renamed to InlineDescriptor instead of GlobalDescriptor
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137248a274
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f280068d50
@ -142,7 +142,7 @@ public:
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ubo_vp_info=db->CreateUBO(sizeof(ViewportInfo),&vp_info);
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db->global_descriptor.AddUBO(GlobalDescriptor::ViewportInfo.name,ubo_vp_info);
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db->global_descriptor.AddUBO(InlineDescriptor::ViewportInfo.name,ubo_vp_info);
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}
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return(true);
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@ -12,7 +12,7 @@ enum class CoordinateSystem2D
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Ortho //左上角为0,0;右下角为(width-1),(height-1)
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};
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namespace GlobalDescriptor
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namespace InlineDescriptor
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{
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struct ShaderStruct
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{
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@ -53,7 +53,7 @@ public:
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~MaterialCreateInfo()=default;
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const GlobalDescriptor::ShaderStruct &ss)
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bool AddStruct(const InlineDescriptor::ShaderStruct &ss)
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{
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return AddStruct(ss.struct_name,ss.codes);
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}
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@ -61,7 +61,7 @@ public:
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name);
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType &set_type,const GlobalDescriptor::ShaderStruct &ss)
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType &set_type,const InlineDescriptor::ShaderStruct &ss)
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{
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if(!mdi.hasStruct(ss.struct_name))
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mdi.AddStruct(ss.struct_name,ss.codes);
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@ -24,7 +24,7 @@ MaterialCreateInfo *CreateVertexColor2D(const CoordinateSystem2D &cs)
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{
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mci->AddUBO(VK_SHADER_STAGE_VERTEX_BIT,
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DescriptorSetType::Global,
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GlobalDescriptor::ViewportInfo);
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InlineDescriptor::ViewportInfo);
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sfGetPosition="vec4 GetPosition(){return viewport.ortho_matrix*vec4(Position,0,1);}";
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}
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