[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。

This commit is contained in:
hyzboy 2025-06-04 01:09:05 +08:00
parent 118ee6e570
commit f762d77b1d
8 changed files with 113 additions and 89 deletions

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@ -29,14 +29,8 @@ constexpr uint8 color_data[VERTEX_COUNT][4]=
class TestApp:public WorkObject
{
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
private:
AutoDelete<RenderList> render_list =nullptr;
SceneNode render_root;
MaterialInstance * material_instance =nullptr;
Mesh * render_obj =nullptr;
@ -80,19 +74,17 @@ private:
double rad;
Matrix4f mat;
SceneNode *scene_root=GetSceneRoot(); ///<取得场景根节点
for(uint i=0;i<TRIANGLE_NUMBER;i++)
{
rad=deg2rad<double>((360.0f/double(TRIANGLE_NUMBER))*i); //这里一定要加<float>或<float>否则结果用int保存会出现问题
mat=rotate(rad,Vector3f(0,0,1));
render_root.Add(new SceneNode(mat,render_obj));
scene_root->Add(new SceneNode(mat,render_obj));
}
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}
@ -102,10 +94,7 @@ public:
bool Init() override
{
render_list=GetRenderFramework()->CreateRenderList();
if(!render_list)
return(false);
GetRenderer()->SetClearColor(Color4f(0.2f,0.2f,0.2f,1.0f));
if(!InitMaterial())
return(false);
@ -115,15 +104,6 @@ public:
return(true);
}
void Render(double delta_time,graph::RenderCmdBuffer *cmd)override
{
cmd->SetClearColor(0,clear_color);
cmd->BeginRenderPass();
render_list->Render(cmd);
cmd->EndRenderPass();
}
};//class TestApp:public WorkObject
int os_main(int,os_char **)

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@ -4,6 +4,7 @@
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/Renderer.h>
#include<hgl/graph/Scene.h>
#include<hgl/Time.h>
//#include<iostream>
@ -22,8 +23,6 @@ namespace hgl
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
graph::RenderPass *render_pass=nullptr;
bool destroy_flag=false;
bool render_dirty=true;
@ -44,7 +43,12 @@ namespace hgl
graph::VulkanDevAttr * GetDevAttr (){return render_framework->GetDevAttr();}
graph::TextureManager * GetTextureManager (){return render_framework->GetTextureManager();}
const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
const VkExtent2D & GetExtent (){return renderer->GetExtent();}
graph::Scene * GetScene (){return scene;}
graph::SceneNode * GetSceneRoot (){return scene->GetRootNode();}
graph::Renderer * GetRenderer (){return renderer;}
public:
@ -56,19 +60,17 @@ namespace hgl
public:
WorkObject(graph::RenderFramework *,graph::IRenderTarget *rt=nullptr);
WorkObject(graph::RenderFramework *,graph::Renderer *r=nullptr);
virtual ~WorkObject()=default;
virtual bool Init()=0;
virtual void OnRenderTargetSwitch(graph::RenderFramework *rf,graph::IRenderTarget *rt);
virtual void OnRendererChange(graph::RenderFramework *rf,graph::Renderer *r);
virtual void OnResize(const VkExtent2D &){}
virtual void Tick(double){}
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
public:
@ -76,7 +78,7 @@ namespace hgl
template<typename ...ARGS>
graph::Pipeline *CreatePipeline(ARGS...args)
{
return render_pass->CreatePipeline(args...);
return renderer->GetRenderPass()->CreatePipeline(args...);
}
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mi_name,const graph::mtl::MaterialCreateInfo *mci,const graph::VILConfig *vil_cfg=nullptr)

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@ -55,6 +55,8 @@ protected:
Scene * default_scene =nullptr;
Renderer * default_renderer=nullptr;
void CreateDefaultRenderer();
public:
Window * GetWindow ()const{return win;}

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@ -1,6 +1,7 @@
#pragma once
#include<hgl/graph/RenderTask.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/type/Map.h>
namespace hgl::graph
@ -15,7 +16,7 @@ namespace hgl::graph
class Renderer
{
IRenderTarget *render_target;
Scene *world;
Scene *scene;
Camera *camera;
@ -24,23 +25,31 @@ namespace hgl::graph
RenderTask *render_task; ///<当前渲染任务
protected:
Color4f clear_color; ///<清屏颜色
bool build_frame=false;
public:
Scene *GetScene () const { return world; } ///<获取场景世界
Camera * GetCurCamera () const { return camera; } ///<获取当前相机
RenderPass *GetRenderPass (){return render_target->GetRenderPass();} ///<取得当前渲染器RenderPass
const VkExtent2D &GetExtent ()const{return render_target->GetExtent();} ///<取得当前渲染器画面尺寸
Scene * GetScene ()const{return scene;} ///<获取场景世界
Camera * GetCurCamera ()const{return camera;} ///<获取当前相机
public:
Renderer(IRenderTarget *);
virtual ~Renderer();
void SetCurWorld(Scene *);
void SetRenderTarget(IRenderTarget *);
void SetCurScene(Scene *);
void SetCurCamera(Camera *);
bool RenderFrame(RenderCmdBuffer *);
void SetClearColor(const Color4f &c){clear_color=c;}
bool RenderFrame(); ///<重新重成这一帧的CommandList
bool Submit(); ///<提交CommandList到GPU
};//class Renderer
}//namespace hgl::graph

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@ -5,9 +5,12 @@
#include<hgl/graph/module/TextureManager.h>
#include<hgl/graph/module/RenderTargetManager.h>
#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/VKRenderTargetSwapchain.h>
#include<hgl/graph/module/RenderModule.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKCommandBuffer.h>
#include<hgl/graph/Scene.h>
#include<hgl/graph/Renderer.h>
#include<hgl/log/Logger.h>
#include<hgl/Time.h>
@ -47,6 +50,8 @@ RenderFramework::RenderFramework(const OSString &an)
RenderFramework::~RenderFramework()
{
SAFE_CLEAR(default_renderer)
SAFE_CLEAR(default_scene)
SAFE_CLEAR(render_resource)
SAFE_CLEAR(module_manager)
@ -117,14 +122,28 @@ bool RenderFramework::Init(uint w,uint h)
render_resource=new RenderResource(device);
default_scene=new Scene;
CreateDefaultRenderer();
return(true);
}
void RenderFramework::CreateDefaultRenderer()
{
SAFE_CLEAR(default_renderer)
default_renderer=new Renderer(GetSwapchainRenderTarget());
default_renderer->SetCurScene(default_scene);
}
void RenderFramework::OnResize(uint w,uint h)
{
VkExtent2D ext(w,h);
sc_module->OnResize(ext); //其实swapchain_module并不需要传递尺寸数据过去
CreateDefaultRenderer();
}
void RenderFramework::OnActive(bool)

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@ -7,43 +7,55 @@ namespace hgl::graph
Renderer::Renderer(IRenderTarget *rt)
{
render_target=rt;
world=nullptr;
render_task=new RenderTask("TempRenderTask");
scene=nullptr;
camera=nullptr;
render_task=new RenderTask("DefaultRenderTask",rt);
clear_color.Set(0,0,0,1);
}
Renderer::~Renderer()
{
delete render_task;
delete world;
}
void Renderer::SetCurWorld(Scene *sw)
void Renderer::SetRenderTarget(IRenderTarget *rt)
{
if(world==sw)
if(render_target==rt)
return;
//if(world)
render_target=rt;
render_task->Set(rt);
}
void Renderer::SetCurScene(Scene *sw)
{
if(scene==sw)
return;
//if(scene)
//{
// world->Unjoin(this);
// scene->Unjoin(this);
//}
world=sw;
scene=sw;
//if(world)
//if(scene)
//{
// world->Join(this);
// scene->Join(this);
//}
}
void Renderer::SetCurCamera(Camera *c)
{
if(!world||!c)
if(!scene||!c)
return;
//if(camera)
//{
// if(world)
// camera->Unjoin(world);
// if(scene)
// camera->Unjoin(scene);
// camera->Unjoin(this);
//}
@ -52,19 +64,19 @@ namespace hgl::graph
//if(camera)
//{
// if(world)
// camera->Unjoin(world);
// if(scene)
// camera->Unjoin(scene);
// camera->Join(this);
//}
}
bool Renderer::RenderFrame(RenderCmdBuffer *cmd)
bool Renderer::RenderFrame()
{
if(!world)
if(!scene)
return(false);
SceneNode *root=world->GetRootNode();
SceneNode *root=scene->GetRootNode();
if(!root)
return(false);
@ -75,10 +87,29 @@ namespace hgl::graph
bool result=false;
graph::RenderCmdBuffer *cmd=render_target->BeginRender();
cmd->SetClearColor(0,clear_color);
cmd->BeginRenderPass();
result=render_task->Render(cmd);
cmd->EndRenderPass();
render_target->EndRender();
build_frame=result;
return(result);
}
bool Renderer::Submit()
{
if(!render_target)
return(false);
if(!build_frame)
return(false);
return render_target->Submit();
}
}//namespace hgl::graph

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@ -32,9 +32,7 @@ namespace hgl
VkExtent2D ext={w,h};
graph::IRenderTarget *rt=render_framework->GetSwapchainRenderTarget();
cur_work_object->OnRenderTargetSwitch(render_framework,rt);
cur_work_object->OnRendererChange(render_framework,render_framework->GetDefaultRenderer());
cur_work_object->OnResize(ext);
}
@ -63,7 +61,7 @@ namespace hgl
cur_work_object=wo;
wo->OnRenderTargetSwitch(render_framework,render_framework->GetSwapchainRenderTarget());
wo->OnRendererChange(render_framework,render_framework->GetDefaultRenderer());
Window *win=render_framework->GetWindow();
graph::VulkanDevice *dev=render_framework->GetDevice();

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@ -11,15 +11,15 @@
namespace hgl
{
WorkObject::WorkObject(graph::RenderFramework *rf,graph::IRenderTarget *rt)
WorkObject::WorkObject(graph::RenderFramework *rf,graph::Renderer *r)
{
if(!rt)
rt=rf->GetSwapchainRenderTarget();
if(!r)
renderer=rf->GetDefaultRenderer();
OnRenderTargetSwitch(rf,rt);
OnRendererChange(rf,renderer);
}
void WorkObject::OnRenderTargetSwitch(graph::RenderFramework *rf,graph::IRenderTarget *rt)
void WorkObject::OnRendererChange(graph::RenderFramework *rf,graph::Renderer *r)
{
if(!rf)
{
@ -27,20 +27,12 @@ namespace hgl
db=nullptr;
}
if(!rt)
{
cur_render_target=nullptr;
render_pass=nullptr;
}
if(!rf||!rt)
if(!rf||!r)
{
return;
}
render_framework=rf;
cur_render_target=rt;
render_pass=rt->GetRenderPass();
db=rf->GetRenderResource();
scene=rf->GetDefaultScene();
@ -49,9 +41,9 @@ namespace hgl
void WorkObject::Render(double delta_time)
{
if(!cur_render_target)
if(!renderer)
{
//std::cerr<<"WorkObject::Render,cur_render_target=nullptr"<<std::endl;
//std::cerr<<"WorkObject::Render,renderer=nullptr"<<std::endl;
return;
}
@ -59,22 +51,13 @@ namespace hgl
if(render_dirty)
{
graph::RenderCmdBuffer *cmd=cur_render_target->BeginRender();
if(!cmd)
{
//std::cerr<<"WorkObject::Render,cur_render_target->BeginRender()=nullptr"<<std::endl;
return;
}
Render(delta_time,cmd);
cur_render_target->EndRender();
cur_render_target->Submit();
renderer->RenderFrame();
render_dirty=false;
}
renderer->Submit();
//std::cout<<"WorkObject::Render End"<<std::endl;
}