增加WalkerCameraAppFramework,添加相机控制
This commit is contained in:
parent
734c428da2
commit
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@ -34,7 +34,7 @@ private:
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable *ro_rectangle =nullptr,
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*ro_circle =nullptr,
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*ro_round_rectangle =nullptr;
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@ -111,7 +111,7 @@ private:
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descriptor_sets->Update();
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return(true);
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}
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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@ -157,7 +157,7 @@ public:
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if(!InitUBO())
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return(false);
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if(!InitPipeline())
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return(false);
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@ -169,7 +169,7 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -13,37 +13,22 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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class TestApp:public VulkanApplicationFramework
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class TestApp:public WalkerCameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList render_list;
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Camera camera;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable *ro_plane_grid[3];
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Pipeline * pipeline_line =nullptr;
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private:
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void InitCamera()
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{
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camera.type=CameraType::Perspective;
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camera.center.Set(0,0,0,1);
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camera.eye.Set(100,100,100,1);
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camera.width=SCREEN_WIDTH;
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camera.height=SCREEN_HEIGHT;
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camera.Refresh(); //更新矩阵计算
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}
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("PositionColor3D.vert.spv"),
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@ -90,14 +75,7 @@ private:
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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if(!ubo_world_matrix)
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return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix))
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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return(false);
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descriptor_sets->Update();
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@ -147,11 +125,9 @@ public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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InitCamera();
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if(!InitMaterial())
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return(false);
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@ -171,9 +147,9 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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};//class TestApp:public WalkerCameraAppFramework
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int main(int,char **)
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{
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@ -76,20 +76,16 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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return(render_obj);
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}
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class TestApp:public VulkanApplicationFramework
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class TestApp:public WalkerCameraAppFramework
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{
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private:
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SceneNode render_root;
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RenderList render_list;
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Camera camera;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Pipeline * pipeline_line =nullptr;
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private:
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@ -121,8 +117,6 @@ private:
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camera.type=CameraType::Perspective;
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camera.center=center_point;
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camera.eye=min_point;
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camera.width=SCREEN_WIDTH;
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camera.height=SCREEN_HEIGHT;
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camera.Refresh(); //更新矩阵计算
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}
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@ -159,14 +153,7 @@ private:
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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if(!ubo_world_matrix)
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return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix))
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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return(false);
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descriptor_sets->Update();
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@ -246,7 +233,7 @@ public:
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model_data=md;
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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@ -270,9 +257,9 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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};//class TestApp:public WalkerCameraAppFramework
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#ifdef _WIN32
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int wmain(int argc,wchar_t **argv)
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@ -1,5 +1,5 @@
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// 5.SceneTree
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// 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确
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// 5.SceneTree
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// 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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@ -15,7 +15,7 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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class TestApp:public VulkanApplicationFramework
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class TestApp:public WalkerCameraAppFramework
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{
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private:
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@ -24,15 +24,11 @@ private:
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SceneNode render_root;
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RenderList render_list;
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Camera camera;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable * ro_cube =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Pipeline * pipeline_line =nullptr;
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public:
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@ -46,17 +42,6 @@ public:
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private:
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void InitCamera()
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{
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camera.type=CameraType::Perspective;
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camera.center.Set(0,0,30,1);
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camera.eye.Set(100,100,100,1);
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camera.width=SCREEN_WIDTH;
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camera.height=SCREEN_HEIGHT;
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camera.Refresh(); //更新矩阵计算
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}
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
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@ -80,14 +65,7 @@ private:
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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if(!ubo_world_matrix)
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return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix))
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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return(false);
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descriptor_sets->Update();
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@ -130,7 +108,7 @@ private:
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for(uint i=0;i<360;i++)
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{
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size=(i+1)/100.0f;
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cur_node=render_root.CreateSubNode( rotate(i/5.0f,camera.up_vector)*
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translate(i/4.0f,0,0)*
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scale(size));
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@ -153,11 +131,9 @@ public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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InitCamera();
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if(!InitMaterial())
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return(false);
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@ -177,7 +153,7 @@ public:
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void Draw() override
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{
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VulkanApplicationFramework::Draw();
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WalkerCameraAppFramework::Draw();
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Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.up_vector);
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@ -190,7 +166,7 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -100,7 +100,7 @@ Texture2D *LoadTGATexture(const OSString &filename,Device *device)
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{
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if(header->bit==24)
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{
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RGB8to565(pixel_data,header->width*header->height);
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RGB8to565(pixel_data,header->width*header->height);
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format=FMT_RGB565;
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line_size=header->width*2;
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@ -28,6 +28,16 @@ private:
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Window * win =nullptr;
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vulkan::Instance * inst =nullptr;
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void OnResize(int w,int h)
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{
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InitCommandBuffer();
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Resize(w,h);
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}
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void OnKeyDown(KeyboardButton kb){key_status[kb]=true;}
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void OnKeyUp(KeyboardButton kb){key_status[kb]=false;}
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void OnKeyPress(KeyboardButton kb){KeyPress(kb);}
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protected:
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vulkan::Device * device =nullptr;
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@ -38,11 +48,13 @@ private:
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uint32_t swap_chain_count=0;
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vulkan::CommandBuffer ** cmd_buf =nullptr;
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protected:
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SceneDB * db =nullptr;
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bool key_status[kbRangeSize];
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public:
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virtual ~VulkanApplicationFramework()
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@ -55,8 +67,10 @@ public:
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SAFE_CLEAR(inst);
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}
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virtual bool Init(int w,int h)
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virtual bool Init(int w,int h)
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{
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hgl_zero(key_status);
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#ifdef _DEBUG
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if(!vulkan::CheckStrideBytesByFormat())
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return(false);
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@ -86,18 +100,16 @@ public:
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InitCommandBuffer();
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SetEventCall(win->OnResize,this,VulkanApplicationFramework,OnResize);
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SetEventCall(win->OnResize, this,VulkanApplicationFramework,OnResize );
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SetEventCall(win->OnKeyDown, this,VulkanApplicationFramework,OnKeyDown );
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SetEventCall(win->OnKeyUp, this,VulkanApplicationFramework,OnKeyUp );
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SetEventCall(win->OnKeyPress, this,VulkanApplicationFramework,OnKeyPress );
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return(true);
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}
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virtual void Resize(int,int)=0;
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void OnResize(int w,int h)
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{
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InitCommandBuffer();
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Resize(w,h);
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}
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virtual void KeyPress(KeyboardButton){}
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void InitCommandBuffer()
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{
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@ -193,3 +205,92 @@ public:
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return(true);
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}
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};//class VulkanApplicationFramework
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class WalkerCameraAppFramework:public VulkanApplicationFramework
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{
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private:
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vulkan::Buffer * ubo_world_matrix =nullptr;
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protected:
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WalkerCamera camera;
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float move_speed=0.01;
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public:
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virtual ~WalkerCameraAppFramework()=default;
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virtual bool Init(int w,int h)
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{
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if(!VulkanApplicationFramework::Init(w,h))
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return(false);
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InitCamera();
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return(true);
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}
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virtual void InitCamera()
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{
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camera.type=CameraType::Perspective;
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camera.center.Set(0,0,0,1);
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camera.eye.Set(100,100,100,1);
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camera.Refresh(); //更新矩阵计算
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}
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bool InitCameraUBO(vulkan::DescriptorSets *desc_set,uint world_matrix_bindpoint)
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{
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InitCamera();
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const VkExtent2D extent=device->GetExtent();
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camera.width=extent.width;
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camera.height=extent.height;
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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if(!ubo_world_matrix)
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return(false);
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return desc_set->BindUBO(world_matrix_bindpoint,*ubo_world_matrix);
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}
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void RefreshCameraUBO()
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{
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camera.Refresh(); //更新相机矩阵
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ubo_world_matrix->Write(&camera.matrix); //写入缓冲区
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}
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void Draw()override
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{
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VulkanApplicationFramework::Draw();
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if(key_status[kbW])camera.Forward (move_speed);else
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if(key_status[kbS])camera.Backward (move_speed);else
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if(key_status[kbA])camera.Left (move_speed);else
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if(key_status[kbD])camera.Right (move_speed);else
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if(key_status[kbLeft ])camera.WrapLeftRotate (move_speed*100);else
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if(key_status[kbRight ])camera.WrapRightRotate(move_speed*100);else
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if(key_status[kbUp ])camera.WrapUpRotate (move_speed*100);else
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if(key_status[kbDown ])camera.WrapDownRotate (move_speed*100);else
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if(key_status[kbHome ])camera.ForwardTilt (move_speed*100);else
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if(key_status[kbEnd ])camera.LeaningBack (move_speed*100);else
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if(key_status[kbDelete ])camera.LeftRotate (move_speed*100);else
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if(key_status[kbPageDown])camera.RightRotate (move_speed*100);else
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return;
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RefreshCameraUBO();
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}
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void KeyPress(KeyboardButton kb)override
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{
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if(kb==kbMinus)move_speed*=0.9;else
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if(kb==kbEquals)move_speed*=1.1;else
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return;
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RefreshCameraUBO();
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}
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};//class WalkerCameraAppFramework
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@ -135,15 +135,15 @@ public:
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if(!InitPipeline())
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return(false);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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return(true);
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}
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void Resize(int,int)override
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{
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -157,7 +157,7 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -180,7 +180,7 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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BuildCommandBuffer(pipeline,descriptor_sets,render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -45,8 +45,10 @@ namespace hgl
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/**
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* 行走模拟像机
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*/
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class WalkerCamera:public Camera
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struct WalkerCamera:public Camera
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{
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Vector4f foot; //脚位置
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protected:
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/**
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@ -55,8 +57,9 @@ namespace hgl
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*/
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void Move(const Vector4f &move_dist)
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{
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eye += move_dist;
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center += move_dist;
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foot+=move_dist;
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eye+=move_dist;
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center+=move_dist;
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}
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/**
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@ -64,8 +67,9 @@ namespace hgl
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* @param ang 角度
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* @param axis 旋转轴
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*/
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void Rotate(double ang,const Vector4f &axis)
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void Rotate(double ang,Vector4f axis)
|
||||
{
|
||||
normalize(axis);
|
||||
center=eye+(center-eye)*rotate(hgl_ang2rad(ang),axis);
|
||||
}
|
||||
|
||||
@ -74,28 +78,29 @@ namespace hgl
|
||||
* @param ang 角度
|
||||
* @param axis 旋转轴
|
||||
*/
|
||||
void WrapRotate(double ang,const Vector4f &axis)
|
||||
void WrapRotate(double ang,Vector4f axis)
|
||||
{
|
||||
normalize(axis);
|
||||
eye=center+(eye-center)*rotate(hgl_ang2rad(ang),axis);
|
||||
}
|
||||
|
||||
public: //方法
|
||||
|
||||
virtual void Backward(float step=0.01){Move(forward_vector*step);} ///<向后
|
||||
virtual void Backward(float step=0.01) ///<向后
|
||||
{
|
||||
Move(cross(cross(center-eye,up_vector),up_vector)*step);
|
||||
}
|
||||
virtual void Forward(float step=0.01){Backward(-step);} ///<向前
|
||||
|
||||
virtual void Up(float step=0.01){Move(up_vector*step);} ///<向上
|
||||
virtual void Up(float step=0.01){Move(length(eye,center)*step*up_vector);} ///<向上
|
||||
virtual void Down(float step=0.01){Up(-step);} ///<向下
|
||||
|
||||
virtual void Right(float step=0.01){Move(right_vector);} ///<向右
|
||||
virtual void Right(float step=0.01){Move(cross(center-eye,up_vector)*step);} ///<向右
|
||||
virtual void Left(float step=0.01){Right(-step);} ///<向左
|
||||
|
||||
public: //以自身为中心旋转
|
||||
|
||||
virtual void RightDumping(float ang=5){Rotate(ang,forward_vector);} ///<右倾倒
|
||||
virtual void LeftDumping(float ang=5){RightDumping(-ang);} ///<左倾倒
|
||||
|
||||
virtual void LeaningBack(float ang=5){Rotate(ang,right_vector);} ///<后仰
|
||||
virtual void LeaningBack(float ang=5){Rotate(ang,cross(center-eye,up_vector));} ///<后仰
|
||||
virtual void ForwardTilt(float ang=5){LeaningBack(-ang);} ///<前倾
|
||||
|
||||
virtual void RightRotate(float ang=5){Rotate(ang,up_vector);} ///<右转
|
||||
@ -103,7 +108,7 @@ namespace hgl
|
||||
|
||||
public: //以目标点为中心旋转
|
||||
|
||||
virtual void WrapUpRotate(float ang=5){WrapRotate(ang,right_vector);} ///<以目标点为中心向上旋转
|
||||
virtual void WrapUpRotate(float ang=5){WrapRotate(ang,cross(center-eye,up_vector));} ///<以目标点为中心向上旋转
|
||||
virtual void WrapDownRotate(float ang=5){WrapUpRotate(-ang);} ///<以目标点为中心向下旋转
|
||||
|
||||
virtual void WrapRightRotate(float ang=5){WrapRotate(ang,up_vector);} ///<以目标点为中心向右旋转
|
||||
@ -117,7 +122,7 @@ namespace hgl
|
||||
|
||||
eye=center+(eye-center)*pos;
|
||||
}
|
||||
};//class WalkerCamera
|
||||
};//struct WalkerCamera
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
#endif//HGL_GRAPH_CAMERA_INCLUDE
|
||||
|
@ -149,7 +149,8 @@ namespace hgl
|
||||
|
||||
KeyboardButton ConvertOSKey(uint key)
|
||||
{
|
||||
if(key<kbBeginRange||key>=kbEndRange)return(kbBeginRange);
|
||||
if(key>=256)return(kbBeginRange);
|
||||
if(KeyConvert[key]==0)return(kbBeginRange);
|
||||
|
||||
if(key==VK_SHIFT)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user