923 Commits

Author SHA1 Message Date
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
922fc2661b added primitive in Material2DCreateConfig 2023-09-26 21:49:37 +08:00
e9a8e5bbf2 updated texture_quad.cpp 2023-09-26 21:16:00 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
9a7e711658 LoadTexture2DToArray OK! test ok! 2023-09-25 20:32:12 +08:00
65c3d5cad1 renamed to CreateTexture from GetTexture in TextureLoader<> 2023-09-25 19:49:06 +08:00
22099b6b84 added CopyBufferToImage2D and use it. 2023-09-25 17:33:59 +08:00
322d24c4ca added GPUDevice::CreateTexture2DArray functions. 2023-09-25 17:01:21 +08:00
5230fbc27f added little codes of texture 2d array, but can't run. 2023-09-25 16:38:02 +08:00
f901708b6c improved codes. 2023-09-25 15:37:41 +08:00
2487cb1f36 added CopyBufferToImage.h 2023-09-25 15:13:30 +08:00
7805494ca9 created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..) 2023-09-25 14:44:53 +08:00
ac4c97d33a renamed to CopyBufferToImage from CommitTexture 2023-09-25 12:42:48 +08:00
d456c2bf92
used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
12e18b517b
added MaterialInstance::WriteMIData<>(const T &) 2023-09-22 01:30:44 +08:00
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
eb51df8dd0 Added few codes of ShaderCreateInfoGeometry 2023-09-21 21:36:37 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
5559178e7c fixed a bug about RenderablePrimitiveCreater::SetIBO 2023-09-21 17:15:12 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
69646971ce used VIL instead of MI in MaterialRenderList 2023-09-20 17:19:46 +08:00
e71ec4be85 Added few RenderPass::CreatePipeline functions. 2023-09-20 17:15:13 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00
00d2677066 update RenderAssignBuffer,but can't run. 2023-09-19 22:04:34 +08:00
4208e47534 newly material instance stat,but can't run. 2023-09-19 21:45:54 +08:00
2dedeaad90 layouted codes of VKMaterialInstance.h 2023-09-19 21:45:28 +08:00
083600a95f added mi_max_count in Material 2023-09-19 21:44:48 +08:00
902dc20340 used ActiveMemoryBlockManager to manage data of material instances in Material class. 2023-09-19 21:09:09 +08:00
cef5ad073b a few update 2023-09-07 18:09:31 +08:00
28b2b53d03 renamed to RenderAssignBuffer from RenderExtraBuffer 2023-09-05 20:48:47 +08:00
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
6e8932fc2f comments few codes and then start next step. 2023-09-05 10:28:03 +08:00
9661336325 used uint8 color in third_triangle.cpp 2023-08-18 18:39:25 +08:00
ef84e5c699 renamed to RTSwapchain instead of SwapchainRenderTarget 2023-08-17 11:08:21 +08:00
74003df08b updated list/pool/map....,but can't run. 2023-08-14 21:03:20 +08:00
95c67ba857
fixed name of color. 2023-07-29 01:54:01 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
0557ff2bae added check of brand name 2023-06-14 21:03:30 +08:00
b43d4cc5a3 fixed a bug that error in getting the value of features/properties of vkPhysicalDevice 2023-06-14 20:17:10 +08:00
d05f1109b5 removed MaterialData 2023-06-14 18:20:23 +08:00
82f3ad070b optimized codes about CreateMaterial 2023-06-14 16:49:19 +08:00
5749d8ec8a optimized ShaderModuleMapByName in RenderResource 2023-06-12 16:30:16 +08:00
e6560dfe5f renamed values. 2023-06-12 15:45:34 +08:00
8f6260f440 fixed bug at GPUDevice::ChangeTexture2D 2023-06-07 20:25:32 +08:00
de2926a6d5 standalone GPUDevice::CreateMP 2023-06-06 21:03:13 +08:00
1a8bd0a607 removed GPUDevice::CreateMP(Material *,const DescriptorSetType &) 2023-06-06 20:52:23 +08:00
ffaa6b5362 few about MaterialInstance 2023-06-05 21:39:12 +08:00
9d3ea89861 moved CreateMI to Material from GPUDevice. 2023-06-05 20:17:16 +08:00