将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。

This commit is contained in:
hyzboy 2025-05-16 09:12:33 +08:00
parent 4a4326826e
commit fd1a629941
26 changed files with 97 additions and 125 deletions

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@ -1,34 +1,6 @@
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/util/JsonTool.h>
/*
material json example:
{
"name":"material_name",
"type":"2d",
"parent":"parent_material_name",
"std2d":
{
"coordinate_system":"NDC",
"local_to_world:"false",
"position_format":"vec2"
}
}
*/
STD_MTL_NAMESPACE_BEGIN
MaterialCreateInfo *Load2DMaterialFromJson(const Json::Value& json_root)
{
}
MaterialCreateInfo *LoadMaterialFromJson(const Json::Value &json_root)
{
}
STD_MTL_NAMESPACE_END

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@ -42,7 +42,7 @@ private:
bool InitAutoMaterial()
{
mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
mtl::Material2DCreateConfig cfg("VertexColor2D",PrimitiveType::Triangles);
cfg.coordinate_system=CoordinateSystem2D::NDC;
cfg.local_to_world=false;

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@ -81,7 +81,9 @@ namespace hgl
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
{
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo("VertexColor2D",mtl_cfg); //这个是使用名称创建
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(
GetDeviceAttribute(),
"VertexColor2D",mtl_cfg); //这个是使用名称创建
return db->CreateMaterialInstance(mci,vil_cfg);
}

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@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
#define HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
#pragma once
#include<hgl/graph/mtl/MaterialConfig.h>
#include<hgl/graph/CoordinateSystem.h>
@ -16,7 +15,7 @@ struct Material2DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
public:
Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
Material2DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
{
rt_output.color=1; //输出一个颜色
rt_output.depth=false; //不输出深度
@ -50,19 +49,14 @@ public:
}
};//struct Material2DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
struct MaterialLerpLineConfig
{
MaterialCreateInfo *CreateLerpLine2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
};
MaterialCreateInfo *CreateLerpLine2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
// 为什么有了LoadMaterialFromFile还需要保留以上Create系列函数
@ -71,10 +65,11 @@ MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
/**
*
* @param dev_attr
* @param mtl_name
* @param cfg
* @return
*/
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE

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@ -18,7 +18,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
public:
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
Material3DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
{
rt_output.color=1; //输出一个颜色
rt_output.depth=true; //不输出深度
@ -50,10 +50,10 @@ public:
}
};//struct Material3DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateMaterialGizmo3D(const Material3DCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg);
struct BillboardMaterialCreateConfig:public Material3DCreateConfig
{
@ -66,7 +66,7 @@ public:
using Material3DCreateConfig::Material3DCreateConfig;
};
MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
MaterialCreateInfo *CreateBillboard2D(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *);
/**
*
@ -74,5 +74,5 @@ MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
* @param cfg
* @return
*/
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg);
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
STD_MTL_NAMESPACE_END

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@ -14,8 +14,6 @@ class MaterialCreateInfo;
*/
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
const GPUDeviceAttribute * dev_attr; ///<GPU设备属性(目前仅用于获取UBO/SSBO数值未来可以考虑干掉)
AnsiString mtl_name; ///<材质名称
bool material_instance; ///<是否包含材质实例
@ -28,10 +26,8 @@ struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
public:
MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p)
MaterialCreateConfig(const AnsiString &name,const PrimitiveType &p)
{
dev_attr=da;
mtl_name=name;
material_instance=false;

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@ -27,7 +27,7 @@ public:
//virtual const CoordinateSystem2D get2DCoordinateSystem()const=0;
virtual MaterialCreateInfo *Create(MaterialCreateConfig *)=0;
virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *)=0;
};//class MaterialFactory
@ -57,28 +57,28 @@ public:
return mtl_name; \
} \
\
MaterialCreateInfo *Create(MaterialCreateConfig *cfg) override \
MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override \
{ \
return create_func((cfg_type *)cfg); \
return create_func(dev_attr,(cfg_type *)cfg); \
} \
}; \
\
DEFINE_MATERIAL_FACTORY(name)
MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &,MaterialCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
inline MaterialCreateInfo *CreateMaterialCreateInfo(const char *mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);
return CreateMaterialCreateInfo(mtl_id_name,cfg);
return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
}
inline MaterialCreateInfo *CreateMaterialCreateInfo(const AnsiString &mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);
return CreateMaterialCreateInfo(mtl_id_name,cfg);
return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
}
STD_MTL_NAMESPACE_END

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@ -19,6 +19,7 @@ namespace hgl::graph
class ShaderCreateInfoVertex;
class ShaderCreateInfoGeometry;
class ShaderCreateInfoFragment;
struct GPUDeviceAttribute;
namespace mtl
{
@ -50,7 +51,7 @@ namespace hgl::graph
StdMaterial(const MaterialCreateConfig *);
virtual ~StdMaterial()=default;
virtual MaterialCreateInfo *Create();
virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr);
};//class StdMaterial
}//namespace mtl
}//namespace hgl::graph

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@ -89,7 +89,7 @@ namespace hgl::graph
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
bool CreateShader();
bool CreateShader(const GPUDeviceAttribute *dev_attr);
};//class MaterialCreateInfo
}//namespace mtl
}//namespace hgl::graph

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@ -183,20 +183,20 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
namespace mtl
{
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material2DCreateConfig *);
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material3DCreateConfig *);
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material2DCreateConfig *);
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material3DCreateConfig *);
}
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2DCreateConfig *cfg)
{
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDeviceAttribute(),mtl_name,cfg);
return this->CreateMaterial(mci);
}
Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
{
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDeviceAttribute(),mtl_name,cfg);
return this->CreateMaterial(mci);
}

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@ -63,10 +63,10 @@ void main()
};//class MaterialPureColor2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *cfg)
MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
{
MaterialPureColor2D mpc2d(cfg);
return mpc2d.Create();
return mpc2d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -55,10 +55,10 @@ void main()
};//class MaterialPureTexture2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreatePureTexture2D(const mtl::Material2DCreateConfig *cfg)
MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const mtl::Material2DCreateConfig *cfg)
{
MaterialPureTexture2D mvc2d(cfg);
return mvc2d.Create();
return mvc2d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -82,7 +82,7 @@ void main()
};//class MaterialRectTexture2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreateRectTexture2D(mtl::Material2DCreateConfig *cfg)
MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
{
if(!cfg)
return(nullptr);
@ -91,6 +91,6 @@ MaterialCreateInfo *CreateRectTexture2D(mtl::Material2DCreateConfig *cfg)
MaterialRectTexture2D mvc2d(cfg);
return mvc2d.Create();
return mvc2d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -98,7 +98,7 @@ void main()
};//class MaterialRectTexture2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreateRectTexture2DArray(mtl::Material2DCreateConfig *cfg)
MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
{
if(!cfg)
return(nullptr);
@ -107,6 +107,6 @@ MaterialCreateInfo *CreateRectTexture2DArray(mtl::Material2DCreateConfig *cfg)
MaterialRectTexture2D mvc2d(cfg);
return mvc2d.Create();
return mvc2d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -55,32 +55,33 @@ void main()
};//class MaterialVertexColor2D:public Std2DMaterial
}//namespace
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *cfg)
MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
{
MaterialVertexColor2D mvc2d(cfg);
return mvc2d.Create();
return mvc2d.Create(dev_attr);
}
//class MaterialFactoryVertexColor2D:public MaterialFactory
//{
//public:
//
// const MaterialName &GetName()const override
// {
// static MaterialName mtl_name("VertexColor2D");
//
// return mtl_name;
// }
//
// MaterialCreateInfo *Create(MaterialCreateConfig *cfg) override
// {
// return CreateVertexColor2D((Material2DCreateConfig *)cfg);
// }
//};//class MaterialFactoryVertexColor2D:public MaterialFactory
//
//DEFINE_MATERIAL_FACTORY(VertexColor2D)
class MaterialFactoryVertexColor2D:public MaterialFactory
{
public:
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,Material2DCreateConfig)
const MaterialName &GetName()const override
{
static MaterialName mtl_name("VertexColor2D");
return mtl_name;
}
MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override
{
return CreateVertexColor2D(dev_attr,(Material2DCreateConfig *)cfg);
}
};//class MaterialFactoryVertexColor2D:public MaterialFactory
static RegistryMaterialFactoryClass<MaterialFactoryVertexColor2D> MaterialFactoryInstance_VertexColor2D;
//DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,Material2DCreateConfig)
STD_MTL_NAMESPACE_END

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@ -102,7 +102,7 @@ namespace
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material2DCreateConfig *cfg)
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material2DCreateConfig *cfg)
{
if(name.IsEmpty()||!cfg)
return(nullptr);
@ -119,6 +119,6 @@ MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material2DCreate
Std2DMaterialLoader mtl(mfd,cfg);
return mtl.Create();
return mtl.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -86,7 +86,7 @@ void main()
};//class MaterialBillboard2DDynamicSize:public Std3DMaterial
}//namespace
MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig *cfg)
MaterialCreateInfo *CreateBillboard2DDynamic(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
{
if(!cfg)
return(nullptr);
@ -97,6 +97,6 @@ MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig
MaterialBillboard2DDynamicSize mtl_billbard_2d(cfg);
return mtl_billbard_2d.Create();
return mtl_billbard_2d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -96,7 +96,7 @@ void main()
};//class MaterialBillboard2DFixedSize:public Std3DMaterial
}//namespace
MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfig *cfg)
MaterialCreateInfo *CreateBillboard2DFixedSize(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
{
if(!cfg)
return(nullptr);
@ -107,6 +107,6 @@ MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfi
MaterialBillboard2DFixedSize mtl_billbard_2d_fixed_size(cfg);
return mtl_billbard_2d_fixed_size.Create();
return mtl_billbard_2d_fixed_size.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -93,10 +93,10 @@ void main()
};//class MaterialGizmo3D:public Std3DMaterial
}//namespace
MaterialCreateInfo *CreateMaterialGizmo3D(const Material3DCreateConfig *cfg)
MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
{
MaterialGizmo3D mg3d(cfg);
return mg3d.Create();
return mg3d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -54,10 +54,10 @@ void main()
};//class MaterialVertexColor3D:public Std3DMaterial
}//namespace
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *cfg)
MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
{
MaterialVertexColor3D mvc3d(cfg);
return mvc3d.Create();
return mvc3d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -68,10 +68,10 @@ void main()
};//class MaterialVertexLuminance3D:public Std3DMaterial
}//namespace
MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *cfg)
MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
{
MaterialVertexLuminance3D mvc3d(cfg);
return mvc3d.Create();
return mvc3d.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -103,7 +103,7 @@ namespace
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg)
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg)
{
if(name.IsEmpty()||!cfg)
return (nullptr);
@ -120,6 +120,6 @@ MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreate
Std3DMaterialLoader mtl(mfd,cfg);
return mtl.Create();
return mtl.Create(dev_attr);
}
STD_MTL_NAMESPACE_END

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@ -17,8 +17,8 @@ MaterialCreateInfo::MaterialCreateInfo(const MaterialCreateConfig *mc)
if(hasGeometry ())shader_map.Add(geom=new ShaderCreateInfoGeometry(&mdi));else geom=nullptr;
if(hasFragment ())shader_map.Add(frag=new ShaderCreateInfoFragment(&mdi));else frag=nullptr;
ubo_range=config->dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16knVidia和Mali-G系列除G71外为64kIntel/PowerVR为128MAMD无限制。
ssbo_range=config->dev_attr->physical_device->GetSSBORange();
ubo_range=0;
ssbo_range=0;
{
mi_data_bytes=0;
@ -225,11 +225,14 @@ bool MaterialCreateInfo::SetLocalToWorld(const uint32_t shader_stage_flag_bits)
return(true);
}
bool MaterialCreateInfo::CreateShader()
bool MaterialCreateInfo::CreateShader(const GPUDeviceAttribute *dev_attr)
{
if(shader_map.IsEmpty())
return(false);
ubo_range=dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16knVidia和Mali-G系列除G71外为64kIntel/PowerVR为128MAMD无限制。
ssbo_range=dev_attr->physical_device->GetSSBORange();
mdi.Resort();
ShaderCreateInfo *sc,*last=nullptr;

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@ -15,6 +15,8 @@ namespace material_file
constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=VERTEX_ATTRIB_NAME_MAX_LENGTH;
using ShaderNameVariable=char[SHADER_RESOURCE_NAME_MAX_LENGTH];
struct MaterialInstanceData
{
const char *code;
@ -28,15 +30,15 @@ namespace material_file
struct SamplerData
{
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
ShaderNameVariable name;
SamplerType type;
};
struct UBOData
{
char struct_name[SHADER_RESOURCE_NAME_MAX_LENGTH];
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
ShaderNameVariable struct_name;
ShaderNameVariable name;
char filename[HGL_MAX_PATH];
@ -56,7 +58,7 @@ namespace material_file
const char * code;
uint code_length;
ArrayList<SamplerData> sampler;
ArrayList<SamplerData> sampler;
public:

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@ -46,7 +46,7 @@ void ClearMaterialFactory()
SAFE_CLEAR(material_factory_map);
}
MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &name,MaterialCreateConfig *cfg)
MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &name,MaterialCreateConfig *cfg)
{
if(!cfg)
return(nullptr);
@ -56,7 +56,7 @@ MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &name,MaterialCr
if(!mf)
return(nullptr);
return mf->Create(cfg);
return mf->Create(dev_attr,cfg);
}
STD_MTL_NAMESPACE_END

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@ -8,7 +8,7 @@ StdMaterial::StdMaterial(const MaterialCreateConfig *mcc)
mci=new MaterialCreateInfo(mcc);
}
MaterialCreateInfo *StdMaterial::Create()
MaterialCreateInfo *StdMaterial::Create(const GPUDeviceAttribute *dev_attr)
{
if(!BeginCustomShader())
return(nullptr);
@ -28,7 +28,7 @@ MaterialCreateInfo *StdMaterial::Create()
if(!EndCustomShader())
return(nullptr);
if(!mci->CreateShader())
if(!mci->CreateShader(dev_attr))
return(nullptr);
return(mci);