90a4f1d49f
finished BillboardFixedSize. next step is use ShaderVariable
2024-06-18 13:08:59 +08:00
150b27c6e6
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
c61e4dfdb8
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
23197e147c
[WIP]preparing Billboard 2DWay sample
2024-06-14 09:13:49 +08:00
f1f0843bee
[WIP] Billboard(the 2d way)
...
Two Modes:
1.fixed billboard size,the size in UBO
2.dynamic billboard size,the size in VAB
two modes to use GeometryShader, convert point/line data to quad data.
2024-06-13 13:56:48 +08:00
1abe8770d7
removed Std3D/VertexLum2D.mtl
2024-06-12 09:55:50 +08:00
66fbe5571e
added comments
2024-06-12 08:56:01 +08:00
4fcdd42ce4
fixed RayPicking.cpp sample on newest sdk.
2024-06-12 08:53:54 +08:00
b71c912fd5
[WIP] RayPicking.cpp
2024-06-12 02:14:56 +08:00
cd4733a491
PlaneGrid use 2d position format instead of 3d.
2024-06-02 20:15:56 +08:00
66ef3160e1
used newly VKBufferMap in PrimitiveCreater
2024-06-02 12:16:33 +08:00
bba5a660a3
fixed PlaneGrid3D sample
2024-06-01 12:07:34 +08:00
aa853fbdfb
fixed 3 samples that are texture_quad, texture_rect and texture_rect_array
2024-05-31 23:17:08 +08:00
c780662ff6
fixed draw without VDM
2024-05-31 23:07:05 +08:00
611a9fe61d
fixed draw_triangle_in_NDC sample and other about codes.
2024-05-31 22:04:02 +08:00
90152ca74e
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
cc80fe7f39
add renderitem sort by vdm
2024-05-29 00:55:12 +08:00
ca8e36687f
OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
2024-05-28 23:10:50 +08:00
86ff7517d9
[WIP] optimizing VDM Support
2024-05-28 02:21:33 +08:00
742fe201ad
rename and layout codes.
2024-05-27 01:42:10 +08:00
bf5e401566
[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
2024-05-26 02:25:49 +08:00
0dcf004f4c
renamed to VAB from VBO
2024-05-25 22:57:29 +08:00
8d3cd8d561
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
2024-05-25 22:47:26 +08:00
6740764f07
create DrawData that it split from VertexInputData
2024-05-25 22:08:01 +08:00
a5e76988c7
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
0dfb7220b5
finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
2024-05-25 04:11:38 +08:00
4a94d78c1f
preparing PrimitiveCreater to support multi primitive
2024-05-25 03:14:26 +08:00
6de3cf789a
upgraded InlineGeometry, removed RenderResource::CreatePrimitive.
2024-05-25 01:48:15 +08:00
cfd67e1a42
[WIP] comments VDM, preparing double PrimitiveCreater
2024-05-23 13:15:47 +08:00
bf50333f5b
Remove the excess # include
2024-05-23 02:28:09 +08:00
40ce978f85
newly PrimitiveData struct and Primitive class. Can't Run!!!
...
next step is to support PrimitiveVDM.
2024-05-23 02:19:40 +08:00
a1bf9336a3
Added RenderCmdBuffer::Draw(const VertexInputData *)
2024-04-26 00:41:53 +08:00
9c6c37c07a
renamed to IndexBufferAccess from IndexBufferData
2024-04-26 00:32:11 +08:00
3bbbe18c40
use VAB instead of VBO
2024-04-24 01:44:01 +08:00
d8140ae64e
use VAB instead of VBO
2024-04-24 01:38:55 +08:00
acb69d3bf5
use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
2024-04-23 03:32:25 +08:00
0a752446b0
simply feature copy/check
2024-04-18 01:09:29 +08:00
d20e9cf1e3
improved features support/check.
2024-04-18 00:36:52 +08:00
6efb50c977
added comments and layout codes.
2024-04-03 00:14:09 +08:00
ac81e4f8f0
first version of VertexDataManager.h
2024-04-02 21:14:34 +08:00
1d3bec4098
added VertexDataManager::Init(...) function.
2024-04-02 19:41:47 +08:00
01bf8b3dd2
updated VertexDataManager
2024-04-01 23:32:18 +08:00
1c03e838e5
layout codes.
2024-03-29 12:58:58 +08:00
0639440a13
fixed sample program.
2024-03-26 01:33:17 +08:00
c873271f6e
little codes
2024-03-18 13:30:06 +08:00
68ff8a472c
few of code, but can RUN.
2024-03-16 14:08:55 +08:00
60ba3e4df2
improved safe.
2024-03-16 00:41:20 +08:00
35b7c9651f
used 3 colors in BlinnPhongDirectionLight.cpp
2024-03-16 00:20:27 +08:00
89b9735f99
improved sample.
2024-03-15 01:38:47 +08:00
7f744d1207
updated test codes.
2024-03-13 00:13:58 +08:00