初步增加texture定义,未测试

This commit is contained in:
hyzboy 2019-05-18 15:41:49 +08:00
parent a84fd2b970
commit f5d86f6c32
10 changed files with 309 additions and 4 deletions

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@ -19,6 +19,14 @@ class Device;
class ImageView; class ImageView;
class Framebuffer; class Framebuffer;
class Texture1D;
class Texture1DArray;
class Texture2D;
class Texture2DArray;
class Texture3D;
class TextureCubemap;
class TextureCubemapArray;
class Buffer; class Buffer;
class VertexBuffer; class VertexBuffer;
class IndexBuffer; class IndexBuffer;

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@ -20,6 +20,7 @@ public:
operator VkCommandBuffer(){return cmd_buf;} operator VkCommandBuffer(){return cmd_buf;}
operator const VkCommandBuffer()const{return cmd_buf;} operator const VkCommandBuffer()const{return cmd_buf;}
operator const VkCommandBuffer *()const{return &cmd_buf;}
void SetRenderArea(const VkRect2D &ra){render_area=ra;} void SetRenderArea(const VkRect2D &ra){render_area=ra;}
void SetClearColor(float r,float g,float b,float a=1.0f) void SetClearColor(float r,float g,float b,float a=1.0f)
@ -39,6 +40,31 @@ public:
//以上设定在Begin开始后即不可改变 //以上设定在Begin开始后即不可改变
bool Begin(); bool Begin();
void PipelineBarrier(
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier* pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdPipelineBarrier(cmd_buf,srcStageMask,dstStageMask,dependencyFlags,memoryBarrierCount,pMemoryBarriers,bufferMemoryBarrierCount,pBufferMemoryBarriers,imageMemoryBarrierCount,pImageMemoryBarriers);
}
void CopyBufferToImage(
VkBuffer srcBuffer,
VkImage dstImage,
VkImageLayout dstImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
vkCmdCopyBufferToImage(cmd_buf,srcBuffer,dstImage,dstImageLayout,regionCount,pRegions);
}
bool BeginRenderPass(RenderPass *rp,Framebuffer *fb); bool BeginRenderPass(RenderPass *rp,Framebuffer *fb);
bool Bind(Pipeline *p); bool Bind(Pipeline *p);
bool Bind(DescriptorSets *,int first=0,int count=0); bool Bind(DescriptorSets *,int first=0,int count=0);

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@ -88,6 +88,8 @@ public: //Buffer相关
public: //material相关 public: //material相关
Texture2D *CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear=false);
ShaderModuleManage *CreateShaderModuleManage(); ShaderModuleManage *CreateShaderModuleManage();
public: //Command Buffer 相关 public: //Command Buffer 相关

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@ -34,5 +34,15 @@ public:
};//class ImageView };//class ImageView
ImageView *CreateImageView(VkDevice device,VkImageViewType type,VkFormat format,VkImageAspectFlags aspectMask,VkImage img=nullptr); ImageView *CreateImageView(VkDevice device,VkImageViewType type,VkFormat format,VkImageAspectFlags aspectMask,VkImage img=nullptr);
#define CREATE_IMAGE_VIEW(short_name,larget_name) inline ImageView *CreateImageView##short_name(VkDevice device,VkFormat format,VkImageAspectFlags aspectMask,VkImage img=nullptr){return CreateImageView(device,VK_IMAGE_VIEW_TYPE_##larget_name,format,aspectMask,img);}
CREATE_IMAGE_VIEW(1D,1D);
CREATE_IMAGE_VIEW(2D,2D);
CREATE_IMAGE_VIEW(3D,3D);
CREATE_IMAGE_VIEW(Cube,CUBE);
CREATE_IMAGE_VIEW(1DArray,1D_ARRAY);
CREATE_IMAGE_VIEW(2DArray,2D_ARRAY);
CREATE_IMAGE_VIEW(CubeArray,CUBE_ARRAY);
#undef CREATE_IMAGE_VIEW
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_IMAGE_VIEW_INCLUDE #endif//HGL_GRAPH_VULKAN_IMAGE_VIEW_INCLUDE

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@ -39,5 +39,16 @@ public:
const bool isDiscreteGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU);} ///<是否是独立显卡 const bool isDiscreteGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU);} ///<是否是独立显卡
const bool isIntegratedGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU);} ///<是否是集成显卡 const bool isIntegratedGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU);} ///<是否是集成显卡
const bool isVirtualGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU);} ///<是否是虚拟显卡 const bool isVirtualGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU);} ///<是否是虚拟显卡
public:
VkFormatProperties GetFormatProperties(const VkFormat format)const
{
VkFormatProperties fp;
vkGetPhysicalDeviceFormatProperties(physical_device,format,&fp);
return fp;
}
};//struct PhysicalDevice };//struct PhysicalDevice
VK_NAMESPACE_END VK_NAMESPACE_END

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@ -0,0 +1,82 @@
#ifndef HGL_GRAPH_VULKAN_TEXTURE_INCLUDE
#define HGL_GRAPH_VULKAN_TEXTURE_INCLUDE
#include<hgl/graph/vulkan/VK.h>
VK_NAMESPACE_BEGIN
struct TextureData
{
VkImage image;
VkImageLayout image_layout;
ImageView *image_view;
uint32 mip_levels;
bool linear;
};//struct TextureData
class Texture
{
protected:
VkDevice device;
TextureData *data;
public:
operator VkImage (){return data?data->image:nullptr;}
operator VkImageLayout (){return data?data->image_layout:VK_IMAGE_LAYOUT_UNDEFINED;}
operator VkImageView (){return data?*(data->image_view):nullptr;}
const uint32 GetMipLevels()const{return data?data->mip_levels:0;}
const bool IsLinear ()const{return data?data->linear:false;}
public:
Texture(VkDevice dev,TextureData *td)
{
device=dev;
data=td;
}
virtual ~Texture();
};//class Texture
//class Texture1D:public Texture
//{
// uint32_t length;
//};//class Texture1D:public Texture
//class Texture1DArray:public Texture
//{
// uint32_t length,count;
//};//class Texture1DArray:public Texture
class Texture2D:public Texture
{
uint32_t width,height;
public:
Texture2D(uint32_t w,uint32_t h,VkDevice dev,TextureData *td):width(w),height(h),Texture(dev,td){}
~Texture2D()=default;
};//class Texture2D:public Texture
//class Texture2DArray:public Texture
//{
// uint32_t width,height,count;
//};//class Texture2DArray:public Texture
//class Texture3D:public Texture
//{
// uint32_t width,height,depth;
//};//class Texture3D:public Texture
//class TextureCubemap:public Texture
//{
// uint32_t width,height;
//};//class TextureCubemap:public Texture
//class TextureCubemapArray:public Texture
//{
// uint32_t width,height,count;
//};//class TextureCubemapArray:public Texture
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_TEXTURE_INCLUDE

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@ -21,7 +21,8 @@
${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModule.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModule.h
${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModuleManage.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKShaderModuleManage.h
${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSurfaceExtensionName.h ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKSurfaceExtensionName.h
${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKVertexAttributeBinding.h) ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKVertexAttributeBinding.h
${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/VKTexture.h)
SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
VKInstance.cpp VKInstance.cpp
@ -32,6 +33,7 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
VKDeviceCreater.cpp VKDeviceCreater.cpp
VKDevice.cpp VKDevice.cpp
VKDeviceBuffer.cpp VKDeviceBuffer.cpp
VKDeviceTexture.cpp
VKBuffer.cpp VKBuffer.cpp
VKDescriptorSets.cpp VKDescriptorSets.cpp
VKDescriptorSetLayoutCreater.cpp VKDescriptorSetLayoutCreater.cpp
@ -46,7 +48,8 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
VKFramebuffer.cpp VKFramebuffer.cpp
VKFence.cpp VKFence.cpp
VKMaterial.cpp VKMaterial.cpp
VKRenderable.cpp) VKRenderable.cpp
VKTexture.cpp)
SET(RENDER_DEVICE_VULKAN_POD_SOURCE pod/VKPipelineCreateInfo.POD.cpp) SET(RENDER_DEVICE_VULKAN_POD_SOURCE pod/VKPipelineCreateInfo.POD.cpp)

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@ -180,9 +180,8 @@ namespace
VkImageCreateInfo image_info={}; VkImageCreateInfo image_info={};
const VkFormat depth_format=VK_FORMAT_D16_UNORM; const VkFormat depth_format=VK_FORMAT_D16_UNORM;
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(rsa->physical_device->physical_device,depth_format,&props); const VkFormatProperties props=rsa->physical_device->GetFormatProperties(depth_format);
if(props.linearTilingFeatures&VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) if(props.linearTilingFeatures&VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
image_info.tiling=VK_IMAGE_TILING_LINEAR; image_info.tiling=VK_IMAGE_TILING_LINEAR;

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@ -0,0 +1,151 @@
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKDevice.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/vulkan/VKCommandBuffer.h>
VK_NAMESPACE_BEGIN
namespace
{
uint32_t GetMipLevels(uint32_t size)
{
uint32_t level=1;
while(size>>=1)
++level;
return level;
}
}//namespace
Texture2D *Device::CreateTexture2D(const VkFormat video_format,void *data,uint32_t width,uint32_t height,uint32_t size,bool force_linear)
{
if(!data||width<=1||height<=1)return(nullptr);
if(force_linear)
{
const VkFormatProperties fp=attr->physical_device->GetFormatProperties(video_format);
if(!(fp.linearTilingFeatures&VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) //如果不能用线性存储
force_linear=false;
}
TextureData *tex_data=new TextureData();
tex_data->image=nullptr;
tex_data->image_view=nullptr;
tex_data->mip_levels=1;
tex_data->linear=false;
if(force_linear)
{
delete tex_data;
return(nullptr);
}
else
{
#define VK_CHECK_RESULT(func) if(func!=VK_SUCCESS){delete tex_data;return(nullptr);}
Buffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
VkBufferImageCopy buffer_image_copy;
buffer_image_copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
buffer_image_copy.imageSubresource.mipLevel = 0;
buffer_image_copy.imageSubresource.baseArrayLayer = 0;
buffer_image_copy.imageSubresource.layerCount = 1;
buffer_image_copy.imageExtent.width = width;
buffer_image_copy.imageExtent.height = height;
buffer_image_copy.imageExtent.depth = 1;
buffer_image_copy.bufferOffset = 0;
tex_data->image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkDeviceMemory device_memory;
VkImageCreateInfo imageCreateInfo;
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = video_format;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
// Set initial layout of the image to undefined
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { width, height, 1 };
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK_RESULT(vkCreateImage(attr->device, &imageCreateInfo, nullptr, &tex_data->image))
VkMemoryAllocateInfo memAllocInfo;
VkMemoryRequirements memReqs;
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
vkGetImageMemoryRequirements(attr->device, tex_data->image, &memReqs);
memAllocInfo.allocationSize = memReqs.size;
attr->CheckMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,&memAllocInfo.memoryTypeIndex);
VK_CHECK_RESULT(vkAllocateMemory(attr->device, &memAllocInfo, nullptr, &device_memory))
VK_CHECK_RESULT(vkBindImageMemory(attr->device, tex_data->image, device_memory, 0))
CommandBuffer *cmd_buf=CreateCommandBuffer();
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
VkImageMemoryBarrier imageMemoryBarrier;
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.image = tex_data->image;
imageMemoryBarrier.subresourceRange = subresourceRange;
imageMemoryBarrier.srcAccessMask = 0;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
cmd_buf->Begin();
cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
cmd_buf->CopyBufferToImage(
*buf,
tex_data->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&buffer_image_copy);
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
cmd_buf->PipelineBarrier(
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0,
0, nullptr,
0, nullptr,
1, &imageMemoryBarrier);
cmd_buf->End();
QueueSubmit(*cmd_buf);
Wait();
delete buf;
tex_data->image_view=CreateImageView2D(attr->device,video_format,VK_IMAGE_ASPECT_COLOR_BIT,tex_data->image);
#undef VK_CHECK_RESULT
}
return(new Texture2D(width,height,tex_data));
}
VK_NAMESPACE_END

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@ -0,0 +1,13 @@
#include<hgl/graph/vulkan/VKTexture.h>
VK_NAMESPACE_BEGIN
Texture::~Texture()
{
if(!data)return;
if(data->image_view)
delete data->image_view;
if(data->image)
vkDestroyImage(device,data->image,nullptr);
}
VK_NAMESPACE_END