs)
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void Add(vulkan::Renderable *r,MDP &mdp,const Matrix4f &mat)
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{
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if(!InitMaterial(mdp,vs,fs))
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return(false);
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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if(!InitUBO(mdp))
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return(false);
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if(!InitPipeline(mdp,primitive))
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return(false);
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return(true);
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render_root.Add(ri,mat);
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}
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(m2d.pipeline,m2d.material_instance,ro_round_rectangle));
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render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[0]));
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render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[1]),rotate(HGL_RAD_90,0,1,0));
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render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[2]),rotate(HGL_RAD_90,1,0,0));
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Add(ro_round_rectangle,m2d);
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Add(ro_plane_grid[0],m3d);
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Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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@ -152,12 +129,10 @@ public:
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/shader/PositionColor3D.vert"),
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OS_TEXT("res/shader/VertexColor.frag")))
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if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
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return(false);
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if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/shader/OnlyPosition.vert"),
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OS_TEXT("res/shader/FlatColor.frag")))
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if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
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return(false);
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{
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@ -23,8 +23,13 @@ private:
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SceneNode render_root;
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RenderList render_list;
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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struct MDP
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{
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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}m3d,m2d;
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vulkan::Buffer * ubo_color =nullptr;
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vulkan::Renderable *ro_plane_grid,
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@ -40,17 +45,20 @@ private:
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private:
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bool InitMaterial()
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bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
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OS_TEXT("res/shader/FlatColor.frag"));
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if(!material)
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mdp->material=db->CreateMaterial(mtl_name);
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if(!mdp->material)return(false);
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mdp->material_instance=db->CreateMaterialInstance(mdp->material);
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if(!mdp->material_instance)return(false);
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mdp->pipeline=CreatePipeline(mdp->material_instance,OS_TEXT("res/pipeline/solid2d"),primitive);
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if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
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material_instance=material->CreateInstance();
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db->Add(material);
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db->Add(material_instance);
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mdp->material_instance->Update();
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return(true);
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}
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@ -169,6 +177,20 @@ private:
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return(true);
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}
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void Add(vulkan::Renderable *r,MDP &mdp)
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{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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render_root.Add(ri);
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}
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void Add(vulkan::Renderable *r,MDP &mdp,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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render_root.Add(ri,mat);
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}
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bool InitScene()
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{
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render_root.Add(db->CreateRenderableInstance(pipeline_line,material_instance,ro_plane_grid));
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@ -192,7 +214,10 @@ public:
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
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return(false);
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if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
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return(false);
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CreateRenderObject();
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2
res
2
res
@ -1 +1 @@
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Subproject commit 8bcb5c9e782fbe37c735ac7757a08a568a3f9eee
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Subproject commit 720c695a76e17d9babc78bafc17790c28f6d8ae1
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