[WIP] StaticMesh and GizmoMove

This commit is contained in:
hyzboy 2024-07-28 23:34:04 +08:00
parent eef7f58575
commit f79410e434
11 changed files with 240 additions and 42 deletions

2
CMCore

@ -1 +1 @@
Subproject commit 1fab7b4ef20aad87628b69df6a7b3206c377501d
Subproject commit 9567616ee48cd38ab71ed913b0bd8e3b3a9ad86d

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@ -22,17 +22,74 @@
*/
#include"GizmoResource.h"
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/InlineGeometry.h>
VK_NAMESPACE_BEGIN
struct StaticMesh
{
};
namespace
{
static StaticMesh *sm_gizmo_move=nullptr;
bool InitGizmoMoveStaticMesh()
{
Renderable *sphere=GetGizmoRenderable(GizmoShape::Sphere,GizmoColor::White);
Renderable *cylinder[3]
{
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
};
Renderable *cone[3]
{
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Blue),
};
if(!sphere)
return(false);
for(int i=0;i<3;i++)
{
if(!cylinder[i])
return(false);
if(!cone[i])
return(false);
}
{
SceneNode *root_node=new SceneNode(scale(1),sphere);
root_node->CreateSubNode(scale(9,1,1),cylinder[0]);
{
TransformMatrix4f tm;
tm.SetTranslation(Vector3f(0,0,4.5f));
root_node->CreateSubNode(tm.GetMatrix(),cylinder[2]); //Z 向上
tm.SetRotation(Vector3f(0,0,1),90);
tm.SetTranslation(Vector3f(4.5f,0,0));
root_node->CreateSubNode(tm.GetMatrix(),cylinder[0]); //X 向右
tm.SetRotation(Vector3f(1,0,0),90);
tm.SetTranslation(Vector3f(0,4.5f,0));
root_node->CreateSubNode(tm.GetMatrix(),cylinder[1]); //Y 向前
}
sm_gizmo_move=CreateGizmoStaticMesh(root_node);
}
if(!sm_gizmo_move)
return(false);
return(true);
}
}//namespace
VK_NAMESPACE_END

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@ -14,6 +14,43 @@ VK_NAMESPACE_BEGIN
namespace
{
static RenderResource * gizmo_rr=nullptr;
struct GizmoResource
{
Material * mtl;
MaterialInstance * mi[size_t(GizmoColor::RANGE_SIZE)];
Pipeline * pipeline;
VertexDataManager * vdm;
PrimitiveCreater * prim_creater;
};
static GizmoResource gizmo_line{};
static GizmoResource gizmo_triangle{};
struct GizmoRenderable
{
Primitive *prim;
Renderable *renderable[size_t(GizmoColor::RANGE_SIZE)];
};
GizmoRenderable gizmo_rederable[size_t(GizmoShape::RANGE_SIZE)]{};
void InitGizmoRenderable(const GizmoShape &gs,Primitive *prim,Pipeline *p)
{
if(!prim)
return;
GizmoRenderable *gr=gizmo_rederable+size_t(gs);
gr->prim=prim;
for(uint i=0;i<uint(GizmoColor::RANGE_SIZE);i++)
gr->renderable[i]=CreateRenderable(prim,gizmo_triangle.mi[i],p);
}
bool InitMI(GizmoResource *gr)
{
if(!gr||!gr->mtl)
@ -122,9 +159,9 @@ namespace
if(!gizmo_triangle.vdm)
return(false);
if(!gizmo_triangle.vdm->Init( HGL_SIZE_1MB, //最大顶点数量
HGL_SIZE_1MB, //最大索引数量
IndexType::U16)) //索引类型
if(!gizmo_triangle.vdm->Init( HGL_SIZE_1MB, //最大顶点数量
HGL_SIZE_1MB, //最大索引数量
IndexType::U16)) //索引类型
return(false);
}
@ -139,7 +176,7 @@ namespace
using namespace inline_geometry;
{
gizmo_prim[size_t(GizmoShape::Plane)]=CreatePlane(gizmo_triangle.prim_creater);
InitGizmoRenderable(GizmoShape::Plane,CreatePlane(gizmo_triangle.prim_creater),gizmo_triangle.pipeline);
}
{
@ -149,11 +186,11 @@ namespace
cci.tangent=false;
cci.tex_coord=false;
gizmo_prim[size_t(GizmoShape::Cube)]=CreateCube(gizmo_triangle.prim_creater,&cci);
InitGizmoRenderable(GizmoShape::Cube,CreateCube(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
}
{
gizmo_prim[size_t(GizmoShape::Sphere)]=CreateSphere(gizmo_triangle.prim_creater,8);
InitGizmoRenderable(GizmoShape::Sphere,CreateSphere(gizmo_triangle.prim_creater,8),gizmo_triangle.pipeline);
}
{
@ -164,7 +201,7 @@ namespace
cci.numberSlices=8; //圆锥底部分割数
cci.numberStacks=1; //圆锥高度分割数
gizmo_prim[size_t(GizmoShape::Cone)]=CreateCone(gizmo_triangle.prim_creater,&cci);
InitGizmoRenderable(GizmoShape::Cone,CreateCone(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
}
{
@ -174,12 +211,12 @@ namespace
cci.numberSlices=8; //圆柱底部分割数
cci.radius =1; //圆柱半径
gizmo_prim[size_t(GizmoShape::Cylinder)]=CreateCylinder(gizmo_triangle.prim_creater,&cci);
InitGizmoRenderable(GizmoShape::Cylinder,CreateCylinder(gizmo_triangle.prim_creater,&cci),gizmo_triangle.pipeline);
}
ENUM_CLASS_FOR(GizmoShape,int,i)
{
if(!gizmo_prim[i])
if(!gizmo_rederable[i].prim)
return(false);
}
}
@ -206,7 +243,12 @@ bool InitGizmoResource(GPUDevice *device)
void FreeGizmoResource()
{
SAFE_CLEAR_OBJECT_ARRAY(gizmo_prim)
for(GizmoRenderable &gr:gizmo_rederable)
{
SAFE_CLEAR(gr.prim)
SAFE_CLEAR_OBJECT_ARRAY(gr.renderable)
}
SAFE_CLEAR(gizmo_triangle.prim_creater);
SAFE_CLEAR(gizmo_triangle.vdm);
// SAFE_CLEAR(gizmo_pipeline_triangles);
@ -215,4 +257,26 @@ void FreeGizmoResource()
SAFE_CLEAR(gizmo_rr);
}
Renderable *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
{
if(!gizmo_rr)
return(nullptr);
RANGE_CHECK_RETURN_NULLPTR(shape)
RANGE_CHECK_RETURN_NULLPTR(color)
return gizmo_rederable[size_t(shape)].renderable[size_t(color)];
}
StaticMesh *CreateGizmoStaticMesh(SceneNode *root_node)
{
if(!root_node)
return(nullptr);
if(root_node->IsEmpty())
return(nullptr);
return CreateRRObject<StaticMesh>(gizmo_rr,root_node);
}
VK_NAMESPACE_END

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@ -1,7 +1,13 @@
#pragma once
#include"Gizmo.h"
#include<hgl/color/Color.h>
VK_NAMESPACE_BEGIN
class SceneNode;
class PrimitiveCreater;
class StaticMesh;
constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
{
COLOR::MozillaCharcoal,
@ -14,20 +20,8 @@ constexpr const COLOR gizmo_color[size_t(GizmoColor::RANGE_SIZE)]=
COLOR::BlenderYellow,
};
static RenderResource * gizmo_rr=nullptr;
Renderable *GetGizmoRenderable(const GizmoShape &gs,const GizmoColor &);
struct GizmoResource
{
Material * mtl;
MaterialInstance * mi[size_t(GizmoColor::RANGE_SIZE)];
Pipeline * pipeline;
VertexDataManager * vdm;
StaticMesh *CreateGizmoStaticMesh(SceneNode *);
PrimitiveCreater * prim_creater;
};
static GizmoResource gizmo_line{};
static GizmoResource gizmo_triangle{};
static Primitive * gizmo_prim[size_t(GizmoShape::RANGE_SIZE)]{};
VK_NAMESPACE_END

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@ -6,7 +6,7 @@
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/PrimitiveCreater.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
using namespace hgl;
@ -83,7 +83,12 @@ private:
bool CreateRenderObject()
{
ro_plane=inline_geometry::CreatePlane(db,material->GetDefaultVIL());
PrimitiveCreater pc(device,material->GetDefaultVIL());
ro_plane=inline_geometry::CreatePlane(&pc);
if(ro_plane)
db->Add(ro_plane);
return ro_plane;
}

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@ -0,0 +1,30 @@
#include<hgl/graph/StaticMesh.h>
#include<hgl/graph/VKRenderResource.h>
VK_NAMESPACE_BEGIN
StaticMesh *StaticMesh::CreateNewObject(RenderResource *rr,SceneNode *node)
{
if(!node)
return(nullptr);
if(node->IsEmpty())
return(nullptr);
return(new StaticMesh(rr,node));
}
StaticMesh::StaticMesh(RenderResource *r,SceneNode *sn)
{
rr=r;
root_node=sn;
}
StaticMesh::~StaticMesh()
{
rr->Release(this);
SAFE_CLEAR(root_node);
}
VK_NAMESPACE_END

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@ -233,7 +233,7 @@ private:
{
struct CylinderCreateInfo cci;
cci.halfExtend =1.25; //圆柱一半高度
cci.halfExtend =1.25; //圆柱一半高度
cci.numberSlices=16; //圆柱底部分割数
cci.radius =1.25f; //圆柱半径
@ -256,7 +256,7 @@ private:
if(!ri)
{
LOG_ERROR(U8_TEXT("Create Renderable failed! Primitive: ")+r->GetName());
LOG_ERROR("Create Renderable failed! Primitive: "+r->GetName());
return(nullptr);
}

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@ -43,6 +43,14 @@ namespace hgl
render_obj=nullptr;
}
const bool IsEmpty()const
{
if(render_obj)return(false);
if(SubNode.GetCount())return(false);
return(true);
}
Renderable *GetRenderable(){return render_obj;}
void SetRenderable(Renderable *);

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@ -5,22 +5,22 @@
#include<hgl/graph/SceneNode.h>
VK_NAMESPACE_BEGIN
class StaticMesh
{
protected:
RenderResource *rr;
SortedSets<Primitive *> prim_set;
SortedSets<MaterialInstance *> mi_set;
SortedSets<Pipeline *> pipeline_set;
SceneNode *root_node;
protected:
private:
SceneNode *root_node
StaticMesh(RenderResource *,SceneNode *);
public:
virtual ~StaticMesh();
};
static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
};//class StaticMesh
VK_NAMESPACE_END

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@ -13,6 +13,7 @@
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKRenderable.h>
#include<hgl/graph/font/TextPrimitive.h>
#include<hgl/graph/StaticMesh.h>
#include<hgl/type/ObjectManage.h>
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/VKDescriptorBindingManage.h>
@ -34,6 +35,7 @@ using PrimitiveID =int;
using RenderableID =int;
using SamplerID =int;
using TextureID =int;
using StaticMeshID =int;
class VertexAttribData;
@ -60,6 +62,8 @@ class RenderResource
IDObjectManage<TextureID, Texture> rm_textures; ///<纹理合集
IDObjectManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
IDObjectManage<StaticMeshID, StaticMesh> rm_static_mesh; ///<静态网格合集
private:
void AddBuffer(const AnsiString &buf_name,DeviceBuffer *buf)
@ -103,6 +107,7 @@ public: //添加数据到管理器如果指针为nullptr会返回-1
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
TextureID Add(Texture * t ){return rm_textures.Add(t);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
StaticMeshID Add(StaticMesh * sm ){return rm_static_mesh.Add(sm);}
public: // VAB/VAO
@ -172,6 +177,40 @@ public: //Get
Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
StaticMesh * GetStaticMesh (const StaticMeshID &id){return rm_static_mesh.Get(id);}
public: //Release
void Release(Material * mtl ){rm_material.Release(mtl);}
void Release(MaterialInstance * mi ){rm_material_instance.Release(mi);}
void Release(DescriptorSet * ds ){rm_desc_sets.Release(ds);}
void Release(Primitive * p ){rm_primitives.Release(p);}
void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
void Release(Sampler * s ){rm_samplers.Release(s);}
void Release(Texture * t ){rm_textures.Release(t);}
void Release(Renderable * r ){rm_renderables.Release(r);}
void Release(StaticMesh * sm ){rm_static_mesh.Release(sm);}
};//class RenderResource
/**
* <br>
*
*/
template<typename T,typename ...ARGS>
T *CreateRRObject(RenderResource *rr,ARGS...args)
{
if(!rr)
return(nullptr);
T *obj=T::CreateNewObject(rr,args...);
if(!obj)
return(nullptr);
rr->Add(obj);
return obj;
}
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DATABASE_INCLUDE

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@ -18,6 +18,7 @@ namespace material_file
struct MaterialInstanceData
{
const char *code;
uint code_length;
uint data_bytes;