renamed Fence instead of GPUFence

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2022-10-14 19:27:29 +08:00
parent b980457ba2
commit fc2c8021ba
8 changed files with 14 additions and 14 deletions

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@ -80,7 +80,7 @@ private:
SubpassParam sp_gbuffer; SubpassParam sp_gbuffer;
SubpassParam sp_composition; SubpassParam sp_composition;
Primitive *ro_plane, Primitive *ro_plane,
*ro_cube, *ro_cube,
*ro_sphere, *ro_sphere,
*ro_torus, *ro_torus,

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@ -67,7 +67,7 @@ class TextureCmdBuffer;
class RenderPass; class RenderPass;
class DeviceRenderPassManage; class DeviceRenderPassManage;
class GPUFence; class Fence;
class GPUSemaphore; class GPUSemaphore;
enum class DescriptorSetsType enum class DescriptorSetsType

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@ -240,7 +240,7 @@ public:
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2); RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
GPUFence * CreateFence(bool); Fence * CreateFence(bool);
GPUSemaphore * CreateGPUSemaphore(); GPUSemaphore * CreateGPUSemaphore();
GPUQueue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false); GPUQueue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);

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@ -3,7 +3,7 @@
#include<hgl/graph/VK.h> #include<hgl/graph/VK.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
class GPUFence class Fence
{ {
VkDevice device; VkDevice device;
VkFence fence; VkFence fence;
@ -12,7 +12,7 @@ private:
friend class GPUDevice; friend class GPUDevice;
GPUFence(VkDevice d,VkFence f) Fence(VkDevice d,VkFence f)
{ {
device=d; device=d;
fence=f; fence=f;
@ -20,9 +20,9 @@ private:
public: public:
~GPUFence(); ~Fence();
operator VkFence(){return fence;} operator VkFence(){return fence;}
};//class GPUFence };//class Fence
VK_NAMESPACE_END VK_NAMESPACE_END
#endif//HGL_VULKAN_GRAPH_FENCE_INCLUDE #endif//HGL_VULKAN_GRAPH_FENCE_INCLUDE

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@ -12,7 +12,7 @@ protected:
VkQueue queue; VkQueue queue;
uint32_t current_fence; uint32_t current_fence;
GPUFence **fence_list; Fence **fence_list;
uint32_t fence_count; uint32_t fence_count;
SubmitInfo submit_info; SubmitInfo submit_info;
@ -21,7 +21,7 @@ private:
friend class GPUDevice; friend class GPUDevice;
GPUQueue(VkDevice dev,VkQueue q,GPUFence **,const uint32_t fc); GPUQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
public: public:

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@ -116,7 +116,7 @@ TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer()
* *
* @param create_signaled * @param create_signaled
*/ */
GPUFence *GPUDevice::CreateFence(bool create_signaled) Fence *GPUDevice::CreateFence(bool create_signaled)
{ {
FenceCreateInfo fenceInfo(create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0); FenceCreateInfo fenceInfo(create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0);
@ -125,7 +125,7 @@ GPUFence *GPUDevice::CreateFence(bool create_signaled)
if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS) if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
return(nullptr); return(nullptr);
return(new GPUFence(attr->device,fence)); return(new Fence(attr->device,fence));
} }
GPUSemaphore *GPUDevice::CreateGPUSemaphore() GPUSemaphore *GPUDevice::CreateGPUSemaphore()
@ -144,7 +144,7 @@ GPUQueue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_si
{ {
if(fence_count<=0)return(nullptr); if(fence_count<=0)return(nullptr);
GPUFence **fence_list=new GPUFence *[fence_count]; Fence **fence_list=new Fence *[fence_count];
for(uint32_t i=0;i<fence_count;i++) for(uint32_t i=0;i<fence_count;i++)
fence_list[i]=CreateFence(create_signaled); fence_list[i]=CreateFence(create_signaled);

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@ -1,6 +1,6 @@
#include<hgl/graph/VKFence.h> #include<hgl/graph/VKFence.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
GPUFence::~GPUFence() Fence::~Fence()
{ {
vkDestroyFence(device,fence,nullptr); vkDestroyFence(device,fence,nullptr);
} }

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@ -7,7 +7,7 @@ namespace
const VkPipelineStageFlags pipe_stage_flags=VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; const VkPipelineStageFlags pipe_stage_flags=VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}//namespace }//namespace
GPUQueue::GPUQueue(VkDevice dev,VkQueue q,GPUFence **fl,const uint32_t fc) GPUQueue::GPUQueue(VkDevice dev,VkQueue q,Fence **fl,const uint32_t fc)
{ {
device=dev; device=dev;
queue=q; queue=q;