412ed6f3f2
[WIP] first version of gizmo move test,,can't RUN.
2024-07-29 14:01:10 +08:00
03f7237db3
move StaticMesh.cpp
2024-07-29 13:19:24 +08:00
f79410e434
[WIP] StaticMesh and GizmoMove
2024-07-28 23:34:04 +08:00
eef7f58575
updated texture_format_list.cpp
2024-07-27 20:52:58 +08:00
0c669807d7
[WIP]preparing fix DrawText.cpp
2024-07-26 03:27:32 +08:00
fdf073376c
fixed BillboardTest.cpp, test run ok!
2024-07-24 23:15:16 +08:00
a04752b391
example update.
2024-07-17 01:39:13 +08:00
6571a27f41
added StaticMesh.cpp/.h in example, they should move to SceneGraph in future
2024-07-15 01:23:13 +08:00
006929e86f
splite GizmoResource.h
2024-07-14 23:49:05 +08:00
25957d8d32
fixed RayPicking example
2024-07-10 02:00:18 +08:00
c29346887c
added to init 2d gizmo resource.
2024-07-10 01:14:54 +08:00
69b9556ca1
moved GizmoColor/GizmoShape to Gizmo.h
2024-07-10 00:35:57 +08:00
94a0e03c44
[WIP] MIPManager
2024-07-02 00:51:59 +08:00
eb70cb1ea4
[WIP] Gizmo update codes;
2024-07-01 23:31:18 +08:00
ac03ae4e44
renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
2024-07-01 23:29:59 +08:00
3a6ec1f589
Added codes of to create shape in GizmoResource.cpp
2024-07-01 13:37:47 +08:00
cfc3ac8250
Luminance change to ufloat8 instead of float in VertexLum material
2024-07-01 02:57:33 +08:00
04b77cadf9
Added GizmoResource.cpp
2024-06-26 01:51:13 +08:00
fafe6c077b
[WIP] Gizmo
2024-06-25 01:17:47 +08:00
09e9e71d59
adjust & layout codes.
2024-06-24 22:30:34 +08:00
90a4f1d49f
finished BillboardFixedSize. next step is use ShaderVariable
2024-06-18 13:08:59 +08:00
150b27c6e6
updated Billboard,and added FixedSize billboard
2024-06-16 23:49:23 +08:00
c61e4dfdb8
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
23197e147c
[WIP]preparing Billboard 2DWay sample
2024-06-14 09:13:49 +08:00
f1f0843bee
[WIP] Billboard(the 2d way)
...
Two Modes:
1.fixed billboard size,the size in UBO
2.dynamic billboard size,the size in VAB
two modes to use GeometryShader, convert point/line data to quad data.
2024-06-13 13:56:48 +08:00
1abe8770d7
removed Std3D/VertexLum2D.mtl
2024-06-12 09:55:50 +08:00
66fbe5571e
added comments
2024-06-12 08:56:01 +08:00
4fcdd42ce4
fixed RayPicking.cpp sample on newest sdk.
2024-06-12 08:53:54 +08:00
b71c912fd5
[WIP] RayPicking.cpp
2024-06-12 02:14:56 +08:00
cd4733a491
PlaneGrid use 2d position format instead of 3d.
2024-06-02 20:15:56 +08:00
66ef3160e1
used newly VKBufferMap in PrimitiveCreater
2024-06-02 12:16:33 +08:00
bba5a660a3
fixed PlaneGrid3D sample
2024-06-01 12:07:34 +08:00
aa853fbdfb
fixed 3 samples that are texture_quad, texture_rect and texture_rect_array
2024-05-31 23:17:08 +08:00
c780662ff6
fixed draw without VDM
2024-05-31 23:07:05 +08:00
611a9fe61d
fixed draw_triangle_in_NDC sample and other about codes.
2024-05-31 22:04:02 +08:00
90152ca74e
add texture in BlinnPhongDirectionLight example.
2024-05-30 21:07:13 +08:00
cc80fe7f39
add renderitem sort by vdm
2024-05-29 00:55:12 +08:00
ca8e36687f
OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
2024-05-28 23:10:50 +08:00
86ff7517d9
[WIP] optimizing VDM Support
2024-05-28 02:21:33 +08:00
742fe201ad
rename and layout codes.
2024-05-27 01:42:10 +08:00
bf5e401566
[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
2024-05-26 02:25:49 +08:00
0dcf004f4c
renamed to VAB from VBO
2024-05-25 22:57:29 +08:00
8d3cd8d561
remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN.
2024-05-25 22:47:26 +08:00
6740764f07
create DrawData that it split from VertexInputData
2024-05-25 22:08:01 +08:00
a5e76988c7
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
0dfb7220b5
finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
2024-05-25 04:11:38 +08:00
4a94d78c1f
preparing PrimitiveCreater to support multi primitive
2024-05-25 03:14:26 +08:00
6de3cf789a
upgraded InlineGeometry, removed RenderResource::CreatePrimitive.
2024-05-25 01:48:15 +08:00
cfd67e1a42
[WIP] comments VDM, preparing double PrimitiveCreater
2024-05-23 13:15:47 +08:00
bf50333f5b
Remove the excess # include
2024-05-23 02:28:09 +08:00