Added ShadowPolicy.h

This commit is contained in:
hyzboy 2024-10-10 01:58:47 +08:00
parent 71c0c7e627
commit e9d5b369bf
2 changed files with 44 additions and 0 deletions

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@ -0,0 +1,42 @@
#pragma once
#include<hgl/TypeFunc.h>
namespace hgl
{
namespace graph
{
/**
*
*/
enum class GlobalDynamicShadowPolicy
{
None, ///<不产生全局动态阴影
Cascade, ///<级联阴影
ParallelSplit, ///<平行分割阴影
Virtual, ///<虚拟阴影
ENUM_CLASS_RANGE(None,Virtual)
};
/**
* <br>
* 使使shadow mapblur之类的操作
*/
enum class ObjectDynamicShadowPolicy
{
None, ///<不产生动态阴影
Global, ///<使用全局动态阴影
Plane, ///<压片阴影(极少三角面的片状物体专用)
RTDF, ///<距离场动态阴影(静态物体专用)
Capsule, ///<胶囊体动态阴影(骨骼动画专用)
ShadowVolume, ///<体积阴影(超规则类物体专用,如房子)
ENUM_CLASS_RANGE(None,ShadowVolume)
};
}//namespace graph
}//namespace hgl

View File

@ -41,7 +41,9 @@ SET(LIGHT_FILES ${SG_INCLUDE_PATH}/Light.h)
source_group("Light" FILES ${LIGHT_FILES})
SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/SceneManager.h
${SG_INCLUDE_PATH}/SceneNodeAttributes.h
${SG_INCLUDE_PATH}/SceneNode.h
${SG_INCLUDE_PATH}/ShadowPolicy.h
${SG_INCLUDE_PATH}/RenderNode.h
${SG_INCLUDE_PATH}/SceneMatrix.h
${SG_INCLUDE_PATH}/SceneOrient.h