2cc0dca050
renamed many values.
2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater
2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment
2023-03-10 01:47:01 +08:00
6ee832c39f
updated ShaderGen->ShaderCreater.
2023-03-09 23:21:52 +08:00
26f7c915c8
update Input/Output
2023-03-08 21:41:57 +08:00
2ac91b80ac
added GLSLCompiler.cpp/.h
2023-03-08 14:02:51 +08:00
eed16928e9
optmized layout of shadergen
2023-03-06 21:30:32 +08:00
6b8e76b75f
split codes of ShaderGen
2023-03-06 14:06:20 +08:00
ca36b4454b
optimized comments
2023-03-04 18:42:25 +08:00
ba65d1abf2
renamed to PerMaterial instead of PerMaterialInstance
2023-03-04 18:21:03 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
...
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42
first added codes of ShaderGen
2023-03-03 23:02:40 +08:00
84d0dc99c8
moved codes of about camera to CameraAppFramework.
2023-03-02 20:33:44 +08:00
b4dccf7814
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
f2d5209681
used VulkanFormat::BaseType instead of VulkanNumberType
2023-03-01 15:39:20 +08:00
0abe38de98
LoadMaterial use ConstBufferReader
2023-02-23 19:01:01 +08:00
6536b715c3
added comment.
2023-02-23 17:58:08 +08:00
26b907f611
updated CMSceneGraph
2023-02-23 16:14:31 +08:00
99939bd83d
optimized CreatePipeline of RenderPass class
2023-02-23 14:43:57 +08:00
844636a46b
optimized first_triangle based on RenderablePrimitiveCreater class.
2023-02-23 13:49:18 +08:00
a6b71a449e
optimized name of values.
2023-02-23 13:25:05 +08:00
e31a6cca13
commented binding_list of VKMaterialDescriptorSets, because I don't know it's function.
2023-02-23 12:40:23 +08:00
cce2cab12c
renamed to PerMaterialInstance instead of PerMaterial
2023-02-23 12:31:42 +08:00
3dbb1c40b7
updated all descript set in RenderList
2023-02-22 21:59:35 +08:00
af4b9cd6d4
renamed to DescriptorSetType instead of DescriptorSetsType
2023-02-22 21:53:51 +08:00
b35ef27610
upgraded to newly DescriptorSetType
2023-02-22 21:50:18 +08:00
95064488db
rename and layout codes.
2023-02-21 22:32:03 +08:00
df8156cfe1
support new VILConfig
2023-02-21 18:36:42 +08:00
f990539633
supported half_float and 8bit unorm format at first_triangle example.
2023-02-21 18:35:08 +08:00
2fb443bcb4
updated codes to support newly CM??? modules.
2023-02-19 19:28:47 +08:00
b8a83a25eb
use VKDescriptorSet instead of VKDescriptorSets
2023-02-13 11:50:55 +08:00
251d851f65
upgraded codes based on newly CM... library.
2023-02-13 11:48:53 +08:00
8fc83ba9b3
added PipelineCacheCreateInfo struct.
2022-10-28 17:57:09 +08:00
f8646ca880
renamed Semaphore instead of GPUSemaphore,
...
renamed Queue instead of GPUQueue
2022-10-14 19:40:16 +08:00
fc2c8021ba
renamed Fence instead of GPUFence
2022-10-14 19:27:29 +08:00
b980457ba2
renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
2022-10-14 17:52:35 +08:00
2e6a8e794f
renamed to BaseColor instead Color in VAN.
2022-10-12 16:30:15 +08:00
1bc810d8e9
Update README.md
2022-10-11 19:19:31 +08:00
cd2f278e84
renamed to VertexInputLayout instead of VertexAttributeBinding
2022-10-11 19:16:06 +08:00
bb3b06f168
added Debug log.
2022-09-29 18:29:21 +08:00
cc02b719e6
improved codes of Debug
2022-09-27 19:41:28 +08:00
981a1adf4c
Layouted codes of VKPhysicalDevice.h
2022-09-27 10:43:08 +08:00
28e48a0142
added QueueBegin/End/Insert at DebugUtils
2022-09-26 22:06:17 +08:00
a0a5ab5da4
added more type to DeubgMaker/DebugUtils
2022-09-26 17:06:04 +08:00
d98df3ee9c
added DebugUtils/DebugMaker test
2022-09-26 16:11:42 +08:00
12760ab5c5
added VKDebugUtils.h/.cpp
2022-09-26 12:14:52 +08:00
bc3a044a56
added IsSTBSupport/IsUBOTexelSupport/IsSTBAtomicSupport/IsVBOSupport
2022-08-31 17:47:15 +08:00
96160b1372
use "Vertex Input Rate Instance" if name of vertex input state have "Inst_" prefix.
2022-08-30 12:33:54 +08:00
c0fde0e2a6
added "dynamic rendering" support.
2022-08-18 19:01:08 +08:00