removed dirty codes

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-21 17:14:49 +08:00
parent 5c2f136689
commit f58ce4f98b

View File

@ -8,7 +8,6 @@
#include<hgl/graph/mtl/UBOCommon.h>
VK_NAMESPACE_BEGIN
RenderAssignBuffer::RenderAssignBuffer(GPUDevice *dev,const uint mi_bytes)
{
hgl_zero(*this);
@ -114,39 +113,4 @@ void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,cons
vbo_assigns->Unmap();
}
//void WriteMaterialInstance(RenderNode *render_node,const uint count,const MaterialInstanceSets &mi_set)
//{
// //MaterialInstance ID
// {
// uint8 *tp=(uint8 *)(mi_id->Map());
// for(uint i=0;i<count;i++)
// {
// *tp=mi_set.Find(render_node->ri->GetMaterialInstance());
// ++tp;
// ++render_node;
// }
// mi_id->Unmap();
// }
// //MaterialInstance Data
// {
// //const uint count=mi_set.GetCount();
// //uint8 *tp=(uint8 *)(mi_data_buffer->Map());
// //const MaterialInstance **mi=mi_set.GetData();
// //for(uint i=0;i<count;i++)
// //{
// // memcpy(tp,(*mi)->GetData(),mi_size);
//
// // ++mi;
// // tp+=mi_size;
// //}
// //mi_data_buffer->Unmap();
// }
//}
VK_NAMESPACE_END