added BlinnPhong.h

This commit is contained in:
hyzboy 2024-03-04 13:13:33 +08:00
parent b9e70426a1
commit ff6a644e8f
7 changed files with 83 additions and 18 deletions

View File

@ -120,7 +120,7 @@ public:
return(true);
}
void Resize(int w,int h)override
void Resize(uint w,uint h)override
{
VulkanApplicationFramework::Resize(w,h);

View File

@ -26,7 +26,7 @@ private:
Material * mtl_vtx_lum =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * pipeline_vtx_lum =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
Material * mtl_vtx_color =nullptr;
MaterialInstance * mi_line =nullptr;
@ -158,7 +158,7 @@ private:
pgci.lum=0.5;
pgci.sub_lum=0.75;
ro_plane_grid=CreatePlaneGrid(db,mtl_vtx_lum->GetDefaultVIL(),&pgci);
prim_plane_grid=CreatePlaneGrid(db,mtl_vtx_lum->GetDefaultVIL(),&pgci);
}
{
@ -189,7 +189,7 @@ private:
bool InitScene()
{
Add(ro_plane_grid,mi_plane_grid,pipeline_vtx_lum);
Add(prim_plane_grid,mi_plane_grid,pipeline_vtx_lum);
Add(ro_line,mi_line,pipeline_vtx_color);
camera->pos=Vector3f(32,32,32);

View File

@ -19,7 +19,7 @@ private:
Material * material =nullptr;
Pipeline * pipeline =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
MaterialInstance * material_instance[3]{};
private:
@ -62,14 +62,14 @@ private:
pgci.lum=0.5;
pgci.sub_lum=1.0;
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
prim_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
return ro_plane_grid;
return prim_plane_grid;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(ro_plane_grid,mi,pipeline);
Renderable *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline);
if(!ri)
return(nullptr);

View File

@ -38,7 +38,7 @@ private:
Pipeline * pipeline =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
Primitive * ro_line =nullptr;
@ -99,7 +99,7 @@ private:
pgci.lum=0.5;
pgci.sub_lum=0.75;
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
prim_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci);
}
{
@ -115,7 +115,7 @@ private:
bool InitScene()
{
Add(ro_plane_grid,mi_plane_grid);
Add(prim_plane_grid,mi_plane_grid);
Add(ro_line,mi_line);
camera->pos=Vector3f(32,32,32);

View File

@ -19,12 +19,19 @@ static Color4f white_color(1,1,1,1);
class TestApp:public SceneAppFramework
{
private:
private: //plane grid
Material * mtl_vertex_lum =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * p_line =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
private: //sphere
Material * mtl_sun_light =nullptr;
MaterialInstance * mi_sphere =nullptr;
Pipeline * p_sphere =nullptr;
Primitive * prim_sphere =nullptr;
private:
@ -48,9 +55,29 @@ private:
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi)
bool InitBlinnPhongSunLightMP()
{
Renderable *ri=db->CreateRenderable(r,mi,p_line);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
cfg.local_to_world=true;
mtl_sun_light=db->LoadMaterial("Std3D/BlinnPhong/SunLightPureColor",&cfg);
if(!mtl_sun_light)return(false);
mi_sphere=db->CreateMaterialInstance(mtl_sun_light);
if(!mi_sphere)return(false);
p_sphere=CreatePipeline(mtl_sun_light,InlinePipeline::Solid3D,Prim::Triangles);
if(!p_sphere)
return(false);
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Renderable *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
@ -67,6 +94,7 @@ private:
{
using namespace inline_geometry;
//Plane Grid
{
struct PlaneGridCreateInfo pgci;
@ -76,7 +104,12 @@ private:
pgci.lum=0.5;
pgci.sub_lum=0.75;
ro_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
prim_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
}
//Sphere
{
prim_sphere=CreateSphere(db,mi_sphere->GetVIL(),16);
}
return(true);
@ -84,7 +117,8 @@ private:
bool InitScene()
{
Add(ro_plane_grid,mi_plane_grid);
Add(prim_plane_grid,mi_plane_grid,p_line);
Add(prim_sphere,mi_sphere,p_sphere);
camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0));
@ -106,6 +140,9 @@ public:
if(!InitVertexLumMP())
return(false);
if(!InitBlinnPhongSunLightMP())
return(false);
if(!CreateRenderObject())
return(false);

View File

@ -0,0 +1,22 @@
#pragma once
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/math/Vector.h>
namespace hgl
{
namespace graph
{
namespace mtl
{
namespace blinnphong
{
struct SunLight
{
Vector3f direction;
Vector3f color;
};//struct SunLight
}//namespace blinnphong
}//namespace mtl
}//namespace graph
}//namespace hgl

View File

@ -49,6 +49,8 @@ SOURCE_GROUP("Common" FILES ${SHADERGEN_COMMON_FILES})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
SET(BLINN_PHONG_HEADER_FILES ${STD_MTL_HEADER_PATH}/BlinnPhong.h)
SET(STD_MTL_2D_SOURCE_FILES ${STD_MTL_HEADER_PATH}/Material2DCreateConfig.h
2d/Std2DMaterial.h
2d/Std2DMaterial.cpp
@ -76,6 +78,9 @@ SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
MaterialFileLoader.cpp)
SOURCE_GROUP("Standard Material" FILES ${STD_MTL_SOURCE})
SOURCE_GROUP("Standard Material\\Light Model\\Blinn Phong" FILES ${BLINN_PHONG_HEADER_FILES})
SOURCE_GROUP("Standard Material\\2D" FILES ${STD_MTL_2D_SOURCE_FILES})
SOURCE_GROUP("Standard Material\\3D" FILES ${STD_MTL_3D_SOURCE_FILES})
@ -93,6 +98,7 @@ add_cm_library(ULRE.ShaderGen "ULRE" ${DESC_INFO_HEADER_FILES}
${SHADERGEN_COMMON_FILES}
${SHADER_LIBRARY_FILES}
${STD_MTL_SOURCE}
${BLINN_PHONG_HEADER_FILES}
${STD_MTL_2D_SOURCE_FILES}
${STD_MTL_3D_SOURCE_FILES}
)