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3523afc6c2
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added fourth_triangle.cpp, not ok!!!
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2023-05-22 15:29:07 +08:00 |
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6b498d7e91
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updated PureColor2D material codes
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2023-05-22 14:31:37 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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46b6797bce
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added comments.
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2023-05-16 16:56:32 +08:00 |
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c8dbd40333
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removed VertexColor2D.h
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2023-05-16 15:27:51 +08:00 |
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35844d52bc
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finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples.
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2023-05-16 15:21:32 +08:00 |
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8340209697
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renamed to JointID/JointWeight instead of BoneID/BoneWeight
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2023-05-13 03:14:38 +08:00 |
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9a24aa237d
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fixed TextureFormat example.
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2023-05-12 00:31:20 +08:00 |
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71c543413a
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fix include
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2023-05-11 21:17:06 +08:00 |
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8e64816af8
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Merge branch 'new_RenderList' of https://github.com/hyzboy/ULRE into new_RenderList
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2023-05-08 18:19:15 +08:00 |
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c8cbf020eb
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updated examples that are first_triangle.cpp and second_triangle.cpp
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2023-05-08 09:50:45 +08:00 |
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9535a4486e
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removed old RenderList
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2023-05-07 01:07:26 +08:00 |
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9781e6a9b3
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upgraded example/Vulkan/third_triangle.cpp
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2023-05-07 00:42:06 +08:00 |
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958183bb29
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finished the branch,,,local to world in VertexInputStreaming.
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2023-05-06 22:19:50 +08:00 |
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abfc84feff
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fixed RenderList2D and third_triangle example.
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2023-05-06 19:30:08 +08:00 |
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7031270476
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VKRenderable and CommandBufferRender supported newly VertexInputLayout
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2023-05-04 19:11:18 +08:00 |
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c232feb40a
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temporary to disable the RenderList and RenderNode
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2023-04-28 11:10:50 +08:00 |
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f280068d50
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renamed to InlineDescriptor instead of GlobalDescriptor
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2023-03-29 17:27:05 +08:00 |
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05e96c58ba
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added VKUBODynamic.h and support from VKArrayBuffer.h
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2023-03-28 21:52:08 +08:00 |
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3937206fcb
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upgraded DescriptorBinding
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2023-03-27 10:22:55 +08:00 |
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6c3e674d23
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used DescriptorBinding in Global Binding
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2023-03-25 23:12:08 +08:00 |
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0457d28577
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fixed lost of #include
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2023-03-25 15:47:08 +08:00 |
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8e52595123
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standalone RenderList2D
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2023-03-24 22:14:43 +08:00 |
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5d9aab7dda
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used RenderablePrimitiveCreater and ZeroToOne coordinate system at third_triangle.cpp
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2023-03-22 19:41:06 +08:00 |
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cde2d9f86b
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used AutoDelete<MaterialCreateInfo> instead of delete operator.
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2023-03-22 19:39:53 +08:00 |
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9fd13680d1
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used RenderablePrimitiveCreater in second_triangle.cpp
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2023-03-22 18:15:45 +08:00 |
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8af96ed4a5
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added a test that it's zero2one coordinate system at second_triangle.cpp
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2023-03-22 17:56:36 +08:00 |
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57b480754c
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renamed name of example project
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2023-03-22 16:09:11 +08:00 |
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ac42dcdb26
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finished auto bound GlobalDescriptor
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2023-03-22 15:58:59 +08:00 |
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e1c3b95de7
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next work: support 3-way coordinate system in VertexColor2D material.
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2023-03-22 02:41:19 +08:00 |
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ee061e4a1a
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Bind ViewportInfo to Global in VulkanAppFramework
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2023-03-22 02:40:26 +08:00 |
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44620abc21
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added SetGlobal/GetGlobal/Free at RenderResource
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2023-03-21 21:37:03 +08:00 |
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8bf1ad2a46
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added a standard material that it's VertexColor2DNDC.
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2023-03-21 21:01:16 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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0dae30fa06
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updated first_triangle.cpp
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2023-03-21 14:37:51 +08:00 |
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694add27ae
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first tested ok that AutoMaterial in first_triangle example.
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2023-03-21 14:17:33 +08:00 |
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facdec5556
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1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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2023-03-19 19:41:21 +08:00 |
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9872f74160
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used short funcname.
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2023-03-18 17:58:57 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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555e8fc066
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renamed many source of ShaderGen
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2023-03-17 10:08:41 +08:00 |
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f564f55e7b
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added StandardMaterial
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2023-03-16 21:54:03 +08:00 |
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31b5bb6d4f
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added VertexColor2DMaterial at MaterialCreaterTest.cpp
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2023-03-15 17:50:33 +08:00 |
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f79599b1d4
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updated shadergen
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2023-03-14 22:22:35 +08:00 |
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6ee832c39f
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updated ShaderGen->ShaderCreater.
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2023-03-09 23:21:52 +08:00 |
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2ac91b80ac
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added GLSLCompiler.cpp/.h
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2023-03-08 14:02:51 +08:00 |
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eed16928e9
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optmized layout of shadergen
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2023-03-06 21:30:32 +08:00 |
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6b8e76b75f
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split codes of ShaderGen
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2023-03-06 14:06:20 +08:00 |
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84d0dc99c8
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moved codes of about camera to CameraAppFramework.
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2023-03-02 20:33:44 +08:00 |
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b4dccf7814
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use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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2023-03-02 20:19:25 +08:00 |
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99939bd83d
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optimized CreatePipeline of RenderPass class
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2023-02-23 14:43:57 +08:00 |
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