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ea93dfcc86
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added third_triangle example
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2022-06-24 16:27:43 +08:00 |
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80b89b3d21
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upgraded example folder at VisualStudio project.
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2022-06-24 12:45:04 +08:00 |
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6ac722bbba
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renamed to second_triangle.cpp instead of two_triangle.cpp
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2022-06-22 12:05:46 +08:00 |
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2a28872309
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renamed to FullScreenTriangle instead of FullScreenRect.
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2022-06-21 13:36:30 +08:00 |
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3fbbdb8204
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added few codes, but they can't run.
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2022-06-18 18:47:08 +08:00 |
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b0f4adde3c
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rename to DeferredRender.cpp instead of DeferredRenderMultiCmdBuffer.cpp
Signed-off-by: HuYingzhuo(hugo/hyzboy) <hyzboy@outlook.com>
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2022-05-13 10:01:47 +08:00 |
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727d36f16b
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supported HDPI PerMonitor at Windows platform.
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2022-03-15 18:03:29 +08:00 |
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82763c450e
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added SkyColor example.
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2022-02-28 16:55:22 +08:00 |
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b1fc48d0cd
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added EquirectangularMap example.
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2022-02-11 18:07:47 +08:00 |
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4f7a630048
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fixed name error.
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2022-02-11 14:24:47 +08:00 |
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9acfa5edd0
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added RayPicking example
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2022-02-10 18:56:00 +08:00 |
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9d0ae0a071
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newly Loader code of Texture
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2021-12-13 21:03:41 +08:00 |
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dce324f3d3
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renamed
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2021-11-22 16:36:29 +08:00 |
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e56730ec87
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fixed DeferredModel sample, but light error.
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2021-09-27 21:11:25 +08:00 |
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72351af025
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fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
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2021-09-15 19:17:56 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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24474df151
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add 2d AA Line examples
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2020-09-30 14:21:24 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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afe3f9a27a
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delete unused value "commit_offset"
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2020-07-29 17:23:29 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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02cf493289
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add RectanglePrimitive example
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2020-07-08 15:46:30 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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da0fba1760
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add QTVulkan example
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2020-07-01 16:27:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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858a7e26ab
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add example program LoadStaticMesh
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2020-06-19 22:07:14 +08:00 |
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c5821a8026
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删除Assimp依赖
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2020-06-17 02:05:36 +08:00 |
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51780a68ee
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改进AssimpLoaderMesh
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2020-05-19 19:03:13 +08:00 |
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3194d9522c
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update submodules
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2020-04-07 17:56:51 +08:00 |
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e2811f2b2b
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增加FragCoord属性测试
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2020-01-20 15:02:40 +08:00 |
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e61ed1d146
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first build&test ok of ShaderMaker
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2019-12-13 17:55:20 +08:00 |
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834cb48fa9
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support B10GR11UF format texture files.
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2019-12-04 21:05:09 +08:00 |
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776a887911
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delete texture_linear.cpp
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2019-12-03 22:18:31 +08:00 |
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33a6f3f6e4
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delete TGATexture
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2019-12-03 21:24:23 +08:00 |
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8515f41718
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exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample
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2019-12-03 20:48:42 +08:00 |
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f5cafb91b8
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建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里
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2019-11-26 00:22:54 +08:00 |
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5846913197
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新的纹理创建
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2019-11-25 22:05:05 +08:00 |
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14e4d493dc
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增加新的PBRBasic,准备测试PBR渲染
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2019-11-25 16:26:30 +08:00 |
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a444f6b795
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改进VulkanAppFramework
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2019-11-14 17:57:46 +08:00 |
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b4c2bf2260
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建立CMAKE工程文件夹
|
2019-08-19 11:50:23 +08:00 |
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417ddbf060
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完整的纹数据结构输出
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2019-08-14 16:36:02 +08:00 |
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5659a5a107
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增加HGL_RAD系列宏
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2019-08-02 19:32:31 +08:00 |
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888c99376f
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triangle范例.cpp改名称以避免误会
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2019-08-02 10:08:17 +08:00 |
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e116015d8a
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增加新的随机数shader以及hq纹理过滤shader(实质效果更烂)
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2019-08-01 15:37:44 +08:00 |
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eb76cbef2e
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范例修改名称序号宽度
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2019-07-31 21:58:40 +08:00 |
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9e3d64cafc
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准备增加纹理格式测试,下一步增加Linear纹理创建,用于试验CPU端修改纹理,以便高效更新文字合集
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2019-07-19 18:25:05 +08:00 |
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f4268b02ba
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CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录
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2019-07-10 21:21:17 +08:00 |
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e25e75a9c7
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开始编写延迟渲染流程验证代码
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2019-06-26 20:44:53 +08:00 |
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8461f31b1a
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增加大气渲染范例
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2019-06-21 12:06:57 +08:00 |
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