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1e03e28f0b
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updated codes of RenderNode2D/RenderList2D
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2023-05-04 22:01:00 +08:00 |
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30c736b7c8
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optimized VertexAttribData class
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2023-05-04 19:35:09 +08:00 |
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7031270476
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VKRenderable and CommandBufferRender supported newly VertexInputLayout
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2023-05-04 19:11:18 +08:00 |
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8b0ef244e0
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moved VAN to CMSceneGraph from VertexAttribData
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2023-04-30 20:42:08 +08:00 |
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8fc83ba9b3
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added PipelineCacheCreateInfo struct.
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2022-10-28 17:57:09 +08:00 |
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2e6a8e794f
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renamed to BaseColor instead Color in VAN.
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2022-10-12 16:30:15 +08:00 |
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f55186a9c8
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将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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2021-11-29 20:12:10 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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b4ca17e44b
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support new VertexAttribType instead spirv_cross::SPIRType::BaseType
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2020-08-25 18:12:42 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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8669ed77d0
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update function name
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2020-07-25 15:15:23 +08:00 |
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a19c7dbd96
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update SPIRBaseType
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2020-07-25 14:56:40 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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7ee902fcb7
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recreate VertexAttribData and VertexAttribDataAccess
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2020-07-20 17:33:13 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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