added PureTexture2D material and test.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-21 20:46:08 +08:00
parent 97290ce54c
commit ed9ba3876f
4 changed files with 84 additions and 10 deletions

View File

@ -49,8 +49,8 @@ class TestApp:public VulkanApplicationFramework
{
private:
// Texture2D * texture =nullptr;
// Sampler * sampler =nullptr;
Texture2D * texture =nullptr;
Sampler * sampler =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Pipeline * pipeline =nullptr;
@ -59,12 +59,12 @@ private:
bool InitMaterial()
{
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"VertexColor2d");
mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"PureTexture2d");
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreateVertexColor2D(&cfg);
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureTexture2D(&cfg);
material_instance=db->CreateMaterialInstance(mci);
@ -77,12 +77,16 @@ private:
if(!pipeline)
return(false);
//texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true);
//if(!texture)return(false);
texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"),true);
if(!texture)return(false);
//sampler=db->CreateSampler();
sampler=db->CreateSampler();
//if(!material_instance->BindImageSampler(DescriptorSetType::Value,"tex",texture,sampler))return(false);
if(!material_instance->BindImageSampler(DescriptorSetType::PerMaterial, ///<描述符合集
mtl::SamplerName::Color, ///<采样器名称
texture, ///<纹理
sampler)) ///<采样器
return(false);
return(true);
}
@ -92,7 +96,7 @@ private:
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false);
if(!rpc.SetVBO(VAN::TexCoord, VF_V2F, tex_coord_data))return(false);
render_obj=rpc.Create(material_instance,pipeline);
return(render_obj);

View File

@ -24,7 +24,13 @@ public:
}
};//struct Material2DCreateConfig:public MaterialCreateConfig
namespace SamplerName
{
constexpr const char Color[]="TextureColor";
}
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE

View File

@ -0,0 +1,63 @@
#include"Std2DMaterial.h"
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
STD_MTL_NAMESPACE_BEGIN
namespace
{
constexpr const char vs_main[]=R"(
void main()
{
Output.TexCoord=TexCoord;
gl_Position=GetPosition2D();
})";
//一个shader中输出的所有数据会被定义在一个名为Output的结构中。所以编写时要用Output.XXXX来使用。
//而同时这个结构在下一个Shader中以Input名称出现使用时以Input.XXX的形式使用。
constexpr const char fs_main[]=R"(
void main()
{
Color=texture(TextureColor,Input.TexCoord);
})";
class MaterialPureTexture2D:public Std2DMaterial
{
public:
using Std2DMaterial::Std2DMaterial;
~MaterialPureTexture2D()=default;
bool CustomVertexShader(ShaderCreateInfoVertex *vsc) override
{
if(!Std2DMaterial::CustomVertexShader(vsc))
return(false);
vsc->AddInput(VAT_VEC2,VAN::TexCoord);
vsc->AddOutput(VAT_VEC2,"TexCoord");
vsc->SetMain(vs_main);
return(true);
}
bool CustomFragmentShader(ShaderCreateInfoFragment *fsc) override
{
mci->AddSampler(VK_SHADER_STAGE_FRAGMENT_BIT,DescriptorSetType::PerMaterial,SamplerType::Sampler2D,mtl::SamplerName::Color);
fsc->AddOutput(VAT_VEC4,"Color"); //Fragment shader的输出等于最终的RT了所以这个名称其实随便起。
fsc->SetMain(fs_main);
return(true);
}
};//class MaterialPureTexture2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreatePureTexture2D(const mtl::Material2DCreateConfig *cfg)
{
MaterialPureTexture2D mvc2d(cfg);
return mvc2d.Create();
}
STD_MTL_NAMESPACE_END

View File

@ -50,7 +50,8 @@ SET(STD_MTL_2D_SOURCE_FILES ${STD_MTL_2D_HEADER_PATH}/Material2DCreateConfig.h
2d/Std2DMaterial.h
2d/Std2DMaterial.cpp
2d/VertexColor2D.cpp
2d/PureColor2D.cpp)
2d/PureColor2D.cpp
2d/PureTexture2D.cpp)
SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
${STD_MTL_HEADER_PATH}/StdMaterial.h