将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。
This commit is contained in:
parent
4a4326826e
commit
fd1a629941
@ -1,34 +1,6 @@
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#include<hgl/graph/mtl/MaterialLibrary.h>
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#include<hgl/util/JsonTool.h>
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/*
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material json example:
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{
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"name":"material_name",
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"type":"2d",
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"parent":"parent_material_name",
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"std2d":
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{
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"coordinate_system":"NDC",
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"local_to_world:"false",
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"position_format":"vec2"
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}
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}
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*/
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STD_MTL_NAMESPACE_BEGIN
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MaterialCreateInfo *Load2DMaterialFromJson(const Json::Value& json_root)
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{
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}
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MaterialCreateInfo *LoadMaterialFromJson(const Json::Value &json_root)
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{
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}
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STD_MTL_NAMESPACE_END
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@ -42,7 +42,7 @@ private:
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bool InitAutoMaterial()
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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mtl::Material2DCreateConfig cfg("VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=false;
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@ -81,7 +81,9 @@ namespace hgl
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graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
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{
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AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo("VertexColor2D",mtl_cfg); //这个是使用名称创建
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AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(
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GetDeviceAttribute(),
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"VertexColor2D",mtl_cfg); //这个是使用名称创建
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return db->CreateMaterialInstance(mci,vil_cfg);
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}
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@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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#define HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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#pragma once
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/CoordinateSystem.h>
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@ -16,7 +15,7 @@ struct Material2DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
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public:
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Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
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Material2DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
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{
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rt_output.color=1; //输出一个颜色
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rt_output.depth=false; //不输出深度
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@ -50,19 +49,14 @@ public:
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}
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};//struct Material2DCreateConfig:public MaterialCreateConfig
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MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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struct MaterialLerpLineConfig
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{
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MaterialCreateInfo *CreateLerpLine2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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};
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MaterialCreateInfo *CreateLerpLine2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
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MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
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MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
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// 为什么有了LoadMaterialFromFile,还需要保留以上Create系列函数?
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@ -71,10 +65,11 @@ MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
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/**
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* 从文件加载材质
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* @param dev_attr 设备属性
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* @param mtl_name 材质名称
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* @param cfg 材质创建参数
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* @return 材质创建信息
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*/
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MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
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STD_MTL_NAMESPACE_END
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#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
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@ -18,7 +18,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
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public:
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Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
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Material3DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
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{
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rt_output.color=1; //输出一个颜色
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rt_output.depth=true; //不输出深度
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@ -50,10 +50,10 @@ public:
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}
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};//struct Material3DCreateConfig:public MaterialCreateConfig
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MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
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MaterialCreateInfo *CreateMaterialGizmo3D(const Material3DCreateConfig *cfg);
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MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg);
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struct BillboardMaterialCreateConfig:public Material3DCreateConfig
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{
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@ -66,7 +66,7 @@ public:
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using Material3DCreateConfig::Material3DCreateConfig;
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};
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MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
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MaterialCreateInfo *CreateBillboard2D(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *);
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/**
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* 从文件加载材质
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@ -74,5 +74,5 @@ MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
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* @param cfg 材质创建参数
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* @return 材质创建信息
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*/
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MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg);
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
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STD_MTL_NAMESPACE_END
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@ -14,8 +14,6 @@ class MaterialCreateInfo;
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*/
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struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
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{
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const GPUDeviceAttribute * dev_attr; ///<GPU设备属性(目前仅用于获取UBO/SSBO数值,未来可以考虑干掉)
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AnsiString mtl_name; ///<材质名称
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bool material_instance; ///<是否包含材质实例
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@ -28,10 +26,8 @@ struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
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public:
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MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p)
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MaterialCreateConfig(const AnsiString &name,const PrimitiveType &p)
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{
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dev_attr=da;
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mtl_name=name;
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material_instance=false;
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@ -27,7 +27,7 @@ public:
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//virtual const CoordinateSystem2D get2DCoordinateSystem()const=0;
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virtual MaterialCreateInfo *Create(MaterialCreateConfig *)=0;
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virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *)=0;
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};//class MaterialFactory
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@ -57,28 +57,28 @@ public:
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return mtl_name; \
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} \
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\
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MaterialCreateInfo *Create(MaterialCreateConfig *cfg) override \
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MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override \
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{ \
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return create_func((cfg_type *)cfg); \
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return create_func(dev_attr,(cfg_type *)cfg); \
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} \
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}; \
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\
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DEFINE_MATERIAL_FACTORY(name)
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MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &,MaterialCreateConfig *cfg);
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MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const char *mtl_name,MaterialCreateConfig *cfg)
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
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{
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MaterialName mtl_id_name(mtl_name);
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return CreateMaterialCreateInfo(mtl_id_name,cfg);
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return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
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}
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const AnsiString &mtl_name,MaterialCreateConfig *cfg)
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inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
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{
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MaterialName mtl_id_name(mtl_name);
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return CreateMaterialCreateInfo(mtl_id_name,cfg);
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return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
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}
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STD_MTL_NAMESPACE_END
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@ -19,6 +19,7 @@ namespace hgl::graph
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class ShaderCreateInfoVertex;
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class ShaderCreateInfoGeometry;
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class ShaderCreateInfoFragment;
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struct GPUDeviceAttribute;
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namespace mtl
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{
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@ -50,7 +51,7 @@ namespace hgl::graph
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StdMaterial(const MaterialCreateConfig *);
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virtual ~StdMaterial()=default;
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virtual MaterialCreateInfo *Create();
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virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr);
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};//class StdMaterial
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}//namespace mtl
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}//namespace hgl::graph
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@ -89,7 +89,7 @@ namespace hgl::graph
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool CreateShader();
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bool CreateShader(const GPUDeviceAttribute *dev_attr);
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};//class MaterialCreateInfo
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}//namespace mtl
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}//namespace hgl::graph
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@ -183,20 +183,20 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
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namespace mtl
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{
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MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material2DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &, Material3DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material2DCreateConfig *);
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &, Material3DCreateConfig *);
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}
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Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material2DCreateConfig *cfg)
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{
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDeviceAttribute(),mtl_name,cfg);
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return this->CreateMaterial(mci);
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}
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Material *RenderResource::LoadMaterial(const AnsiString &mtl_name,mtl::Material3DCreateConfig *cfg)
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{
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(mtl_name,cfg);
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AutoDelete<mtl::MaterialCreateInfo> mci=mtl::LoadMaterialFromFile(device->GetDeviceAttribute(),mtl_name,cfg);
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return this->CreateMaterial(mci);
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}
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@ -63,10 +63,10 @@ void main()
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};//class MaterialPureColor2D:public Std2DMaterial
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}//namespace
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MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *cfg)
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MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
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{
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MaterialPureColor2D mpc2d(cfg);
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return mpc2d.Create();
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return mpc2d.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -55,10 +55,10 @@ void main()
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};//class MaterialPureTexture2D:public Std2DMaterial
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}//namespace
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MaterialCreateInfo *CreatePureTexture2D(const mtl::Material2DCreateConfig *cfg)
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MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const mtl::Material2DCreateConfig *cfg)
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{
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MaterialPureTexture2D mvc2d(cfg);
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return mvc2d.Create();
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return mvc2d.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -82,7 +82,7 @@ void main()
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};//class MaterialRectTexture2D:public Std2DMaterial
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}//namespace
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MaterialCreateInfo *CreateRectTexture2D(mtl::Material2DCreateConfig *cfg)
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MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
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{
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if(!cfg)
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return(nullptr);
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@ -91,6 +91,6 @@ MaterialCreateInfo *CreateRectTexture2D(mtl::Material2DCreateConfig *cfg)
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MaterialRectTexture2D mvc2d(cfg);
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return mvc2d.Create();
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return mvc2d.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -98,7 +98,7 @@ void main()
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};//class MaterialRectTexture2D:public Std2DMaterial
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}//namespace
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MaterialCreateInfo *CreateRectTexture2DArray(mtl::Material2DCreateConfig *cfg)
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MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,mtl::Material2DCreateConfig *cfg)
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{
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if(!cfg)
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return(nullptr);
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@ -107,6 +107,6 @@ MaterialCreateInfo *CreateRectTexture2DArray(mtl::Material2DCreateConfig *cfg)
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MaterialRectTexture2D mvc2d(cfg);
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return mvc2d.Create();
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return mvc2d.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -55,32 +55,33 @@ void main()
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};//class MaterialVertexColor2D:public Std2DMaterial
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}//namespace
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MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *cfg)
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MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *cfg)
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{
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MaterialVertexColor2D mvc2d(cfg);
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return mvc2d.Create();
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return mvc2d.Create(dev_attr);
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}
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//class MaterialFactoryVertexColor2D:public MaterialFactory
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//{
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//public:
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//
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// const MaterialName &GetName()const override
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// {
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// static MaterialName mtl_name("VertexColor2D");
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//
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// return mtl_name;
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// }
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//
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// MaterialCreateInfo *Create(MaterialCreateConfig *cfg) override
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// {
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// return CreateVertexColor2D((Material2DCreateConfig *)cfg);
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// }
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//};//class MaterialFactoryVertexColor2D:public MaterialFactory
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//
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//DEFINE_MATERIAL_FACTORY(VertexColor2D)
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class MaterialFactoryVertexColor2D:public MaterialFactory
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{
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public:
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DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,Material2DCreateConfig)
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const MaterialName &GetName()const override
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{
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static MaterialName mtl_name("VertexColor2D");
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return mtl_name;
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}
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MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override
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{
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return CreateVertexColor2D(dev_attr,(Material2DCreateConfig *)cfg);
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}
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};//class MaterialFactoryVertexColor2D:public MaterialFactory
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static RegistryMaterialFactoryClass<MaterialFactoryVertexColor2D> MaterialFactoryInstance_VertexColor2D;
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//DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,Material2DCreateConfig)
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STD_MTL_NAMESPACE_END
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@ -102,7 +102,7 @@ namespace
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material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
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MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material2DCreateConfig *cfg)
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MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material2DCreateConfig *cfg)
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{
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if(name.IsEmpty()||!cfg)
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return(nullptr);
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@ -119,6 +119,6 @@ MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material2DCreate
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Std2DMaterialLoader mtl(mfd,cfg);
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return mtl.Create();
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return mtl.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -86,7 +86,7 @@ void main()
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};//class MaterialBillboard2DDynamicSize:public Std3DMaterial
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}//namespace
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MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig *cfg)
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MaterialCreateInfo *CreateBillboard2DDynamic(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
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{
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if(!cfg)
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return(nullptr);
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@ -97,6 +97,6 @@ MaterialCreateInfo *CreateBillboard2DDynamic(mtl::BillboardMaterialCreateConfig
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MaterialBillboard2DDynamicSize mtl_billbard_2d(cfg);
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return mtl_billbard_2d.Create();
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return mtl_billbard_2d.Create(dev_attr);
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}
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STD_MTL_NAMESPACE_END
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@ -96,7 +96,7 @@ void main()
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};//class MaterialBillboard2DFixedSize:public Std3DMaterial
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}//namespace
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MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfig *cfg)
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MaterialCreateInfo *CreateBillboard2DFixedSize(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *cfg)
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{
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||||
if(!cfg)
|
||||
return(nullptr);
|
||||
@ -107,6 +107,6 @@ MaterialCreateInfo *CreateBillboard2DFixedSize(mtl::BillboardMaterialCreateConfi
|
||||
|
||||
MaterialBillboard2DFixedSize mtl_billbard_2d_fixed_size(cfg);
|
||||
|
||||
return mtl_billbard_2d_fixed_size.Create();
|
||||
return mtl_billbard_2d_fixed_size.Create(dev_attr);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -93,10 +93,10 @@ void main()
|
||||
};//class MaterialGizmo3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateMaterialGizmo3D(const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialGizmo3D mg3d(cfg);
|
||||
|
||||
return mg3d.Create();
|
||||
return mg3d.Create(dev_attr);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -54,10 +54,10 @@ void main()
|
||||
};//class MaterialVertexColor3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialVertexColor3D mvc3d(cfg);
|
||||
|
||||
return mvc3d.Create();
|
||||
return mvc3d.Create(dev_attr);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -68,10 +68,10 @@ void main()
|
||||
};//class MaterialVertexLuminance3D:public Std3DMaterial
|
||||
}//namespace
|
||||
|
||||
MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg)
|
||||
{
|
||||
MaterialVertexLuminance3D mvc3d(cfg);
|
||||
|
||||
return mvc3d.Create();
|
||||
return mvc3d.Create(dev_attr);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -103,7 +103,7 @@ namespace
|
||||
|
||||
material_file::MaterialFileData *LoadMaterialDataFromFile(const AnsiString &mtl_filename);
|
||||
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg)
|
||||
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg)
|
||||
{
|
||||
if(name.IsEmpty()||!cfg)
|
||||
return (nullptr);
|
||||
@ -120,6 +120,6 @@ MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreate
|
||||
|
||||
Std3DMaterialLoader mtl(mfd,cfg);
|
||||
|
||||
return mtl.Create();
|
||||
return mtl.Create(dev_attr);
|
||||
}
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -17,8 +17,8 @@ MaterialCreateInfo::MaterialCreateInfo(const MaterialCreateConfig *mc)
|
||||
if(hasGeometry ())shader_map.Add(geom=new ShaderCreateInfoGeometry(&mdi));else geom=nullptr;
|
||||
if(hasFragment ())shader_map.Add(frag=new ShaderCreateInfoFragment(&mdi));else frag=nullptr;
|
||||
|
||||
ubo_range=config->dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16k,nVidia和Mali-G系列除G71外为64k,Intel/PowerVR为128M,AMD无限制。
|
||||
ssbo_range=config->dev_attr->physical_device->GetSSBORange();
|
||||
ubo_range=0;
|
||||
ssbo_range=0;
|
||||
|
||||
{
|
||||
mi_data_bytes=0;
|
||||
@ -225,11 +225,14 @@ bool MaterialCreateInfo::SetLocalToWorld(const uint32_t shader_stage_flag_bits)
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool MaterialCreateInfo::CreateShader()
|
||||
bool MaterialCreateInfo::CreateShader(const GPUDeviceAttribute *dev_attr)
|
||||
{
|
||||
if(shader_map.IsEmpty())
|
||||
return(false);
|
||||
|
||||
ubo_range=dev_attr->physical_device->GetUBORange(); //Mali-T系/G71为16k,nVidia和Mali-G系列除G71外为64k,Intel/PowerVR为128M,AMD无限制。
|
||||
ssbo_range=dev_attr->physical_device->GetSSBORange();
|
||||
|
||||
mdi.Resort();
|
||||
|
||||
ShaderCreateInfo *sc,*last=nullptr;
|
||||
|
@ -15,6 +15,8 @@ namespace material_file
|
||||
|
||||
constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=VERTEX_ATTRIB_NAME_MAX_LENGTH;
|
||||
|
||||
using ShaderNameVariable=char[SHADER_RESOURCE_NAME_MAX_LENGTH];
|
||||
|
||||
struct MaterialInstanceData
|
||||
{
|
||||
const char *code;
|
||||
@ -28,15 +30,15 @@ namespace material_file
|
||||
|
||||
struct SamplerData
|
||||
{
|
||||
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
|
||||
ShaderNameVariable name;
|
||||
|
||||
SamplerType type;
|
||||
};
|
||||
|
||||
struct UBOData
|
||||
{
|
||||
char struct_name[SHADER_RESOURCE_NAME_MAX_LENGTH];
|
||||
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
|
||||
ShaderNameVariable struct_name;
|
||||
ShaderNameVariable name;
|
||||
|
||||
char filename[HGL_MAX_PATH];
|
||||
|
||||
|
@ -46,7 +46,7 @@ void ClearMaterialFactory()
|
||||
SAFE_CLEAR(material_factory_map);
|
||||
}
|
||||
|
||||
MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &name,MaterialCreateConfig *cfg)
|
||||
MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &name,MaterialCreateConfig *cfg)
|
||||
{
|
||||
if(!cfg)
|
||||
return(nullptr);
|
||||
@ -56,7 +56,7 @@ MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &name,MaterialCr
|
||||
if(!mf)
|
||||
return(nullptr);
|
||||
|
||||
return mf->Create(cfg);
|
||||
return mf->Create(dev_attr,cfg);
|
||||
}
|
||||
|
||||
STD_MTL_NAMESPACE_END
|
||||
|
@ -8,7 +8,7 @@ StdMaterial::StdMaterial(const MaterialCreateConfig *mcc)
|
||||
mci=new MaterialCreateInfo(mcc);
|
||||
}
|
||||
|
||||
MaterialCreateInfo *StdMaterial::Create()
|
||||
MaterialCreateInfo *StdMaterial::Create(const GPUDeviceAttribute *dev_attr)
|
||||
{
|
||||
if(!BeginCustomShader())
|
||||
return(nullptr);
|
||||
@ -28,7 +28,7 @@ MaterialCreateInfo *StdMaterial::Create()
|
||||
if(!EndCustomShader())
|
||||
return(nullptr);
|
||||
|
||||
if(!mci->CreateShader())
|
||||
if(!mci->CreateShader(dev_attr))
|
||||
return(nullptr);
|
||||
|
||||
return(mci);
|
||||
|
Loading…
x
Reference in New Issue
Block a user