update uint2float convert
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@ -109,8 +109,11 @@ namespace
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}
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template<typename T,typename S>
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void UInteger2Float(T *tar,S *src,uint size,const T max_value)
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void UInteger2Float(void *ptr,uint size,const T max_value)
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{
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T *tar=(T *)ptr;
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S *src=(S *)ptr;
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for(uint i=0;i<size;i++)
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*tar++=T(*src++)/max_value;
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}
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@ -240,7 +243,7 @@ Texture2D *LoadTGATexture(const OSString &filename,Device *device)
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fis->Read(pixel_data,total_bytes);
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if(header.image_type==tga::ImageType::Grayscale&&header.bit==32)
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UInteger2Float<float,uint32>((float *)pixel_data,(uint32 *)pixel_data,pixel_count,(float)HGL_U32_MAX);
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UInteger2Float<float,uint32>(pixel_data,pixel_count,(float)HGL_U32_MAX);
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if(image_desc.vertical_direction==tga::VerticalDirection::BottomToTop)
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SwapRow((uint8 *)pixel_data,line_bytes,header.height);
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@ -174,9 +174,9 @@ namespace
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const VulkanFormat *vulkan_yuv_format_list=vulkan_color_format_list+FMT_RANGE_SIZE;
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const VulkanFormat *vulkan_pvrtc_format_list=vulkan_color_format_list+FMT_RANGE_SIZE+FMT_YUV_RANGE_SIZE;
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#ifdef _DEBUG
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constexpr size_t TEXTURE_FORMAT_COUNT=sizeof(vulkan_color_format_list)/sizeof(VulkanFormat);
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#ifdef _DEBUG
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uint32_t GetStrideBytesByFormat(const VkFormat &format)
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{
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if(format<=VK_FORMAT_UNDEFINED)
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@ -225,8 +225,6 @@ namespace
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return(0);
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}
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#else
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constexpr uint32_t STRIDE_FORMAT_COUNT=sizeof(stride_list)/sizeof(uint32);
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#endif//_DEBUG
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}//namespace
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