1647 Commits

Author SHA1 Message Date
2cc0dca050 renamed many values. 2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater 2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment 2023-03-10 01:47:01 +08:00
6ee832c39f updated ShaderGen->ShaderCreater. 2023-03-09 23:21:52 +08:00
26f7c915c8 update Input/Output 2023-03-08 21:41:57 +08:00
2ac91b80ac added GLSLCompiler.cpp/.h 2023-03-08 14:02:51 +08:00
eed16928e9 optmized layout of shadergen 2023-03-06 21:30:32 +08:00
6b8e76b75f split codes of ShaderGen 2023-03-06 14:06:20 +08:00
ca36b4454b optimized comments 2023-03-04 18:42:25 +08:00
ba65d1abf2 renamed to PerMaterial instead of PerMaterialInstance 2023-03-04 18:21:03 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42 first added codes of ShaderGen 2023-03-03 23:02:40 +08:00
84d0dc99c8 moved codes of about camera to CameraAppFramework. 2023-03-02 20:33:44 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
f2d5209681 used VulkanFormat::BaseType instead of VulkanNumberType 2023-03-01 15:39:20 +08:00
0abe38de98 LoadMaterial use ConstBufferReader 2023-02-23 19:01:01 +08:00
6536b715c3 added comment. 2023-02-23 17:58:08 +08:00
26b907f611 updated CMSceneGraph 2023-02-23 16:14:31 +08:00
99939bd83d optimized CreatePipeline of RenderPass class 2023-02-23 14:43:57 +08:00
844636a46b optimized first_triangle based on RenderablePrimitiveCreater class. 2023-02-23 13:49:18 +08:00
a6b71a449e optimized name of values. 2023-02-23 13:25:05 +08:00
e31a6cca13 commented binding_list of VKMaterialDescriptorSets, because I don't know it's function. 2023-02-23 12:40:23 +08:00
cce2cab12c renamed to PerMaterialInstance instead of PerMaterial 2023-02-23 12:31:42 +08:00
3dbb1c40b7 updated all descript set in RenderList 2023-02-22 21:59:35 +08:00
af4b9cd6d4 renamed to DescriptorSetType instead of DescriptorSetsType 2023-02-22 21:53:51 +08:00
b35ef27610 upgraded to newly DescriptorSetType 2023-02-22 21:50:18 +08:00
95064488db rename and layout codes. 2023-02-21 22:32:03 +08:00
df8156cfe1 support new VILConfig 2023-02-21 18:36:42 +08:00
f990539633 supported half_float and 8bit unorm format at first_triangle example. 2023-02-21 18:35:08 +08:00
2fb443bcb4 updated codes to support newly CM??? modules. 2023-02-19 19:28:47 +08:00
b8a83a25eb use VKDescriptorSet instead of VKDescriptorSets 2023-02-13 11:50:55 +08:00
251d851f65 upgraded codes based on newly CM... library. 2023-02-13 11:48:53 +08:00
8fc83ba9b3 added PipelineCacheCreateInfo struct. 2022-10-28 17:57:09 +08:00
f8646ca880 renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
2022-10-14 19:40:16 +08:00
fc2c8021ba renamed Fence instead of GPUFence 2022-10-14 19:27:29 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
2e6a8e794f renamed to BaseColor instead Color in VAN. 2022-10-12 16:30:15 +08:00
1bc810d8e9
Update README.md 2022-10-11 19:19:31 +08:00
cd2f278e84 renamed to VertexInputLayout instead of VertexAttributeBinding 2022-10-11 19:16:06 +08:00
bb3b06f168 added Debug log. 2022-09-29 18:29:21 +08:00
cc02b719e6 improved codes of Debug 2022-09-27 19:41:28 +08:00
981a1adf4c Layouted codes of VKPhysicalDevice.h 2022-09-27 10:43:08 +08:00
28e48a0142 added QueueBegin/End/Insert at DebugUtils 2022-09-26 22:06:17 +08:00
a0a5ab5da4 added more type to DeubgMaker/DebugUtils 2022-09-26 17:06:04 +08:00
d98df3ee9c added DebugUtils/DebugMaker test 2022-09-26 16:11:42 +08:00
12760ab5c5 added VKDebugUtils.h/.cpp 2022-09-26 12:14:52 +08:00
bc3a044a56 added IsSTBSupport/IsUBOTexelSupport/IsSTBAtomicSupport/IsVBOSupport 2022-08-31 17:47:15 +08:00
96160b1372 use "Vertex Input Rate Instance" if name of vertex input state have "Inst_" prefix. 2022-08-30 12:33:54 +08:00
c0fde0e2a6 added "dynamic rendering" support. 2022-08-18 19:01:08 +08:00