renamed Fence instead of GPUFence
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@ -67,7 +67,7 @@ class TextureCmdBuffer;
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class RenderPass;
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class DeviceRenderPassManage;
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class GPUFence;
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class Fence;
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class GPUSemaphore;
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enum class DescriptorSetsType
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@ -240,7 +240,7 @@ public:
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RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
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GPUFence * CreateFence(bool);
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Fence * CreateFence(bool);
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GPUSemaphore * CreateGPUSemaphore();
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GPUQueue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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@ -3,7 +3,7 @@
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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class GPUFence
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class Fence
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{
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VkDevice device;
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VkFence fence;
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@ -12,7 +12,7 @@ private:
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friend class GPUDevice;
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GPUFence(VkDevice d,VkFence f)
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Fence(VkDevice d,VkFence f)
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{
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device=d;
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fence=f;
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@ -20,9 +20,9 @@ private:
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public:
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~GPUFence();
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~Fence();
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operator VkFence(){return fence;}
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};//class GPUFence
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};//class Fence
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VK_NAMESPACE_END
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#endif//HGL_VULKAN_GRAPH_FENCE_INCLUDE
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@ -12,7 +12,7 @@ protected:
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VkQueue queue;
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uint32_t current_fence;
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GPUFence **fence_list;
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Fence **fence_list;
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uint32_t fence_count;
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SubmitInfo submit_info;
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@ -21,7 +21,7 @@ private:
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friend class GPUDevice;
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GPUQueue(VkDevice dev,VkQueue q,GPUFence **,const uint32_t fc);
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GPUQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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public:
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@ -116,7 +116,7 @@ TextureCmdBuffer *GPUDevice::CreateTextureCommandBuffer()
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* 创建栅栏
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* @param create_signaled 是否创建初始信号
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*/
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GPUFence *GPUDevice::CreateFence(bool create_signaled)
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Fence *GPUDevice::CreateFence(bool create_signaled)
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{
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FenceCreateInfo fenceInfo(create_signaled?VK_FENCE_CREATE_SIGNALED_BIT:0);
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@ -125,7 +125,7 @@ GPUFence *GPUDevice::CreateFence(bool create_signaled)
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if(vkCreateFence(attr->device, &fenceInfo, nullptr, &fence)!=VK_SUCCESS)
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return(nullptr);
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return(new GPUFence(attr->device,fence));
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return(new Fence(attr->device,fence));
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}
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GPUSemaphore *GPUDevice::CreateGPUSemaphore()
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@ -144,7 +144,7 @@ GPUQueue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_si
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{
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if(fence_count<=0)return(nullptr);
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GPUFence **fence_list=new GPUFence *[fence_count];
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Fence **fence_list=new Fence *[fence_count];
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for(uint32_t i=0;i<fence_count;i++)
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fence_list[i]=CreateFence(create_signaled);
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@ -1,6 +1,6 @@
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#include<hgl/graph/VKFence.h>
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VK_NAMESPACE_BEGIN
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GPUFence::~GPUFence()
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Fence::~Fence()
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{
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vkDestroyFence(device,fence,nullptr);
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}
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@ -7,7 +7,7 @@ namespace
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const VkPipelineStageFlags pipe_stage_flags=VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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}//namespace
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GPUQueue::GPUQueue(VkDevice dev,VkQueue q,GPUFence **fl,const uint32_t fc)
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GPUQueue::GPUQueue(VkDevice dev,VkQueue q,Fence **fl,const uint32_t fc)
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{
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device=dev;
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queue=q;
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