|
40ce978f85
|
newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
|
2024-05-23 02:19:40 +08:00 |
|
|
a1bf9336a3
|
Added RenderCmdBuffer::Draw(const VertexInputData *)
|
2024-04-26 00:41:53 +08:00 |
|
|
9c6c37c07a
|
renamed to IndexBufferAccess from IndexBufferData
|
2024-04-26 00:32:11 +08:00 |
|
|
3bbbe18c40
|
use VAB instead of VBO
|
2024-04-24 01:44:01 +08:00 |
|
|
d8140ae64e
|
use VAB instead of VBO
|
2024-04-24 01:38:55 +08:00 |
|
|
acb69d3bf5
|
use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap
|
2024-04-23 03:32:25 +08:00 |
|
|
0a752446b0
|
simply feature copy/check
|
2024-04-18 01:09:29 +08:00 |
|
|
d20e9cf1e3
|
improved features support/check.
|
2024-04-18 00:36:52 +08:00 |
|
|
6efb50c977
|
added comments and layout codes.
|
2024-04-03 00:14:09 +08:00 |
|
|
ac81e4f8f0
|
first version of VertexDataManager.h
|
2024-04-02 21:14:34 +08:00 |
|
|
1d3bec4098
|
added VertexDataManager::Init(...) function.
|
2024-04-02 19:41:47 +08:00 |
|
|
01bf8b3dd2
|
updated VertexDataManager
|
2024-04-01 23:32:18 +08:00 |
|
|
1c03e838e5
|
layout codes.
|
2024-03-29 12:58:58 +08:00 |
|
|
0639440a13
|
fixed sample program.
|
2024-03-26 01:33:17 +08:00 |
|
|
c873271f6e
|
little codes
|
2024-03-18 13:30:06 +08:00 |
|
|
68ff8a472c
|
few of code, but can RUN.
|
2024-03-16 14:08:55 +08:00 |
|
|
60ba3e4df2
|
improved safe.
|
2024-03-16 00:41:20 +08:00 |
|
|
35b7c9651f
|
used 3 colors in BlinnPhongDirectionLight.cpp
|
2024-03-16 00:20:27 +08:00 |
|
|
89b9735f99
|
improved sample.
|
2024-03-15 01:38:47 +08:00 |
|
|
7f744d1207
|
updated test codes.
|
2024-03-13 00:13:58 +08:00 |
|
|
b9f5c69f85
|
optimized to get normal in AutoShader
|
2024-03-12 23:29:38 +08:00 |
|
|
9d704eb33d
|
updated comments.
|
2024-03-12 22:31:58 +08:00 |
|
|
f6e61e70ce
|
更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
|
2024-03-12 00:42:32 +08:00 |
|
|
5347ac7091
|
specular OK in BlinnPhongDirectionLight sample. but direction error.
|
2024-03-10 22:45:38 +08:00 |
|
|
f3a59c1bb3
|
test sunlight UBO ok!
|
2024-03-10 00:35:35 +08:00 |
|
|
5188d4149c
|
added Unknow and Static in DescriptorSetType
|
2024-03-09 23:35:56 +08:00 |
|
|
c8b3ed0286
|
preparing blinnphong light sample. added codes of to load ubo.
|
2024-03-07 13:59:28 +08:00 |
|
|
2ce36ec26c
|
fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
|
2024-03-07 00:07:49 +08:00 |
|
|
5ba3c1790d
|
removed standalone ".glsl" files ,merge to c++ codes.
|
2024-03-06 23:24:57 +08:00 |
|
|
c355f96f9b
|
little codes
|
2024-03-06 13:54:05 +08:00 |
|
|
ff6a644e8f
|
added BlinnPhong.h
|
2024-03-04 13:13:33 +08:00 |
|
|
8b82c6c25c
|
support the new other codes.
|
2024-03-02 10:35:27 +08:00 |
|
|
a8d68c295d
|
renamed many values.
|
2024-02-13 22:27:12 +08:00 |
|
|
f666d5b248
|
renamed values of BlinnPhongDirectionLight.cpp
|
2024-02-12 08:23:31 +08:00 |
|
|
55c27a883b
|
init empty BlinnPhongDirectionLight example
|
2024-02-12 08:20:24 +08:00 |
|
|
6a7f8e7754
|
fixed access method
|
2024-02-03 19:53:19 +08:00 |
|
|
deefdf1416
|
used uint instead of int in Size of viewport
|
2023-11-10 04:24:10 +08:00 |
|
|
ba2d479f05
|
improved Gizmo3DMove.cpp
|
2023-11-02 18:51:02 +08:00 |
|
|
b16341c0f9
|
draw gizmo3d move, next step is mouse to pick the gizmo
|
2023-11-01 18:37:10 +08:00 |
|
|
4bb66d2746
|
added "wide_lines" requirment in CreateRenderDevice and VulkanAppFramework
|
2023-11-01 11:00:55 +08:00 |
|
|
c4deceebd9
|
first step for BlinnPhongPureColor
|
2023-10-31 17:59:12 +08:00 |
|
|
4ed0e281b2
|
first run MetricCellsGrid OK!
|
2023-10-13 19:22:11 +08:00 |
|
|
240b6fb0e3
|
added UBO/SSBO/INBO debug output.
|
2023-10-13 10:42:21 +08:00 |
|
|
b72a924853
|
Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial
|
2023-10-13 09:55:20 +08:00 |
|
|
b781ff41a3
|
removed codes about VkDebugMaker
|
2023-10-13 02:01:57 +08:00 |
|
|
4ee6962d04
|
added lot of debug output based VkDebugUtils
|
2023-10-13 01:48:07 +08:00 |
|
|
7eff39b3b0
|
draw_triangle_use_UBO support u16 position format and u8 norm color format.
|
2023-10-12 15:00:39 +08:00 |
|
|
2f560a28a7
|
fixed all examples that can RUN OK!
|
2023-10-12 10:39:43 +08:00 |
|
|
8ba171efda
|
added debug name.
|
2023-10-12 05:55:39 +08:00 |
|
|
317635877b
|
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
|
2023-10-12 02:24:58 +08:00 |
|