20 Commits

Author SHA1 Message Date
a23654c73a 恢复Duplication(SceneNode *),并实现MeshComponent::Duplication...下一步Component::Duplication()改成由基类实现. 2025-06-16 00:02:07 +08:00
dd2ee57954 迁移Gizmo3DMove成功可绘制,但是退出崩溃。疑似重复delete 2025-06-15 23:25:08 +08:00
b9fbab56f1 update codes for support new SceneNode 2024-10-06 14:51:38 +08:00
bbbd8b06c2 move the white_torus to GizmoRotate 2024-09-02 00:32:30 +08:00
efd9a447fb use TransformFaceToCamera in GizmoTest.cpp 2024-08-31 15:55:58 +08:00
5e8957b78b TransformFaceToCamera class is finished. 2024-08-31 15:46:11 +08:00
ca6d99b6fb gizmo's scale/move/rotate to use same Value. 2024-08-30 00:30:06 +08:00
3f37fec8a8 use hgl_cmp<Matrix4f> instead of IsNearlyEqual 2024-08-29 20:25:57 +08:00
442e52e17c [BUG] gizmoMove rootNote's ScaleMatrix's Z is non-work. 2024-08-29 13:37:13 +08:00
8245d83309 TEST CORRECT....WHY? 2024-08-29 13:07:02 +08:00
a9526ce956 Updated to support Newly SceneOrient,compiled all OK! but Non test..next step is test samples. 2024-08-27 01:27:53 +08:00
0a5fb750fa create BillboardSceneNode, but isn't final design. 2024-08-08 01:43:20 +08:00
5213651054 Used Transform instead of Matrix4f in SceneOrient, MaterialRenderList/RenderAssignBuffer supports updating the L2WMatrix of only the changed objects 2024-08-04 22:35:31 +08:00
3768507169 save full SceneNode in RenderNode,added length sort. 2024-08-02 23:17:07 +08:00
7f074c6c79 Added a white ring outside gizmo_rotate 2024-08-01 01:42:21 +08:00
f7a0e97e49 test Draw Gizmo Rotate+Move 2024-07-31 00:11:24 +08:00
c3a1266da6 Correct draw Gizmo Rotate/Scale, OK!! 2024-07-30 23:54:25 +08:00
f2a6c61c25 [WIP] render gizmo_move, but model is incorrect. 2024-07-30 00:47:28 +08:00
412ed6f3f2 [WIP] first version of gizmo move test,,can't RUN. 2024-07-29 14:01:10 +08:00
eb70cb1ea4 [WIP] Gizmo update codes; 2024-07-01 23:31:18 +08:00