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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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a6b71a449e
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optimized name of values.
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2023-02-23 13:25:05 +08:00 |
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af4b9cd6d4
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renamed to DescriptorSetType instead of DescriptorSetsType
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2023-02-22 21:53:51 +08:00 |
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b980457ba2
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renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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2022-10-14 17:52:35 +08:00 |
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cd2f278e84
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renamed to VertexInputLayout instead of VertexAttributeBinding
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2022-10-11 19:16:06 +08:00 |
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f70be8e42c
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moved to inline_geometry namespace they are CreateRenderable....functions.
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2022-06-24 21:36:24 +08:00 |
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d8d8d97abd
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renamed to Renderable from RenderableInstance, renamed to PrimitiveCreater from RenderableCreater
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2022-06-24 21:06:38 +08:00 |
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43c60c16e2
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upgrade many value name.
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2022-06-24 18:00:22 +08:00 |
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0fca6b8fc4
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renamed to Primitive from Renderable
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2022-06-24 17:51:05 +08:00 |
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057a6e2bd0
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updated CameraControl's codes.
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2022-03-11 19:13:20 +08:00 |
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15e80cbc5a
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used newly Bind series function.
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2022-03-09 20:33:26 +08:00 |
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3c79a01a70
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pipeline and renderpass used auto release.
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2021-11-30 19:33:01 +08:00 |
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e7ad21c82e
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used VABConfigInfo at CreateMaterialInstance of TextRenderable
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2021-11-30 15:01:55 +08:00 |
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7ba2d0cf6f
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renamed type DescriptorSetType to DescriptorSetsType
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2021-09-27 21:20:22 +08:00 |
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1cf6d48d02
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fixed OffscreenRender sample.
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2021-09-27 14:49:31 +08:00 |
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903f9081eb
|
renamed VAF to VF, FMT to PF
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2021-06-24 19:25:43 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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d1f6f04407
|
renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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ee35354d43
|
renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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722ab900d6
|
use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
|
2020-11-09 15:37:00 +08:00 |
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2e05e06b3f
|
split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
|
1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
|
2020-10-27 22:43:24 +08:00 |
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d0fd9af309
|
add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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2045743249
|
redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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cca69c10b9
|
layout codes.
|
2020-10-21 12:52:32 +08:00 |
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c8955b6f35
|
remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
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|
a20afeba9e
|
a lot of rename
|
2020-10-21 12:09:15 +08:00 |
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917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
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|
3c01881a6b
|
fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
|
2020-10-20 18:26:02 +08:00 |
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|
7f38492dcc
|
improve the OffscreenRender example.
|
2020-10-19 22:24:51 +08:00 |
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|
4822c9ce53
|
VulkanAppFramework增加SetClearColor函数,并产生对应功能。
|
2020-10-18 19:12:00 +08:00 |
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217f712ca5
|
缩小离屏尺寸,以突显结果
|
2020-10-18 18:43:28 +08:00 |
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|
5e5275e743
|
finished OffscreenRender test.
|
2020-10-18 18:37:46 +08:00 |
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7998fa6e41
|
OffscreenRender example,but it doesn't run.
|
2020-10-17 22:13:08 +08:00 |
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|
1e0676c6c7
|
to improve create program, that are RenderPass and Framebuffer
|
2020-10-15 22:13:15 +08:00 |
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