Use RenderPass * instead of VkRenderPass in Framebuffer
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768ebde879
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@ -1,13 +1,13 @@
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#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKRenderPass.h>
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VK_NAMESPACE_BEGIN
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class Framebuffer
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{
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VkDevice device;
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VkFramebuffer frame_buffer;
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VkRenderPass render_pass;
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RenderPass *render_pass;
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VkExtent2D extent;
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uint32_t attachment_count;
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@ -18,7 +18,7 @@ private:
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friend class RenderTargetManager;
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Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth);
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Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
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public:
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@ -27,7 +27,7 @@ public:
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operator VkFramebuffer(){return frame_buffer;}
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const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
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const VkRenderPass GetRenderPass ()const{return render_pass;}
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RenderPass * GetRenderPass ()const{return render_pass;}
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const VkExtent2D & GetExtent ()const{return extent;}
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@ -62,10 +62,10 @@ public:
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DeviceQueue * GetQueue () {return queue;}
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const VkExtent2D & GetExtent ()const {return extent;}
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virtual const VkRenderPass GetVkRenderPass ()const {return fbo->GetRenderPass();}
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virtual uint32_t GetColorCount ()const {return fbo->GetColorCount();}
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virtual Framebuffer * GetFramebuffer () {return fbo;}
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virtual RenderPass * GetRenderPass () {return GetFramebuffer()->GetRenderPass();}
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virtual uint32_t GetColorCount () {return GetFramebuffer()->GetColorCount();}
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virtual Framebuffer * GetFramebuffer () {return fbo;}
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virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
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virtual Texture2D * GetDepthTexture (){return depth_texture;}
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@ -96,7 +96,7 @@ public:
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RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
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~RTSwapchain();
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uint32_t GetColorCount ()const override {return 1;}
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uint32_t GetColorCount () override {return 1;}
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uint32_t GetImageCount ()const {return swapchain->image_count;}
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uint32_t GetCurrentFrameIndices ()const {return current_frame;}
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@ -59,7 +59,7 @@ bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
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render_area.offset.y=0;
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render_area.extent=fbo->GetExtent();
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rp_begin.renderPass = fbo->GetRenderPass();
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rp_begin.renderPass = *fbo->GetRenderPass();
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rp_begin.framebuffer = *fbo;
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rp_begin.renderArea = render_area;
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rp_begin.clearValueCount = cv_count;
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@ -75,7 +75,7 @@ Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView **color_lis
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if(!fbo)
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return(nullptr);
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return(new Framebuffer(GetVkDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth));
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return(new Framebuffer(GetVkDevice(),fbo,extent,rp,color_count,depth));
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}
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//
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//Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)
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@ -7,7 +7,7 @@
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VK_NAMESPACE_BEGIN
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Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth)
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Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
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{
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device=dev;
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frame_buffer=fb;
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