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1abe8770d7
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removed Std3D/VertexLum2D.mtl
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2024-06-12 09:55:50 +08:00 |
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66fbe5571e
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added comments
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2024-06-12 08:56:01 +08:00 |
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4fcdd42ce4
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fixed RayPicking.cpp sample on newest sdk.
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2024-06-12 08:53:54 +08:00 |
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b71c912fd5
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[WIP] RayPicking.cpp
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2024-06-12 02:14:56 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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bba5a660a3
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fixed PlaneGrid3D sample
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2024-06-01 12:07:34 +08:00 |
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aa853fbdfb
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fixed 3 samples that are texture_quad, texture_rect and texture_rect_array
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2024-05-31 23:17:08 +08:00 |
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c780662ff6
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fixed draw without VDM
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2024-05-31 23:07:05 +08:00 |
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611a9fe61d
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fixed draw_triangle_in_NDC sample and other about codes.
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2024-05-31 22:04:02 +08:00 |
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90152ca74e
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add texture in BlinnPhongDirectionLight example.
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2024-05-30 21:07:13 +08:00 |
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cc80fe7f39
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add renderitem sort by vdm
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2024-05-29 00:55:12 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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0dcf004f4c
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renamed to VAB from VBO
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2024-05-25 22:57:29 +08:00 |
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8d3cd8d561
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remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
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2024-05-25 22:47:26 +08:00 |
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6740764f07
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create DrawData that it split from VertexInputData
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2024-05-25 22:08:01 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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0dfb7220b5
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finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
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2024-05-25 04:11:38 +08:00 |
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4a94d78c1f
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preparing PrimitiveCreater to support multi primitive
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2024-05-25 03:14:26 +08:00 |
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6de3cf789a
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upgraded InlineGeometry, removed RenderResource::CreatePrimitive.
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2024-05-25 01:48:15 +08:00 |
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cfd67e1a42
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[WIP] comments VDM, preparing double PrimitiveCreater
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2024-05-23 13:15:47 +08:00 |
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bf50333f5b
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Remove the excess # include
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2024-05-23 02:28:09 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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a1bf9336a3
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Added RenderCmdBuffer::Draw(const VertexInputData *)
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2024-04-26 00:41:53 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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acb69d3bf5
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use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
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2024-04-23 03:32:25 +08:00 |
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0a752446b0
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simply feature copy/check
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2024-04-18 01:09:29 +08:00 |
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d20e9cf1e3
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improved features support/check.
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2024-04-18 00:36:52 +08:00 |
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6efb50c977
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added comments and layout codes.
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2024-04-03 00:14:09 +08:00 |
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ac81e4f8f0
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first version of VertexDataManager.h
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2024-04-02 21:14:34 +08:00 |
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1d3bec4098
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added VertexDataManager::Init(...) function.
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2024-04-02 19:41:47 +08:00 |
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01bf8b3dd2
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updated VertexDataManager
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2024-04-01 23:32:18 +08:00 |
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1c03e838e5
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layout codes.
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2024-03-29 12:58:58 +08:00 |
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0639440a13
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fixed sample program.
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2024-03-26 01:33:17 +08:00 |
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c873271f6e
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little codes
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2024-03-18 13:30:06 +08:00 |
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68ff8a472c
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few of code, but can RUN.
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2024-03-16 14:08:55 +08:00 |
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60ba3e4df2
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improved safe.
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2024-03-16 00:41:20 +08:00 |
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35b7c9651f
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used 3 colors in BlinnPhongDirectionLight.cpp
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2024-03-16 00:20:27 +08:00 |
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89b9735f99
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improved sample.
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2024-03-15 01:38:47 +08:00 |
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7f744d1207
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updated test codes.
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2024-03-13 00:13:58 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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9d704eb33d
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updated comments.
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2024-03-12 22:31:58 +08:00 |
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f6e61e70ce
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更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
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2024-03-12 00:42:32 +08:00 |
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5347ac7091
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specular OK in BlinnPhongDirectionLight sample. but direction error.
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2024-03-10 22:45:38 +08:00 |
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f3a59c1bb3
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test sunlight UBO ok!
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2024-03-10 00:35:35 +08:00 |
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