1647 Commits

Author SHA1 Message Date
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
ca1bb80b5f updated M_RectTexture2DArray.cpp 2023-09-26 21:57:03 +08:00
922fc2661b added primitive in Material2DCreateConfig 2023-09-26 21:49:37 +08:00
e9a8e5bbf2 updated texture_quad.cpp 2023-09-26 21:16:00 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
9a7e711658 LoadTexture2DToArray OK! test ok! 2023-09-25 20:32:12 +08:00
65c3d5cad1 renamed to CreateTexture from GetTexture in TextureLoader<> 2023-09-25 19:49:06 +08:00
7d9192051a added codes about Texture2DArray. 2023-09-25 17:34:36 +08:00
22099b6b84 added CopyBufferToImage2D and use it. 2023-09-25 17:33:59 +08:00
322d24c4ca added GPUDevice::CreateTexture2DArray functions. 2023-09-25 17:01:21 +08:00
5230fbc27f added little codes of texture 2d array, but can't run. 2023-09-25 16:38:02 +08:00
f901708b6c improved codes. 2023-09-25 15:37:41 +08:00
2487cb1f36 added CopyBufferToImage.h 2023-09-25 15:13:30 +08:00
7805494ca9 created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..) 2023-09-25 14:44:53 +08:00
ac4c97d33a renamed to CopyBufferToImage from CommitTexture 2023-09-25 12:42:48 +08:00
a87a35b5f8 removed old examples. 2023-09-22 11:32:26 +08:00
d456c2bf92
used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
12e18b517b
added MaterialInstance::WriteMIData<>(const T &) 2023-09-22 01:30:44 +08:00
2f00aa8e1e
improved codes. 2023-09-22 01:08:32 +08:00
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
eb51df8dd0 Added few codes of ShaderCreateInfoGeometry 2023-09-21 21:36:37 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
97290ce54c fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler() 2023-09-21 20:45:34 +08:00
bebac2284f used FAN instead of TRIANGLES in texture_quad.cpp 2023-09-21 17:38:02 +08:00
d5d6a6bc74 added example that it's texture_quad.cpp. 2023-09-21 17:15:36 +08:00
5559178e7c fixed a bug about RenderablePrimitiveCreater::SetIBO 2023-09-21 17:15:12 +08:00
f58ce4f98b removed dirty codes 2023-09-21 17:14:49 +08:00
5c2f136689 renamed project's name 2023-09-21 10:09:31 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
ddb5a0b77a use VIL instead of MI in to sort for RenderNode 2023-09-20 18:56:09 +08:00
69646971ce used VIL instead of MI in MaterialRenderList 2023-09-20 17:19:46 +08:00
e71ec4be85 Added few RenderPass::CreatePipeline functions. 2023-09-20 17:15:13 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
00d2677066 update RenderAssignBuffer,but can't run. 2023-09-19 22:04:34 +08:00
4208e47534 newly material instance stat,but can't run. 2023-09-19 21:45:54 +08:00
2dedeaad90 layouted codes of VKMaterialInstance.h 2023-09-19 21:45:28 +08:00
083600a95f added mi_max_count in Material 2023-09-19 21:44:48 +08:00
902dc20340 used ActiveMemoryBlockManager to manage data of material instances in Material class. 2023-09-19 21:09:09 +08:00
164498446a fixed crash in RenderAssignBuffer.cpp because not check ubo_mi before use. 2023-09-19 21:07:07 +08:00
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
c2279c553d fixed a spell error in word. 2023-09-06 17:06:12 +08:00
d959e7988d moved few values to VKRenderAssign.h 2023-09-06 16:55:04 +08:00
202bff5870 moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp 2023-09-06 16:24:05 +08:00
8437d8d561 named values and macro about RenderAssignBuffer 2023-09-06 15:57:52 +08:00
714fc3dcb7
use hgl_min in MaterialCreateInfo.cpp 2023-09-05 23:36:59 +08:00
e030738a5f removed old codes of L2W in AssignBuffer 2023-09-05 20:52:55 +08:00
28b2b53d03 renamed to RenderAssignBuffer from RenderExtraBuffer 2023-09-05 20:48:47 +08:00