746 Commits

Author SHA1 Message Date
e4ddd8e062 used camera_control->SetTarget 2022-01-26 11:20:49 +08:00
850602d74c use newly FirstPersonCameraControl 2022-01-26 11:00:47 +08:00
5d368a689d new FPCameraControl/LookAtCameraControl 2022-01-24 22:31:46 +08:00
b2e52cb9fe supported newly trans for input event. 2022-01-24 19:36:54 +08:00
1d81121d30 used Vector3f instead Vector4f because noramlized(Vector3f) != normalized(Vector4f) 2022-01-18 12:10:02 +08:00
1b2a78dee2 tested EnvCubemap OK! 2022-01-11 12:35:31 +08:00
92770495a7 InlineGeometryScene sample supported newly BindCameraUBO 2022-01-11 10:37:36 +08:00
1207cb442a used newly BindCameraUBO 2022-01-10 20:31:04 +08:00
e679656604 added comments at CreateRenderableCube 2022-01-10 18:22:58 +08:00
e2af7fb15a updated example 2022-01-07 21:16:44 +08:00
5d608624c0 fixed mipmaps autogen at Cubemap 2022-01-07 19:39:39 +08:00
2eef520786 added axis at Cubemap test,tested ok! that texture files had mipmaps...next step should test autogen mipmaps. 2022-01-07 17:14:34 +08:00
1d499ffd5b added Cubemap support,but only test non-mipmaps texture. 2022-01-07 16:55:39 +08:00
f35d8ab9af changed CubeCreateInfo and function 2022-01-07 16:28:00 +08:00
7c575e6e37 optimized codes of Texture Loader 2022-01-05 11:26:24 +08:00
bd8486da25 codes layout 2021-12-15 14:24:35 +08:00
b95bc28f72 function renamed from CreateTextureFromFile to CreateTexture2DFromFile 2021-12-14 15:34:21 +08:00
9d0ae0a071 newly Loader code of Texture 2021-12-13 21:03:41 +08:00
926802619f refresh 2dVector/line example. 2021-12-01 15:17:30 +08:00
3c79a01a70 pipeline and renderpass used auto release. 2021-11-30 19:33:01 +08:00
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
dce324f3d3 renamed 2021-11-22 16:36:29 +08:00
7c31171e92 correcter sampler codes than old codes. 2021-11-22 16:13:28 +08:00
3f08a21da4 fixed resource leak bug that it's renderpass at gbuffer 2021-11-22 14:54:58 +08:00
7d03285f02 used newly CreateSampler(Texture *) at DeferredModel example. 2021-11-22 14:08:25 +08:00
b3c2fc3d8c added renderContext files. 2021-10-04 17:47:55 +08:00
dcda5b0fac the change don't have any effect. 2021-09-28 20:26:36 +08:00
6f1466f295 update Rectangles primivate name; 2021-09-28 10:53:09 +08:00
7ba2d0cf6f renamed type DescriptorSetType to DescriptorSetsType 2021-09-27 21:20:22 +08:00
e56730ec87 fixed DeferredModel sample, but light error. 2021-09-27 21:11:25 +08:00
1cf6d48d02 fixed OffscreenRender sample. 2021-09-27 14:49:31 +08:00
6043d17094 fixed DrawText sample 2021-09-27 12:20:44 +08:00
d4e26d13e9 fixed DrawTile sample. 2021-09-27 12:04:29 +08:00
4fe2a688dc fixed RectanglePrimitive sample. 2021-09-27 11:05:05 +08:00
689c3a7ce6 fixed Atomsphere sample. 2021-09-27 10:44:35 +08:00
6b6866db97 run example/Vulkan/Geometry3D OK! 2021-09-26 20:55:18 +08:00
91460aba5a updated to GLM...but only ortho matrix is OK. 2021-09-24 20:49:20 +08:00
099fccaebf added textures loss check. 2021-09-24 00:53:59 +08:00
1e81a9f4c4 fixed InlineGeometryScene example. 2021-09-22 18:36:54 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00