moved to VKPrimitiveData.cpp from VKPrimitiveData.h
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@ -4,9 +4,11 @@
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#include<hgl/graph/VertexAttribDataAccess.h>
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#include<hgl/graph/VKShaderModule.h>
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#include<hgl/graph/VKIndexBuffer.h>
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#include<hgl/graph/VKPrimitiveData.h>
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VK_NAMESPACE_BEGIN
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class VertexDataManager;
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struct PrimitiveData;
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/**
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* 可绘制图元创建器
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@ -18,12 +20,13 @@ protected:
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GPUDevice *device;
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const GPUPhysicalDevice *phy_device;
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VertexDataManager *vdm;
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const VIL *vil;
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protected:
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PrimitiveData * prim_data;
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VkDeviceSize vertices_number;
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VkDeviceSize index_number;
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@ -23,48 +23,32 @@ VK_NAMESPACE_BEGIN
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*/
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class Primitive
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{
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GPUDevice *device;
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protected:
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AnsiString prim_name;
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protected:
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VkDeviceSize vertex_count;
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VABAccessMap buffer_list;
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IBAccess ib_access;
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AABB BoundingBox;
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protected:
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bool SetVAB(const AnsiString &name,VAB *vb,VkDeviceSize start=0);
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bool SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count);
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void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
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friend class PrimitiveCreater;
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friend class RenderablePrimitiveCreater;
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public:
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Primitive(GPUDevice *dev,const AnsiString &n,const VkDeviceSize vc=0)
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Primitive(const AnsiString &n)
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{
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device=dev;
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prim_name=n;
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vertex_count=vc;
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}
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virtual ~Primitive()=default;
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virtual ~Primitive()=0;
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public:
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const VkDeviceSize GetVertexCount ()const{return vertex_count;}
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const int GetVACount ()const{return buffer_list.GetCount();}
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const bool GetVABAccess (const AnsiString &,VABAccess *);
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const IBAccess * GetIBAccess ()const{return ib_access.buffer?&ib_access:nullptr;}
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virtual const VkDeviceSize GetVertexCount ()const=0;
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virtual const int GetVACount ()const=0;
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virtual const bool GetVABAccess (const AnsiString &,VABAccess *)=0;
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virtual const IBAccess * GetIBAccess ()const=0;
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
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Primitive *CreatePrimitive(const PrimitiveData *);
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VK_NAMESPACE_END
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@ -31,71 +31,11 @@ struct PrimitiveData
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VABAccess vab_access[HGL_MAX_VERTEX_ATTRIB_COUNT];
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IBAccess ib_access;
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};
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};//struct PrimitiveData
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inline bool Init(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDeviceSize ic=0)
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{
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if(!pd)return(false);
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if(!_vil)return(false);
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if(vc<=0)return(false);
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hgl_zero(*pd);
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pd->vil=_vil;
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pd->vertex_count=vc;
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pd->ib_access.count=ic;
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return(true);
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}
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inline int GetVABIndex(const PrimitiveData *pd,const AnsiString &name)
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{
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if(!pd)return(-1);
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if(!pd->vil)return(-1);
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if(name.IsEmpty())return(-1);
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return pd->vil->GetIndex(name);
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}
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inline const VABAccess *GetVAB(const PrimitiveData *pd,const AnsiString &name)
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{
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if(!pd)return(nullptr);
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if(name.IsEmpty())return(nullptr);
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const int index=GetVABIndex(pd,name);
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if(index==-1)
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return(nullptr);
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return pd->vab_access+index;
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}
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inline VABAccess *SetVAB(PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize start=0)
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{
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if(!pd)return(nullptr);
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if(name.IsEmpty())return(nullptr);
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const int index=GetVABIndex(pd,name);
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if(index==-1)
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return(nullptr);
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VABAccess *vaba=pd->vab_access+index;
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vaba->vab=vab;
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vaba->start=start;
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//#ifdef _DEBUG
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// DebugUtils *du=device->GetDebugUtils();
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// if(du)
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// {
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// du->SetBuffer(vab->GetBuffer(),prim_name+":VAB:Buffer:"+name);
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// du->SetDeviceMemory(vab->GetVkMemory(),prim_name+":VAB:Memory:"+name);
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// }
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//#endif//_DEBUG
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return vaba;
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}
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bool Init( PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDeviceSize ic=0);
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int GetVABIndex(const PrimitiveData *pd,const AnsiString &name);
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const VABAccess * GetVAB(const PrimitiveData *pd,const AnsiString &name);
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VABAccess * SetVAB( PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize start=0);
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VK_NAMESPACE_END
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@ -16,6 +16,7 @@ SOURCE_GROUP("VertexDataManager" FILES ${SG_VDM_SOURCE})
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SET(SG_PRIMITIVE_SOURCE ${SG_INCLUDE_PATH}/VKPrimitiveData.h
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${SG_INCLUDE_PATH}/VKPrimitive.h
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Vulkan/VKPrimitive.cpp
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Vulkan/VKPrimitiveData.cpp
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${SG_INCLUDE_PATH}/VKRenderablePrimitiveCreater.h
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${SG_INCLUDE_PATH}/PrimitiveCreater.h
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PrimitiveCreater.cpp)
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@ -31,14 +31,14 @@ VK_NAMESPACE_BEGIN
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bool Primitive::SetVAB(const AnsiString &name,VAB *vab,VkDeviceSize start)
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{
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if(!vab)return(false);
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if(buffer_list.KeyExist(name))return(false);
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if(vab_access_map.KeyExist(name))return(false);
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VABAccess vad;
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vad.vab=vab;
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vad.start=start;
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buffer_list.Add(name,vad);
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vab_access_map.Add(name,vad);
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#ifdef _DEBUG
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DebugUtils *du=device->GetDebugUtils();
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@ -58,7 +58,7 @@ const bool Primitive::GetVABAccess(const AnsiString &name,VABAccess *vad)
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if(name.IsEmpty())return(false);
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if(!vad)return(false);
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return buffer_list.Get(name,*vad);
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return vab_access_map.Get(name,*vad);
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}
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bool Primitive::SetIndex(IndexBuffer *ib,VkDeviceSize start,const VkDeviceSize index_count)
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69
src/SceneGraph/Vulkan/VKPrimitiveData.cpp
Normal file
69
src/SceneGraph/Vulkan/VKPrimitiveData.cpp
Normal file
@ -0,0 +1,69 @@
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#include<hgl/graph/VKPrimitiveData.h>
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VK_NAMESPACE_BEGIN
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bool Init(PrimitiveData *pd,const VIL *_vil,const VkDeviceSize vc,const VkDeviceSize ic=0)
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{
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if(!pd)return(false);
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if(!_vil)return(false);
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if(vc<=0)return(false);
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hgl_zero(*pd);
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pd->vil=_vil;
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pd->vertex_count=vc;
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pd->ib_access.count=ic;
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return(true);
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}
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int GetVABIndex(const PrimitiveData *pd,const AnsiString &name)
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{
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if(!pd)return(-1);
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if(!pd->vil)return(-1);
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if(name.IsEmpty())return(-1);
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return pd->vil->GetIndex(name);
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}
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const VABAccess *GetVAB(const PrimitiveData *pd,const AnsiString &name)
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{
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if(!pd)return(nullptr);
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if(name.IsEmpty())return(nullptr);
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const int index=GetVABIndex(pd,name);
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if(index==-1)
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return(nullptr);
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return pd->vab_access+index;
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}
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VABAccess *SetVAB(PrimitiveData *pd,const AnsiString &name,VAB *vab,VkDeviceSize start=0)
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{
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if(!pd)return(nullptr);
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if(name.IsEmpty())return(nullptr);
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const int index=GetVABIndex(pd,name);
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if(index==-1)
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return(nullptr);
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VABAccess *vaba=pd->vab_access+index;
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vaba->vab=vab;
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vaba->start=start;
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//#ifdef _DEBUG
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// DebugUtils *du=device->GetDebugUtils();
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// if(du)
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// {
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// du->SetBuffer(vab->GetBuffer(),prim_name+":VAB:Buffer:"+name);
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// du->SetDeviceMemory(vab->GetVkMemory(),prim_name+":VAB:Memory:"+name);
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// }
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//#endif//_DEBUG
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return vaba;
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}
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VK_NAMESPACE_END
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