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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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9e7698cf0c
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prepare refactor SceneTreeToRenderList
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2021-05-31 19:10:17 +08:00 |
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e4f7403412
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updated res
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2021-05-28 21:24:48 +08:00 |
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d1f6f04407
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renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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45284e1a32
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fixed first_triangle example.
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2021-05-11 18:16:29 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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0c091a929a
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convert two_triangle example to RenderList edition.
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2020-12-09 21:33:29 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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f57a7afb74
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update
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2020-11-19 22:12:31 +08:00 |
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b58af7ac23
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support new Camera/CameraControl
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2020-11-17 17:20:59 +08:00 |
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d674741979
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add space file
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2020-11-09 19:00:58 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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b68243cf04
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codes layouted.
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2020-11-05 14:18:05 +08:00 |
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0ff43f8994
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renamed a function, It from BeginRenderpass to BeginRenderPass
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2020-10-30 18:59:58 +08:00 |
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12b66c3e64
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fix chaos of Layer and extension
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2020-10-28 17:28:07 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
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1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
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2020-10-27 22:43:24 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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341acc92e1
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use RGB565+RG8 GBuffer format.
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2020-10-27 14:29:26 +08:00 |
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613be62b73
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use RG8 format Normal in GBuffer
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2020-10-27 11:22:04 +08:00 |
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5722e62605
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延迟渲染最终世界坐标改用深度逆推
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2020-10-26 22:57:29 +08:00 |
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0ecd947f8a
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add gui examples.
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2020-10-26 21:51:51 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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10c79f30a0
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upgrade examples
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2020-10-24 19:14:31 +08:00 |
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d38739397e
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1.set uv_scale of TorusCreateInfo
2.use repeat texture warp
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2020-10-22 21:24:17 +08:00 |
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71407aecad
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fix memory leak
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2020-10-22 19:37:28 +08:00 |
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cb4669d37c
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deferred render example can run.
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2020-10-22 18:57:02 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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91ce2a73ab
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test NormalMap
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2020-10-21 22:16:50 +08:00 |
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518e3cf7f0
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update example
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2020-10-21 21:30:06 +08:00 |
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7a4dce3115
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update InlineGeometryScene example
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2020-10-21 21:05:03 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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cca69c10b9
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layout codes.
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2020-10-21 12:52:32 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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3c01881a6b
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fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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2020-10-20 18:26:02 +08:00 |
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