improved codes.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-09-25 15:37:41 +08:00
parent 2487cb1f36
commit f901708b6c
4 changed files with 12 additions and 53 deletions

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@ -155,7 +155,13 @@ private: //texture
bool CopyBufferToImage (const CopyBufferToImageInfo *info,VkPipelineStageFlags destinationStage);
bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CopyBufferToImage (Texture *,DeviceBuffer *buf,const VkBufferImageCopy *,const int count,const uint32_t layer_count,VkPipelineStageFlags);//=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
bool CopyBufferToImage (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 1,dstStage);}
bool CopyBufferToImage (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 1,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic_list,const int bic_count, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic_list, bic_count, 6,dstStage);}
bool CopyBufferToImageCube (Texture *tex,DeviceBuffer *buf,const VkBufferImageCopy *bic, VkPipelineStageFlags dstStage){return CopyBufferToImage(tex,buf,bic, 1, 6,dstStage);}
bool CommitTexture2D (Texture2D *,DeviceBuffer *buf,VkPipelineStageFlags stage);
bool CommitTexture2DMipmaps (Texture2D *,DeviceBuffer *buf,const VkExtent3D &,uint32_t);

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@ -11,50 +11,5 @@ struct CopyBufferToImageInfo
const VkBufferImageCopy * bic_list;
uint32_t bic_count;
public:
CopyBufferToImageInfo()
{
hgl_zero(*this);
}
CopyBufferToImageInfo(Texture *tex,VkBuffer buf,const VkBufferImageCopy *bic)
{
image =tex->GetImage();
buffer =buf;
isr.aspectMask =tex->GetAspect();
isr.baseMipLevel =0;
isr.levelCount =tex->GetMipLevel();
isr.baseArrayLayer =0;
isr.layerCount =1;
bic_list =bic;
bic_count =1;
}
};
struct CopyBufferToImageMipmapsInfo:public CopyBufferToImageInfo
{
CopyBufferToImageMipmapsInfo(Texture2D *tex,VkBuffer buf,const VkBufferImageCopy *bic,const uint32_t miplevel)
{
image =tex->GetImage();
buffer =buf;
isr.aspectMask =tex->GetAspect();
isr.baseMipLevel =0;
isr.levelCount =tex->GetMipLevel();
isr.baseArrayLayer =0;
isr.layerCount =1;
bic_list =bic;
bic_count =miplevel;
}
};
VK_NAMESPACE_END

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@ -95,9 +95,9 @@ bool GPUDevice::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStage
BufferImageCopy buffer_image_copy(tex);
CopyBufferToImageInfo info(tex,buf->GetBuffer(),&buffer_image_copy);
//CopyBufferToImageInfo info(tex,buf->GetBuffer(),&buffer_image_copy);
return CopyBufferToImage(&info,destinationStage);
return CopyBufferToImage(tex,buf,&buffer_image_copy,destinationStage);
}
bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
@ -143,9 +143,7 @@ bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const Vk
if(height>1){height>>=1;total_bytes>>=1;}
}
CopyBufferToImageMipmapsInfo info(tex,buf->GetBuffer(),buffer_image_copy,miplevel);
return CopyBufferToImage(&info,VK_PIPELINE_STAGE_TRANSFER_BIT);
return CopyBufferToImage(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)

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@ -90,7 +90,7 @@ bool GPUDevice::CommitTextureCube(TextureCube *tex,DeviceBuffer *buf,const uint3
BufferImageCopy buffer_image_copy(tex);
return CopyBufferToImage(tex,buf,&buffer_image_copy,1,6,destinationStage);
return CopyBufferToImageCube(tex,buf,&buffer_image_copy,destinationStage);
}
bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
@ -140,7 +140,7 @@ bool GPUDevice::CommitTextureCubeMipmaps(TextureCube *tex,DeviceBuffer *buf,cons
if(height>1){height>>=1;total_bytes>>=1;}
}
return CopyBufferToImage(tex,buf,buffer_image_copy,miplevel,6,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
return CopyBufferToImageCube(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)