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cb4669d37c
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deferred render example can run.
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2020-10-22 18:57:02 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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ba72addfbf
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fix memory leak at InlineGeometryScene.cpp
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2020-10-22 01:29:09 +08:00 |
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91ce2a73ab
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test NormalMap
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2020-10-21 22:16:50 +08:00 |
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518e3cf7f0
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update example
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2020-10-21 21:30:06 +08:00 |
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7a4dce3115
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update InlineGeometryScene example
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2020-10-21 21:05:03 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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cca69c10b9
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layout codes.
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2020-10-21 12:52:32 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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3c01881a6b
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fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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2020-10-20 18:26:02 +08:00 |
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5972d075b3
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update examples codes.
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2020-10-19 22:26:42 +08:00 |
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7f38492dcc
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improve the OffscreenRender example.
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2020-10-19 22:24:51 +08:00 |
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99795c730a
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add set ClearColor at VulkanAppFramework
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2020-10-19 22:22:44 +08:00 |
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4822c9ce53
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VulkanAppFramework增加SetClearColor函数,并产生对应功能。
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2020-10-18 19:12:00 +08:00 |
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217f712ca5
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缩小离屏尺寸,以突显结果
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2020-10-18 18:43:28 +08:00 |
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5e5275e743
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finished OffscreenRender test.
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2020-10-18 18:37:46 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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7998fa6e41
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OffscreenRender example,but it doesn't run.
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2020-10-17 22:13:08 +08:00 |
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8fc19e802d
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add new create function of Framebuffer
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2020-10-17 14:20:49 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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ccf24106ab
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CreatePipeline functions support InlinePipeline
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2020-10-16 12:48:54 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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94cd8e1d78
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layout codes
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2020-10-14 21:05:12 +08:00 |
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24474df151
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add 2d AA Line examples
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2020-09-30 14:21:24 +08:00 |
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f5a5a8a438
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update examples
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2020-09-28 11:16:45 +08:00 |
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d911a59fd9
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upgrade RectanglePrimitive example, support new material/pipeline system
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2020-09-27 22:30:12 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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e76234a01a
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update examples.
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2020-09-21 20:34:47 +08:00 |
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a0a9c9b127
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update example 1-5
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2020-09-21 19:31:34 +08:00 |
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5cb8e5dea1
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optimize the HQFilterTexture.cpp
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2020-09-21 19:10:58 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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ecf44bc474
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upgrade FragCoordTest.cpp
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2020-09-21 12:37:44 +08:00 |
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325992dad3
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add Prim param in VulkanFramework::CreatePipeline
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2020-09-21 12:37:27 +08:00 |
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6854f37427
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Vertex format use VAF serials macro
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2020-09-21 12:36:55 +08:00 |
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303c715078
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VulkanApplicationFramework add CreatePipeline functions override.
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2020-09-20 21:17:16 +08:00 |
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6762fd06b7
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upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
|
example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
|
fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
|
fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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