Use RenderPass * instead of VkRenderPass in Framebuffer

This commit is contained in:
hyzboy 2025-01-26 12:36:23 +08:00
parent 768ebde879
commit ffaa038f99
5 changed files with 11 additions and 11 deletions

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@ -1,13 +1,13 @@
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#include<hgl/graph/VK.h> #include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
class Framebuffer class Framebuffer
{ {
VkDevice device; VkDevice device;
VkFramebuffer frame_buffer; VkFramebuffer frame_buffer;
VkRenderPass render_pass; RenderPass *render_pass;
VkExtent2D extent; VkExtent2D extent;
uint32_t attachment_count; uint32_t attachment_count;
@ -18,7 +18,7 @@ private:
friend class RenderTargetManager; friend class RenderTargetManager;
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,VkRenderPass,uint32_t color_count,bool depth); Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
public: public:
@ -27,7 +27,7 @@ public:
operator VkFramebuffer(){return frame_buffer;} operator VkFramebuffer(){return frame_buffer;}
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;} const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
const VkRenderPass GetRenderPass ()const{return render_pass;} RenderPass * GetRenderPass ()const{return render_pass;}
const VkExtent2D & GetExtent ()const{return extent;} const VkExtent2D & GetExtent ()const{return extent;}

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@ -62,10 +62,10 @@ public:
DeviceQueue * GetQueue () {return queue;} DeviceQueue * GetQueue () {return queue;}
const VkExtent2D & GetExtent ()const {return extent;} const VkExtent2D & GetExtent ()const {return extent;}
virtual const VkRenderPass GetVkRenderPass ()const {return fbo->GetRenderPass();} virtual RenderPass * GetRenderPass () {return GetFramebuffer()->GetRenderPass();}
virtual uint32_t GetColorCount ()const {return fbo->GetColorCount();} virtual uint32_t GetColorCount () {return GetFramebuffer()->GetColorCount();}
virtual Framebuffer * GetFramebuffer () {return fbo;}
virtual Framebuffer * GetFramebuffer () {return fbo;}
virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];} virtual Texture2D * GetColorTexture (const int index=0){return color_textures[index];}
virtual Texture2D * GetDepthTexture (){return depth_texture;} virtual Texture2D * GetDepthTexture (){return depth_texture;}
@ -96,7 +96,7 @@ public:
RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp); RTSwapchain(VkDevice dev,Swapchain *sc,DeviceQueue *q,Semaphore *rcs,Semaphore *pcs,RenderPass *rp);
~RTSwapchain(); ~RTSwapchain();
uint32_t GetColorCount ()const override {return 1;} uint32_t GetColorCount () override {return 1;}
uint32_t GetImageCount ()const {return swapchain->image_count;} uint32_t GetImageCount ()const {return swapchain->image_count;}
uint32_t GetCurrentFrameIndices ()const {return current_frame;} uint32_t GetCurrentFrameIndices ()const {return current_frame;}

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@ -59,7 +59,7 @@ bool RenderCmdBuffer::BindFramebuffer(Framebuffer *fbo)
render_area.offset.y=0; render_area.offset.y=0;
render_area.extent=fbo->GetExtent(); render_area.extent=fbo->GetExtent();
rp_begin.renderPass = fbo->GetRenderPass(); rp_begin.renderPass = *fbo->GetRenderPass();
rp_begin.framebuffer = *fbo; rp_begin.framebuffer = *fbo;
rp_begin.renderArea = render_area; rp_begin.renderArea = render_area;
rp_begin.clearValueCount = cv_count; rp_begin.clearValueCount = cv_count;

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@ -75,7 +75,7 @@ Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,ImageView **color_lis
if(!fbo) if(!fbo)
return(nullptr); return(nullptr);
return(new Framebuffer(GetVkDevice(),fbo,extent,rp->GetVkRenderPass(),color_count,depth)); return(new Framebuffer(GetVkDevice(),fbo,extent,rp,color_count,depth));
} }
// //
//Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth) //Framebuffer *RenderTargetManager::CreateFBO(RenderPass *rp,List<ImageView *> &color,ImageView *depth)

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@ -7,7 +7,7 @@
VK_NAMESPACE_BEGIN VK_NAMESPACE_BEGIN
Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,VkRenderPass rp,uint32_t cc,bool depth) Framebuffer::Framebuffer(VkDevice dev,VkFramebuffer fb,const VkExtent2D &ext,RenderPass *rp,uint32_t cc,bool depth)
{ {
device=dev; device=dev;
frame_buffer=fb; frame_buffer=fb;