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9369ad115b
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UBO ViewportInfo in All graphics shader.
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2023-10-13 19:21:34 +08:00 |
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7788459109
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improved and fixed CreatePlane
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2023-10-13 19:21:04 +08:00 |
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a58589f01f
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moved AddBuffer to .h for RenderResource
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2023-10-13 10:47:42 +08:00 |
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240b6fb0e3
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added UBO/SSBO/INBO debug output.
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2023-10-13 10:42:21 +08:00 |
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b72a924853
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Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial
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2023-10-13 09:55:20 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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4ee6962d04
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added lot of debug output based VkDebugUtils
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2023-10-13 01:48:07 +08:00 |
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7eff39b3b0
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draw_triangle_use_UBO support u16 position format and u8 norm color format.
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2023-10-12 15:00:39 +08:00 |
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6b13c159d8
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added comp operator in MaterialConfig
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2023-10-12 14:59:39 +08:00 |
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2f560a28a7
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fixed all examples that can RUN OK!
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2023-10-12 10:39:43 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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317635877b
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optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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2023-10-12 02:24:58 +08:00 |
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255c7859f1
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optimized DescriptorSets::Update
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2023-10-12 01:40:59 +08:00 |
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ae85d3fc66
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removed ReverseDirection from CameraMouseControl
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2023-10-12 01:39:47 +08:00 |
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a5830e18cb
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added ReserveDirection
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2023-10-11 19:38:12 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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77b0266cdc
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Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp
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2023-10-11 19:06:18 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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cfed14d746
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renamed to require_list instead of require in MaterialFileData
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2023-10-11 13:14:34 +08:00 |
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27c409c7fd
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added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp
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2023-10-11 13:12:51 +08:00 |
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bee48890cb
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optimized codes of MaterialFileLoader.cpp
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2023-10-10 19:30:07 +08:00 |
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a2669d2123
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adjust class's name in MaterialFileLoader.cpp
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2023-10-10 19:21:33 +08:00 |
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737438aaed
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added Normal.glsl BlinnPhongPureColor.mtl
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2023-10-10 19:14:10 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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3dd308aff1
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added sampler parse in MaterialFileLoader.cpp
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2023-10-10 14:46:20 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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019e9964fa
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Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial
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2023-10-10 09:49:59 +08:00 |
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7ca81f38e8
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Std2DMaterialLoader start ok,,but don't support Sampler2D in material file...
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2023-10-10 02:48:02 +08:00 |
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03750832c8
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MaterialFileData added origin data.
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2023-10-10 01:19:05 +08:00 |
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018a72c09a
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created MaterialFileData and all material's data in the struct.
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2023-10-10 00:24:41 +08:00 |
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55fee1e5d7
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renamed few class name;
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2023-10-09 21:13:34 +08:00 |
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c5dd359d18
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Added Std2DMaterialLoader and Std3DMaterialLoader
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2023-10-09 20:57:46 +08:00 |
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85ec666989
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used FragColor instead of Color in Fragment shader.
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2023-10-09 20:56:56 +08:00 |
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9a5cead33e
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moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
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2023-10-09 20:56:25 +08:00 |
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695f1a22a8
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used Block instead of State in MaterialFileLoader.cpp
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2023-10-09 18:02:03 +08:00 |
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237c1a469b
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writed GeometryShaderStateParse, need to test in furture.
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2023-10-09 03:15:42 +08:00 |
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5ede824522
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MaterialTextParse completed VertexShader/FragmentShader parse.
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2023-10-09 02:22:38 +08:00 |
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46781b9627
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used "VertexInput" state in .mtl file-format.
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2023-10-09 02:21:56 +08:00 |
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aaff0c23c9
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improved CodeParse in MaterialFileLoader.cpp
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2023-10-09 01:23:06 +08:00 |
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3a3f9d10b7
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Parse MaterialInstance filed in MaterialFileLoader.cpp
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2023-10-09 01:12:27 +08:00 |
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b6e391762b
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added MaterialInstanceStateParse
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2023-10-08 20:38:54 +08:00 |
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b262fdc645
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added MaterialFileLoader.cpp
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2023-10-08 20:00:46 +08:00 |
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5e795c4a7f
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fragment shader output use "FragColor" instead of "Color".
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2023-10-08 10:40:01 +08:00 |
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0524c51feb
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Set Base-class StdMaterial to Std2DMaterial/Std3DMaterial
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2023-10-08 10:04:58 +08:00 |
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8dc9846ae8
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Merge remote-tracking branch 'github/devel_27_Default3DMaterial' into devel_27_Default3DMaterial
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2023-10-07 23:37:20 +08:00 |
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1d866abb48
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use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
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2023-10-07 23:35:22 +08:00 |
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ece7912f3c
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removed ShaderCreateInfoFragment::UseDefaultMain
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2023-10-07 23:34:36 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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