renamed to CreateMesh from CreateRenderable

This commit is contained in:
hyzboy 2025-05-18 02:19:14 +08:00
parent a641c56381
commit e778f64f00
28 changed files with 36 additions and 36 deletions

View File

@ -74,7 +74,7 @@ private:
if(!rpc.WriteVAB(VAN::Position, PositionFormat, position_data))return(false);
if(!rpc.WriteVAB(VAN::Color, ColorFormat, color_data ))return(false);
render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
render_obj=db->CreateMesh(&rpc,material_instance,pipeline);
return(render_obj);
}

View File

@ -118,7 +118,7 @@ private:
if(!primitive->Set(VAN::Position, db->CreateVAB(VF_V2F,VERTEX_COUNT,position_data)))return(false);
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
render_obj=db->CreateMesh(primitive,material_instance,pipeline);
return(true);
}

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@ -140,7 +140,7 @@ private:
if(!primitive->Set(VAN::Position, db->CreateVAB(VF_V4I16,VERTEX_COUNT,position_data)))return(false);
render_obj=db->CreateRenderable(primitive,material_instance,pipeline);
render_obj=db->CreateMesh(primitive,material_instance,pipeline);
return(true);
}

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@ -112,7 +112,7 @@ private:
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Mesh *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateMesh(r,mi,p);
if(!ri)
{
@ -151,7 +151,7 @@ private:
if(!pc.WriteVAB(VAN::Position,VF_V3F,position_data))
return(false);
ro_billboard=db->CreateRenderable(&pc,mi_billboard,pipeline_billboard);
ro_billboard=db->CreateMesh(&pc,mi_billboard,pipeline_billboard);
if(!ro_billboard)
return(false);
}

View File

@ -72,7 +72,7 @@ private:
bool InitVBO()
{
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position, VF_V2F, position_data},
{VAN::Color, VF_V4UN8, color_data }

View File

@ -95,7 +95,7 @@ private:
for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
{
render_obj[i].r=db->CreateRenderable(prim,render_obj[i].mi,pipeline);
render_obj[i].r=db->CreateMesh(prim,render_obj[i].mi,pipeline);
if(!render_obj[i].r)
return(false);

View File

@ -113,7 +113,7 @@ private:
Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
#endif//USE_HALF_FLOAT_POSITION
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,PositionFormat,position_data},
{VAN::Color, ColorFormat, color_data}

View File

@ -85,7 +85,7 @@ private:
position_data[i][1]=position_data_float[i][1]*ext.height;
}
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,POSITION_DATA_FORMAT,position_data},
{VAN::Color, COLOR_DATA_FORMAT, color_data}

View File

@ -61,7 +61,7 @@ private:
bool InitVBO()
{
render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline,
render_obj=CreateMesh("Triangle",VERTEX_COUNT,material_instance,pipeline,
{
{VAN::Position,VF_V2F,position_data},
{VAN::Color, VF_V4F,color_data}

View File

@ -44,7 +44,7 @@ private:
if(!text_primitive)
return(false);
render_obj=text_render->CreateRenderable(text_primitive);
render_obj=text_render->CreateMesh(text_primitive);
if(!render_obj)
return(false);

View File

@ -58,7 +58,7 @@ namespace
gr->prim=prim;
for(uint i=0;i<uint(GizmoColor::RANGE_SIZE);i++)
gr->renderable[i]=CreateRenderable(prim,gizmo_triangle.mi[i],p);
gr->renderable[i]=CreateMesh(prim,gizmo_triangle.mi[i],p);
}
bool InitMI(GizmoResource *gr)

View File

@ -95,7 +95,7 @@ private:
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Mesh *ri=db->CreateRenderable(ro_plane,mi,pipeline);
Mesh *ri=db->CreateMesh(ro_plane,mi,pipeline);
if(!ri)
return(nullptr);

View File

@ -76,7 +76,7 @@ private:
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Mesh *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline);
Mesh *ri=db->CreateMesh(prim_plane_grid,mi,pipeline);
if(!ri)
return(nullptr);

View File

@ -94,7 +94,7 @@ private:
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Mesh *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateMesh(r,mi,p);
if(!ri)
{

View File

@ -252,7 +252,7 @@ private:
if(!p)
return(nullptr);
Mesh *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateMesh(r,mi,p);
if(!ri)
{

View File

@ -92,7 +92,7 @@ private:
if(!rpc.WriteVAB(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.WriteVAB(VAN::TexCoord, VF_V2F, tex_coord_data))return(false);
render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
render_obj=db->CreateMesh(&rpc,material_instance,pipeline);
return(render_obj);
}

View File

@ -88,7 +88,7 @@ private:
if(!rpc.WriteVAB(VAN::Position,VF_V4F,position_data))return(false);
if(!rpc.WriteVAB(VAN::TexCoord,VF_V4F,tex_coord_data))return(false);
render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
render_obj=db->CreateMesh(&rpc,material_instance,pipeline);
return(render_obj);
}

View File

@ -144,7 +144,7 @@ private:
for(uint32_t i=0;i<TexCount;i++)
{
render_obj[i].r=db->CreateRenderable(prim_rectangle,render_obj[i].mi,pipeline);
render_obj[i].r=db->CreateMesh(prim_rectangle,render_obj[i].mi,pipeline);
if(!render_obj[i].r)
return(false);

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@ -91,7 +91,7 @@ namespace hgl
const graph::VIL *vil,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
graph::Mesh *CreateRenderable(const AnsiString &name,
graph::Mesh *CreateMesh(const AnsiString &name,
const uint32_t vertices_count,
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,

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@ -75,7 +75,7 @@ class Mesh
private:
friend Mesh *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
friend Mesh *CreateMesh(Primitive *,MaterialInstance *,Pipeline *);
Mesh(Primitive *,MaterialInstance *,Pipeline *,MeshDataBuffer *,MeshRenderData *);
@ -116,5 +116,5 @@ public:
}
};//class Mesh
Mesh *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Mesh *CreateMesh(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END

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@ -86,8 +86,8 @@ namespace hgl
const SceneNode * GetParent()const noexcept{return ParentNode;}
void SetRenderable(Mesh *);
Mesh *GetRenderable() noexcept{return render_obj;}
const Mesh *GetRenderable()const noexcept{return render_obj;}
Mesh * GetRenderable() noexcept{return render_obj;}
const Mesh * GetRenderable()const noexcept{return render_obj;}
SceneNode *Add(SceneNode *sn)
{

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@ -143,8 +143,8 @@ public: //Material
MaterialInstance * CreateMaterialInstance(const AnsiString &mtl_name,const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
Mesh * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);
Mesh * CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p);
Mesh * CreateMesh(Primitive *r,MaterialInstance *mi,Pipeline *p);
Mesh * CreateMesh(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p);
Sampler * CreateSampler(VkSamplerCreateInfo *sci=nullptr);
Sampler * CreateSampler(Texture *);

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@ -58,7 +58,7 @@ namespace hgl
bool Layout(TextPrimitive *tr,const U16String &str);
Mesh *CreateRenderable(TextPrimitive *text_primitive);
Mesh *CreateMesh(TextPrimitive *text_primitive);
void Release(TextPrimitive *);
};//class TextRender

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@ -62,7 +62,7 @@ Mesh::Mesh(Primitive *r,MaterialInstance *mi,Pipeline *p,MeshDataBuffer *pdb,Mes
render_data=prd;
}
Mesh *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
Mesh *CreateMesh(Primitive *prim,MaterialInstance *mi,Pipeline *p)
{
if(!prim||!mi||!p)return(nullptr);

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@ -80,12 +80,12 @@ MaterialInstance *RenderResource::CreateMaterialInstance(const AnsiString &mtl_n
return CreateMaterialInstance(mtl,vil_cfg);
}
Mesh *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
Mesh *RenderResource::CreateMesh(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
if(!p||!mi||!r)
return(nullptr);
Mesh *ri=VK_NAMESPACE::CreateRenderable(r,mi,p);
Mesh *ri=VK_NAMESPACE::CreateMesh(r,mi,p);
if(ri)
Add(ri);
@ -93,7 +93,7 @@ Mesh *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipelin
return ri;
}
Mesh *RenderResource::CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p)
Mesh *RenderResource::CreateMesh(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p)
{
if(!p||!mi||!pc)
return(nullptr);
@ -103,7 +103,7 @@ Mesh *RenderResource::CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi
if(!prim)
return(nullptr);
Mesh *ri=VK_NAMESPACE::CreateRenderable(prim,mi,p);
Mesh *ri=VK_NAMESPACE::CreateMesh(prim,mi,p);
if(ri)
{

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@ -331,7 +331,7 @@ bool MaterialRenderList::BindVAB(const MeshDataBuffer *pdb,const uint ri_index)
//const VIL *vil=last_vil;
//if(vil->GetCount(VertexInputGroup::Basic)!=prb->vab_count)
// return(false); //这里基本不太可能因为CreateRenderable时就会检查值是否一样
// return(false); //这里基本不太可能因为CreateMesh时就会检查值是否一样
vab_list->Restart();

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@ -98,7 +98,7 @@ namespace hgl
return prim;
}
graph::Mesh *WorkObject::CreateRenderable( const AnsiString &name,
graph::Mesh *WorkObject::CreateMesh( const AnsiString &name,
const uint32_t vertices_count,
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,
@ -109,6 +109,6 @@ namespace hgl
if(!prim)
return(nullptr);
return db->CreateRenderable(prim,mi,pipeline);
return db->CreateMesh(prim,mi,pipeline);
}
}//namespcae hgl