822 Commits

Author SHA1 Message Date
a5e76988c7 resume Assign instead of local2world and materialinstanceId in VertexInputStream 2024-05-25 17:58:39 +08:00
0dfb7220b5 finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall. 2024-05-25 04:11:38 +08:00
4a94d78c1f preparing PrimitiveCreater to support multi primitive 2024-05-25 03:14:26 +08:00
6de3cf789a upgraded InlineGeometry, removed RenderResource::CreatePrimitive. 2024-05-25 01:48:15 +08:00
cfd67e1a42 [WIP] comments VDM, preparing double PrimitiveCreater 2024-05-23 13:15:47 +08:00
bf50333f5b Remove the excess # include 2024-05-23 02:28:09 +08:00
40ce978f85 newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
2024-05-23 02:19:40 +08:00
a1bf9336a3 Added RenderCmdBuffer::Draw(const VertexInputData *) 2024-04-26 00:41:53 +08:00
9c6c37c07a renamed to IndexBufferAccess from IndexBufferData 2024-04-26 00:32:11 +08:00
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
acb69d3bf5 use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap 2024-04-23 03:32:25 +08:00
0a752446b0 simply feature copy/check 2024-04-18 01:09:29 +08:00
d20e9cf1e3 improved features support/check. 2024-04-18 00:36:52 +08:00
6efb50c977 added comments and layout codes. 2024-04-03 00:14:09 +08:00
ac81e4f8f0 first version of VertexDataManager.h 2024-04-02 21:14:34 +08:00
1d3bec4098 added VertexDataManager::Init(...) function. 2024-04-02 19:41:47 +08:00
01bf8b3dd2 updated VertexDataManager 2024-04-01 23:32:18 +08:00
1c03e838e5 layout codes. 2024-03-29 12:58:58 +08:00
0639440a13 fixed sample program. 2024-03-26 01:33:17 +08:00
c873271f6e little codes 2024-03-18 13:30:06 +08:00
68ff8a472c few of code, but can RUN. 2024-03-16 14:08:55 +08:00
60ba3e4df2 improved safe. 2024-03-16 00:41:20 +08:00
35b7c9651f used 3 colors in BlinnPhongDirectionLight.cpp 2024-03-16 00:20:27 +08:00
89b9735f99 improved sample. 2024-03-15 01:38:47 +08:00
7f744d1207 updated test codes. 2024-03-13 00:13:58 +08:00
b9f5c69f85 optimized to get normal in AutoShader 2024-03-12 23:29:38 +08:00
9d704eb33d updated comments. 2024-03-12 22:31:58 +08:00
f6e61e70ce 更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。 2024-03-12 00:42:32 +08:00
5347ac7091 specular OK in BlinnPhongDirectionLight sample. but direction error. 2024-03-10 22:45:38 +08:00
f3a59c1bb3 test sunlight UBO ok! 2024-03-10 00:35:35 +08:00
5188d4149c added Unknow and Static in DescriptorSetType 2024-03-09 23:35:56 +08:00
c8b3ed0286 preparing blinnphong light sample. added codes of to load ubo. 2024-03-07 13:59:28 +08:00
2ce36ec26c
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug. 2024-03-07 00:07:49 +08:00
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
c355f96f9b little codes 2024-03-06 13:54:05 +08:00
ff6a644e8f added BlinnPhong.h 2024-03-04 13:13:33 +08:00
8b82c6c25c support the new other codes. 2024-03-02 10:35:27 +08:00
a8d68c295d renamed many values. 2024-02-13 22:27:12 +08:00
f666d5b248 renamed values of BlinnPhongDirectionLight.cpp 2024-02-12 08:23:31 +08:00
55c27a883b init empty BlinnPhongDirectionLight example 2024-02-12 08:20:24 +08:00
6a7f8e7754 fixed access method 2024-02-03 19:53:19 +08:00
deefdf1416
used uint instead of int in Size of viewport 2023-11-10 04:24:10 +08:00
ba2d479f05 improved Gizmo3DMove.cpp 2023-11-02 18:51:02 +08:00
b16341c0f9 draw gizmo3d move, next step is mouse to pick the gizmo 2023-11-01 18:37:10 +08:00
4bb66d2746 added "wide_lines" requirment in CreateRenderDevice and VulkanAppFramework 2023-11-01 11:00:55 +08:00
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
240b6fb0e3 added UBO/SSBO/INBO debug output. 2023-10-13 10:42:21 +08:00
b72a924853 Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial 2023-10-13 09:55:20 +08:00