[WIP] StaticMesh and GizmoMove
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eef7f58575
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CMCore
2
CMCore
@ -1 +1 @@
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Subproject commit 1fab7b4ef20aad87628b69df6a7b3206c377501d
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Subproject commit 9567616ee48cd38ab71ed913b0bd8e3b3a9ad86d
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@ -22,17 +22,74 @@
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*/
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#include"GizmoResource.h"
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/InlineGeometry.h>
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VK_NAMESPACE_BEGIN
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struct StaticMesh
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{
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};
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namespace
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{
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static StaticMesh *sm_gizmo_move=nullptr;
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bool InitGizmoMoveStaticMesh()
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{
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Renderable *sphere=GetGizmoRenderable(GizmoShape::Sphere,GizmoColor::White);
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Renderable *cylinder[3]
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{
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GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
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};
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Renderable *cone[3]
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{
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GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Red),
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GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Green),
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GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Blue),
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};
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if(!sphere)
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return(false);
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for(int i=0;i<3;i++)
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{
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if(!cylinder[i])
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return(false);
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if(!cone[i])
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return(false);
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}
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{
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SceneNode *root_node=new SceneNode(scale(1),sphere);
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root_node->CreateSubNode(scale(9,1,1),cylinder[0]);
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{
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TransformMatrix4f tm;
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tm.SetTranslation(Vector3f(0,0,4.5f));
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[2]); //Z 向上
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tm.SetRotation(Vector3f(0,0,1),90);
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tm.SetTranslation(Vector3f(4.5f,0,0));
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[0]); //X 向右
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tm.SetRotation(Vector3f(1,0,0),90);
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tm.SetTranslation(Vector3f(0,4.5f,0));
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root_node->CreateSubNode(tm.GetMatrix(),cylinder[1]); //Y 向前
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}
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sm_gizmo_move=CreateGizmoStaticMesh(root_node);
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}
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if(!sm_gizmo_move)
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return(false);
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return(true);
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}
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}//namespace
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VK_NAMESPACE_END
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@ -14,6 +14,43 @@ VK_NAMESPACE_BEGIN
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namespace
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{
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static RenderResource * gizmo_rr=nullptr;
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struct GizmoResource
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{
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Material * mtl;
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MaterialInstance * mi[size_t(GizmoColor::RANGE_SIZE)];
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Pipeline * pipeline;
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VertexDataManager * vdm;
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PrimitiveCreater * prim_creater;
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};
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static GizmoResource gizmo_line{};
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static GizmoResource gizmo_triangle{};
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struct GizmoRenderable
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{
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Primitive *prim;
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Renderable *renderable[size_t(GizmoColor::RANGE_SIZE)];
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};
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GizmoRenderable gizmo_rederable[size_t(GizmoShape::RANGE_SIZE)]{};
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void InitGizmoRenderable(const GizmoShape &gs,Primitive *prim,Pipeline *p)
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{
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if(!prim)
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return;
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GizmoRenderable *gr=gizmo_rederable+size_t(gs);
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gr->prim=prim;
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for(uint i=0;i<uint(GizmoColor::RANGE_SIZE);i++)
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gr->renderable[i]=CreateRenderable(prim,gizmo_triangle.mi[i],p);
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}
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bool InitMI(GizmoResource *gr)
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{
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if(!gr||!gr->mtl)
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@ -122,9 +159,9 @@ namespace
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if(!gizmo_triangle.vdm)
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return(false);
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if(!gizmo_triangle.vdm->Init( HGL_SIZE_1MB, //最大顶点数量
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HGL_SIZE_1MB, //最大索引数量
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IndexType::U16)) //索引类型
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if(!gizmo_triangle.vdm->Init( HGL_SIZE_1MB, //最大顶点数量
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HGL_SIZE_1MB, //最大索引数量
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IndexType::U16)) //索引类型
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return(false);
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}
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@ -139,7 +176,7 @@ namespace
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using namespace inline_geometry;
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{
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gizmo_prim[size_t(GizmoShape::Plane)]=CreatePlane(gizmo_triangle.prim_creater);
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InitGizmoRenderable(GizmoShape::Plane,CreatePlane(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
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}
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{
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@ -149,11 +186,11 @@ namespace
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cci.tangent=false;
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cci.tex_coord=false;
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gizmo_prim[size_t(GizmoShape::Cube)]=CreateCube(gizmo_triangle.prim_creater,&cci);
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InitGizmoRenderable(GizmoShape::Cube,CreateCube(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
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}
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{
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gizmo_prim[size_t(GizmoShape::Sphere)]=CreateSphere(gizmo_triangle.prim_creater,8);
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InitGizmoRenderable(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,8),gizmo_triangle.pipeline);
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}
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{
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@ -164,7 +201,7 @@ namespace
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cci.numberSlices=8; //圆锥底部分割数
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cci.numberStacks=1; //圆锥高度分割数
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gizmo_prim[size_t(GizmoShape::Cone)]=CreateCone(gizmo_triangle.prim_creater,&cci);
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InitGizmoRenderable(GizmoShape::Cone,CreateCone(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
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}
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{
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@ -174,12 +211,12 @@ namespace
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cci.numberSlices=8; //圆柱底部分割数
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cci.radius =1; //圆柱半径
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gizmo_prim[size_t(GizmoShape::Cylinder)]=CreateCylinder(gizmo_triangle.prim_creater,&cci);
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InitGizmoRenderable(GizmoShape::Cylinder,CreateCylinder(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
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}
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ENUM_CLASS_FOR(GizmoShape,int,i)
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{
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if(!gizmo_prim[i])
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if(!gizmo_rederable[i].prim)
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return(false);
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}
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}
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@ -206,7 +243,12 @@ bool InitGizmoResource(GPUDevice *device)
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void FreeGizmoResource()
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{
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SAFE_CLEAR_OBJECT_ARRAY(gizmo_prim)
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for(GizmoRenderable &gr:gizmo_rederable)
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{
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SAFE_CLEAR(gr.prim)
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SAFE_CLEAR_OBJECT_ARRAY(gr.renderable)
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}
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SAFE_CLEAR(gizmo_triangle.prim_creater);
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SAFE_CLEAR(gizmo_triangle.vdm);
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// SAFE_CLEAR(gizmo_pipeline_triangles);
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@ -215,4 +257,26 @@ void FreeGizmoResource()
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SAFE_CLEAR(gizmo_rr);
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}
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Renderable *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
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{
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if(!gizmo_rr)
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return(nullptr);
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RANGE_CHECK_RETURN_NULLPTR(shape)
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RANGE_CHECK_RETURN_NULLPTR(color)
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return gizmo_rederable[size_t(shape)].renderable[size_t(color)];
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}
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StaticMesh *CreateGizmoStaticMesh(SceneNode *root_node)
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{
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if(!root_node)
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return(nullptr);
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if(root_node->IsEmpty())
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return(nullptr);
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return CreateRRObject<StaticMesh>(gizmo_rr,root_node);
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}
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VK_NAMESPACE_END
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@ -1,7 +1,13 @@
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#pragma once
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#include"Gizmo.h"
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#include<hgl/color/Color.h>
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VK_NAMESPACE_BEGIN
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class SceneNode;
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class PrimitiveCreater;
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class StaticMesh;
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constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
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{
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COLOR::MozillaCharcoal,
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@ -14,20 +20,8 @@ constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
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COLOR::BlenderYellow,
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};
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static RenderResource * gizmo_rr=nullptr;
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Renderable *GetGizmoRenderable(const GizmoShape &gs,const GizmoColor &);
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struct GizmoResource
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{
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Material * mtl;
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MaterialInstance * mi[size_t(GizmoColor::RANGE_SIZE)];
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Pipeline * pipeline;
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VertexDataManager * vdm;
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StaticMesh *CreateGizmoStaticMesh(SceneNode *);
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PrimitiveCreater * prim_creater;
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};
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static GizmoResource gizmo_line{};
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static GizmoResource gizmo_triangle{};
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static Primitive * gizmo_prim[size_t(GizmoShape::RANGE_SIZE)]{};
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VK_NAMESPACE_END
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@ -6,7 +6,7 @@
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/RenderList.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material3DCreateConfig.h>
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using namespace hgl;
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@ -83,7 +83,12 @@ private:
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bool CreateRenderObject()
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{
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ro_plane=inline_geometry::CreatePlane(db,material->GetDefaultVIL());
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PrimitiveCreater pc(device,material->GetDefaultVIL());
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ro_plane=inline_geometry::CreatePlane(&pc);
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if(ro_plane)
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db->Add(ro_plane);
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return ro_plane;
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}
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@ -0,0 +1,30 @@
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#include<hgl/graph/StaticMesh.h>
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#include<hgl/graph/VKRenderResource.h>
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VK_NAMESPACE_BEGIN
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StaticMesh *StaticMesh::CreateNewObject(RenderResource *rr,SceneNode *node)
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{
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if(!node)
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return(nullptr);
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if(node->IsEmpty())
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return(nullptr);
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return(new StaticMesh(rr,node));
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}
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StaticMesh::StaticMesh(RenderResource *r,SceneNode *sn)
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{
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rr=r;
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root_node=sn;
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}
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StaticMesh::~StaticMesh()
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{
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rr->Release(this);
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SAFE_CLEAR(root_node);
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}
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VK_NAMESPACE_END
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@ -233,7 +233,7 @@ private:
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{
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struct CylinderCreateInfo cci;
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cci.halfExtend =1.25; //圆柱一半高度
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cci.halfExtend =1.25; //圆柱一半高度
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cci.numberSlices=16; //圆柱底部分割数
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cci.radius =1.25f; //圆柱半径
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@ -256,7 +256,7 @@ private:
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if(!ri)
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{
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LOG_ERROR(U8_TEXT("Create Renderable failed! Primitive: ")+r->GetName());
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LOG_ERROR("Create Renderable failed! Primitive: "+r->GetName());
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return(nullptr);
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}
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render_obj=nullptr;
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}
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const bool IsEmpty()const
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{
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if(render_obj)return(false);
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if(SubNode.GetCount())return(false);
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return(true);
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}
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Renderable *GetRenderable(){return render_obj;}
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void SetRenderable(Renderable *);
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#include<hgl/graph/SceneNode.h>
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VK_NAMESPACE_BEGIN
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class StaticMesh
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{
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protected:
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RenderResource *rr;
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SortedSets<Primitive *> prim_set;
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SortedSets<MaterialInstance *> mi_set;
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SortedSets<Pipeline *> pipeline_set;
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SceneNode *root_node;
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protected:
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private:
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SceneNode *root_node
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StaticMesh(RenderResource *,SceneNode *);
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public:
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virtual ~StaticMesh();
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};
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static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
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};//class StaticMesh
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VK_NAMESPACE_END
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@ -13,6 +13,7 @@
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#include<hgl/graph/VKMaterialInstance.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/graph/StaticMesh.h>
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#include<hgl/type/ObjectManage.h>
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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/graph/VKDescriptorBindingManage.h>
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@ -34,6 +35,7 @@ using PrimitiveID =int;
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using RenderableID =int;
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using SamplerID =int;
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using TextureID =int;
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using StaticMeshID =int;
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class VertexAttribData;
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@ -60,6 +62,8 @@ class RenderResource
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IDObjectManage<TextureID, Texture> rm_textures; ///<纹理合集
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IDObjectManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
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IDObjectManage<StaticMeshID, StaticMesh> rm_static_mesh; ///<静态网格合集
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private:
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void AddBuffer(const AnsiString &buf_name,DeviceBuffer *buf)
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@ -103,6 +107,7 @@ public: //添加数据到管理器(如果指针为nullptr会返回-1)
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SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
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TextureID Add(Texture * t ){return rm_textures.Add(t);}
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RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
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StaticMeshID Add(StaticMesh * sm ){return rm_static_mesh.Add(sm);}
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public: // VAB/VAO
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@ -172,6 +177,40 @@ public: //Get
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Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
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Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
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Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
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StaticMesh * GetStaticMesh (const StaticMeshID &id){return rm_static_mesh.Get(id);}
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public: //Release
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void Release(Material * mtl ){rm_material.Release(mtl);}
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void Release(MaterialInstance * mi ){rm_material_instance.Release(mi);}
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void Release(DescriptorSet * ds ){rm_desc_sets.Release(ds);}
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void Release(Primitive * p ){rm_primitives.Release(p);}
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void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
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void Release(Sampler * s ){rm_samplers.Release(s);}
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void Release(Texture * t ){rm_textures.Release(t);}
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void Release(Renderable * r ){rm_renderables.Release(r);}
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void Release(StaticMesh * sm ){rm_static_mesh.Release(sm);}
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};//class RenderResource
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/**
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* 创建一个渲染资源对像<br>
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* 这个函数是临时的,以后会被更好的机制替代
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*/
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template<typename T,typename ...ARGS>
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T *CreateRRObject(RenderResource *rr,ARGS...args)
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{
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if(!rr)
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return(nullptr);
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T *obj=T::CreateNewObject(rr,args...);
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if(!obj)
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return(nullptr);
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rr->Add(obj);
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return obj;
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}
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_DATABASE_INCLUDE
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@ -18,6 +18,7 @@ namespace material_file
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struct MaterialInstanceData
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{
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const char *code;
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uint code_length;
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uint data_bytes;
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