1647 Commits

Author SHA1 Message Date
9fd13680d1 used RenderablePrimitiveCreater in second_triangle.cpp 2023-03-22 18:15:45 +08:00
8af96ed4a5 added a test that it's zero2one coordinate system at second_triangle.cpp 2023-03-22 17:56:36 +08:00
57b480754c renamed name of example project 2023-03-22 16:09:11 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material. 2023-03-22 02:41:19 +08:00
ee061e4a1a
Bind ViewportInfo to Global in VulkanAppFramework 2023-03-22 02:40:26 +08:00
f2c6c24ddf
added BindGlobalDescriptor at RenderResource 2023-03-22 02:35:37 +08:00
76f5dcb884
1.added GetDescriptorCount at MaterialParameters
2.renamed to GetBoundCount from GetCount
2023-03-22 02:35:05 +08:00
157c09eff0
added GetBindCount at MaterialDescriptorManager 2023-03-22 02:31:39 +08:00
9f8e63788d used 2d array at binding_map of MaterialDescriptorManager 2023-03-21 22:28:01 +08:00
a7c761e1c5 renamed value. 2023-03-21 21:46:16 +08:00
44620abc21 added SetGlobal/GetGlobal/Free at RenderResource 2023-03-21 21:37:03 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
bc9fc9b50f fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *) 2023-03-21 18:05:27 +08:00
fb4c8ed8c2 removed SPVParseData 2023-03-21 18:04:26 +08:00
0dae30fa06 updated first_triangle.cpp 2023-03-21 14:37:51 +08:00
48b5a978b8 added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...) 2023-03-21 14:36:48 +08:00
694add27ae first tested ok that AutoMaterial in first_triangle example. 2023-03-21 14:17:33 +08:00
251bbd2705 added "all_dslb=nullptr" at construct function of MaterialDescriptorManager. 2023-03-21 14:16:48 +08:00
3bfc31b57f added a safe check at ~PipelineLayoutData() 2023-03-21 14:15:58 +08:00
8c8a218a3a added GetCount() at MaterialDescriptorInfo class. 2023-03-21 14:15:33 +08:00
9302cbc3ef finished write codes of CreateMaterial from MaterialCreateInfo 2023-03-20 22:09:37 +08:00
696d3259aa renamed to ChangeOrAdd from Update at Map template. 2023-03-20 16:20:32 +08:00
85530e6d57 renamed to MaterialDescriptorManager from MaterialDescriptorSets 2023-03-20 13:55:47 +08:00
81e2aac321 optimized MaterialDescriptorSets 2023-03-20 13:51:25 +08:00
35a282ef5e used DESCRIPTOR_SET_TYPE_COUNT 2023-03-20 13:35:04 +08:00
3a378be660 removed sd_list for MaterialDescriptorSets 2023-03-19 20:41:12 +08:00
aed56a35e0 use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize 2023-03-19 20:23:54 +08:00
09277924f1 comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets 2023-03-19 20:18:56 +08:00
c4a4ec5ebc used "uint32_t *" for SPVDATA 2023-03-19 20:18:10 +08:00
703d444cbb added GetInput at ShaderCreateInfoVertex 2023-03-19 20:17:27 +08:00
159c808dad added GetCode/GetCodeSize at ShaderCreateInfo 2023-03-19 20:17:02 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1 renamed few values at VKShaderModule 2023-03-19 13:37:55 +08:00
5f4dd09f92 updated ShaderStage 2023-03-18 21:07:21 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
f748301787 split standalone VKUUID.h/DebugOutProperties.h 2023-03-17 18:15:55 +08:00
165f9d2a5f rename and layout. 2023-03-17 16:21:12 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
9ee5f0adaa renamed files of shadergen 2023-03-17 10:14:07 +08:00
555e8fc066 renamed many source of ShaderGen 2023-03-17 10:08:41 +08:00
f564f55e7b added StandardMaterial 2023-03-16 21:54:03 +08:00
31b5bb6d4f added VertexColor2DMaterial at MaterialCreaterTest.cpp 2023-03-15 17:50:33 +08:00
5ba705cd6b updated layout of codes 2023-03-15 14:55:10 +08:00
9cfb88235a fixed a bug that Illegal class copy used 2023-03-15 11:53:13 +08:00
eceaf9ba68 layout codes. 2023-03-15 11:32:38 +08:00
14e7074b3f used ShaderDescriptorManager * instead of ShaderDescriptorManager 2023-03-15 11:09:51 +08:00
f79599b1d4 updated shadergen 2023-03-14 22:22:35 +08:00