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hyzboy/ULRE
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2,171 Commits 24 Branches 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
hyzboy
66bb363035 部分范例迁移到新WorkObject/CreateMaterialInstance结构 2025-05-18 23:42:39 +08:00
hyzboy
e778f64f00 renamed to CreateMesh from CreateRenderable 2025-05-18 02:19:14 +08:00
hyzboy
014fce2c8e renamed Renderable to Mesh 2025-05-18 02:03:16 +08:00
hyzboy
0e789b6f47 各种类名结构名优化,不再使用GPU开头 2025-05-17 20:26:36 +08:00
hyzboy
2b251f06d4 Prim改名为PrimitiveType,ParsePrimName改名为ParsePrimitiveType 2025-05-04 23:36:28 +08:00
hyzboy
aa853fbdfb fixed 3 samples that are texture_quad, texture_rect and texture_rect_array 2024-05-31 23:17:08 +08:00
hyzboy
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
hyzboy
5ba3c1790d
removed standalone ".glsl" files ,merge to c++ codes. 2024-03-06 23:24:57 +08:00
hyzboy
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
HuYingzhuo(hugo/hyzboy)
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
HuYingzhuo(hugo/hyzboy)
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
HuYingzhuo(hugo/hyzboy)
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
HuYingzhuo(hugo/hyzboy)
253d113375 adjusted path of examples. 2023-09-27 11:36:39 +08:00
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